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Releases: 4Players/odin-unreal-demo

Update to Odin 1.8.12, minor fixes

14 Nov 11:10
27c661c
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  • properly reset sliders in options menu
  • fix first person client-server synchronization
  • use higher transmission rates for materials

Fix connection and reconnection bugs with EOS and local OSS

07 Nov 13:16
06bbd83
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Merge pull request #17 from 4Players/ue-networking-5.4

Ue networking 5.4

Bug Fixes, Audio and Networking

04 Nov 09:53
db6ff9d
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  • fixed: Leave Button did not work
  • added: Volume options can go over 100% now
  • fixed: animations were not in sync on client and server
  • fixed: bath room effect was not audible
  • fixed: sprint status was not replicated
  • change: transmission on all steam audio materials are now higher (exaggerated) to make characteristics of different materials audible

Add Epic Online Services support

18 Oct 06:48
ef5c2bd
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What's Changed

Adds support for EOS (Epic Online Services) to enable connection outside of local networks. Epic Account needed for this feature.

Full Changelog: 1.6.1...1.6.2

Fix audio materials for Odin Voice Chat

27 Aug 10:59
defb418
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Merge pull request #13 from 4Players/ue-networking-5.4

fix misconfiguration of occlusion settings for odin synth components

Add SteamAudio for Android, Update to Odin 1.8.11

19 Aug 13:11
8f41125
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Merge pull request #12 from 4Players/ue-networking-5.4

add binaries in SteamAudio/Source, update odin to 1.8.11

Update to UE5.4, Odin 1.8.7

21 Jun 14:04
c0dcc1c
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Merge pull request #6 from 4Players/ue-networking-5.4

Make UE Networking 5.4 Main branch

Update Odin SDK

02 Jan 18:05
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Update Odin Plugin to 1.8.1

Full Changelog: 1.3.4...1.3.5

Bugfix

10 Jul 15:17
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  • fix a bug where Push to Talk could result in Audio Capture Device not capturing at all anymore
  • update to SDK Version 1.5.8
  • add echo cancellation to options menu

Update to Odin SDK Version 1.5.6

28 Jun 10:11
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fixes Bug with Memory Management that caused interrupted Connections
change naming scheme for releases' binaries
added support for UE5.2