Releases: 4Players/odin-unreal-demo
Releases · 4Players/odin-unreal-demo
Update to Odin SDK Version 1.5.5
1.3.2
1.3.1 Bugfix
Fixed a bug, where on some machines you could hear yourself talking
Quality of Life
- more intuitive UI
- Feedback in HUD who is talking, and if via proximity chat or radio
- Tidy up Peers Menu, show Ping to other Peers
- Rework UI on top of character, reflecting these changes
- rework player occlusion effect with low pass filter
- Options are now persistent across several play sessions
- synchronize events of audio actors
- interrupt mouse move to on WASD movement
- disable Steam VR plugin
- higher audio transmission rate on material showcase to better show their references
-Bug fixes: - Q and E had wrong turning axis
- player character had feet inside floor
- remove specularity from carpet material
- reset rotation on perspective change to prevent weird rotations of character
- audio feedback of who is talking did not work properly
QoL Changes
fix wrong steam audio geometry, other minor changes: reference correct texture for talk feedback add show case for total absorption change material previews to chambers for show case add audio source for reverb show case
Release for UE4.26
Moved Assets to UE4.26
minor bugfixes, version number on screen, sdk update
The Windows_*.zip files contain an executable ready to run. For now only as Windows 64 Bit release, but other platforms will be provided soon!
Photon-Networking
First release using the Photon Networking Framework