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Releases: 4Players/odin-unreal-demo

Update to Odin SDK Version 1.5.5

23 Jun 11:29
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Pre-release
1.3.2

1.3.1 Bugfix

07 Mar 12:43
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Fixed a bug, where on some machines you could hear yourself talking

Quality of Life

10 Feb 11:10
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  • more intuitive UI
  • Feedback in HUD who is talking, and if via proximity chat or radio
  • Tidy up Peers Menu, show Ping to other Peers
  • Rework UI on top of character, reflecting these changes
  • rework player occlusion effect with low pass filter
  • Options are now persistent across several play sessions
  • synchronize events of audio actors
  • interrupt mouse move to on WASD movement
  • disable Steam VR plugin
  • higher audio transmission rate on material showcase to better show their references
    -Bug fixes:
  • Q and E had wrong turning axis
  • player character had feet inside floor
  • remove specularity from carpet material
  • reset rotation on perspective change to prevent weird rotations of character
  • audio feedback of who is talking did not work properly

QoL Changes

25 Jan 12:17
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fix wrong steam audio geometry, other minor changes:

reference correct texture for talk feedback
add show case for total absorption
change material previews to chambers for show case
add audio source for reverb show case

Release for UE4.26

29 Dec 15:25
ed0cee8
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Moved Assets to UE4.26

minor bugfixes, version number on screen, sdk update

16 Nov 11:05
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The Windows_*.zip files contain an executable ready to run. For now only as Windows 64 Bit release, but other platforms will be provided soon!

Photon-Networking

22 Aug 09:16
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First release using the Photon Networking Framework