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Releases: ALiVEOS/ALiVE.OS

Pre Release Build 1.10.1

20 May 09:48
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Latest Version set to 1905201
Pre Release Build 1.10.1

[ALL] Updated version to 1.10.1.1905201 clusterbuild 1.92.145639 - Public Stable (Creator DLC)
[COMBAT_SUPPORT | MIL_C2ISTAR] Allow multiple items to restrict menu usage
[X_LIB] Add function stringListToArray
[AMB_CIV_POP] Set number of civs per building to 3.
[AMB_CIV_POP] Add islamic prayer sounds to mosques
[AMB_CIV_POP] m.
[AMB_CIV_POP] Fix issue where too many custom building sounds played at once
[AMB_CIV_POP] Add civ crowd support for Tanoa and pacific island environments
[AMB_CIV_POP] Add custom building sounds such as call to prayer
[AMB_CIV_POP] Add call to prayer sounds
[AMB_CIV_POP] Tweak radio sounds (lower volume)
[AMB_CIV_POP] Remove greek radio from middle eastern sounds
[AMB_CIV_POP] ACE compatibility for ALiVE throwable objects (don't explode, flashbang)
[AMB_CIV_POP] Tweak crowd sounds
[AMB_CIV_POP] Civ crowds now honor Amb Civ Placement TAOR and Blacklist markers.
[AMB_CIV_POP] Fix issue where crowd noise wasn't played
[AMB_CIV_POP] Ensure amb civs don't flee when civilians throw objects
[AMB_CIV_POP] Fix missing animations
[AMB_CIV_POP] Remove uppercase and whitespace characters from filenames for Linux compat.
[X_LIB] Add RESISTANCE to fnc_sideTextToObject
[X_LIB] Missed a semicolon and a 'then'...
[X_LIB] Mimic BIS_fnc_crewCount but keeping it compatible with the rest of ALiVE
[X_LIB] prevent reporting duplicate empty vehicle positions on some vehicles
[AMB_CIV_POP] Add crowd noises and weapons (stones, bottles, cans) and crowd object throwing.
[AMB_CIV_POP] Ensure civs don't react to fire from civilians. Ensure dead units don't react to gunfire...
[AMB_CIV_POP] Add animations (courtesy of IndeedPete) from Arma 2 for civilian crowd actions.
[AMB_CIV_POP] Fix issue where African sounds were not playing, added more African sounds
[AMB_CIV_POP] Reduce number of ambient sounds for idling civs
[AMB_CIV_POP] Added more middle eastern sound effects
[AMB_CIV_POP] Add crowd sound effects
[SYS_MARKERS] Ony show hint about persistent markers once.
[INDEX] Added Weferlingen from Global Mobilization Creators DLC
[AMB_CIV_POP] Initial crowding functionality added
[INDEX] Kujari by @HeroesandvillainsOS
[AMB_CIV_POP] m.
[AMB_CIV_POP] Adjust crowds based on phase of the sun (reduce crowds as it gets darker, increase crowds as the sun comes up)
[AMB_CIV_POP] Set default crowd spawn to 0
[AMB_CIV_POP] Initial ambient crowd code. Still working on crowding behaviour.
[AMB_CIV_POP] Tweak sounds so radios are not so loud
[AMB_CIV_POP] Add functions to handle future crowd events
[AMB_CIV_POP] Ensure certain sounds are not played during the day.
[AMB_CIV_POP] Prep work for ambient crowds
[AMB_CIV_POP] Don't play certain sounds during the day...
[AMB_CIV_POP] Add african environment sounds and support for CFP african civ factions
[AMB_CIV_POP] Fix issue where civs were way too happy about weapons being fired near them.
[AMB_CIV_POP] Add more animal sounds to various environments.
[AMB_CIV_POP] Improve fleeing, civs may scream in terror, should duck and run for home, may get upset.
[AMB_CIV_POP] Fix issue where agent active state was not being properly updated
[AMB_CIV_POP] Civilians within 50m of weapons being fired will flee, distance will dictate whether or not hostility is affected.
[AMB_CIV_POP] m.
[AMB_CIV_POP] Add support for per faction environment sounds
[AMB_CIV_POP] Add middle eastern environment sounds. Add civ pop support for middle eastern CUP and CFP civilian factions.
[AMB_CIV_POP] Improve compatibility with 3rd party civilian environment sounds
[AMB_CIV_POP] Increased chance of random movement and journeys. Increased chance of civ ambient sounds and lights. Fixes #225
[AMB_CIV_POP] Added colour coding to show new (blue) and updated (green) FSM blocks of code.
[AMB_CIV_POP] Improved civilian population spawning, particularly across large urban areas. Fixed issue where amb civs were not spawning in large civ areas. Improved dynamic spawn/despawn of civs.
[AMB_CIV_POP] Ensure spawn cycle timer starts with a time prior to mission start to avoid delay.
[AMB_CIV_PLACEMENT] Added module init log about civilian vehicles and units placed. Tidied up formatting.
[MAIN] Add support for CFP Afghan Police faction
[SYS_LOGISTICS] Fix issue where ammo boxes and other supplies were not unloadable from vehicles.
[CIV_PLACEMENT] Filter out blacklisted vehicles from roadblocks
[AMB_CIV_POP] Stop with the versioned files :(

Pre Release Build 1.10.0

05 Apr 15:42
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Latest Version set to 1904051
Pre Release Build 1.10.0

[ALL] Updated version to 1.10.0.1904051 clusterbuild 1.90.145471 - Public Stable
[CIV_PLACEMENT] Added module parameter to control the percentage of objectives with guards at start
[MIL_PLACEMENT] Added module parameter to control percentage of objectives that have guards at start.
[X_LIB] Some fnc_groupGarrison work
-Stop group leader from being stuck
-Get rid of duplicated code
-Better occupied building detection
-Stop using disableAI "PATH" which caused units being stuck even after being given new ordersRevert
[SYS_PROFILE] Don't clear waypoints on despawn"
[SYS_PROFILE] Revert "[SYS_PROFILE] Don't clear waypoints on despawn". This reverts commit a880b3e.
[SYS_PROFILE] Don't clear waypoints on despawn. Makes patrols remember their routes. Shouldn't have side effects since waypoints are cleared by OPCOM on a new task anyway.
[MIL_LOGISTICS] count check before select.
[SYS_PROFILE] Some more
[SYS_PROFILE] Cleanup unused profile(de)spawner FSMs/scripts so I can stop looking at stuff that doesn't do anything... :)
[SYS_PROFILE] Make sure vehicle assigments isn't empty before trying to clear it
[FNC_STRATEGIC] Remove asserts from indexer cluster generation
[MIL_ATO] Missed a semicolon.. :/
[MIL_ATO] Add Radio Messages option to the MACC module to give the option to stop radio spam (closes #591)
[INDEX] Lythium (#589)
[CQB] Add spawn distance for static weapons
[VARIOUS] BI is off the rails

Pre Release Build 1.9.2

26 Feb 13:38
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Latest Version set to 1902261
Pre Release Build 1.9.2

[ALL] Updated version to 1.9.2.1902261
[INDEX] Added Montella. #9 (comment)
[INDEX] Added Tembelan Island. #9 (comment)
[SYS_PROFILE] Fix array check in profileSimulator
[VARIOUS] Double quotes in double quotes...

Pre Release Build 1.9.2

21 Feb 16:49
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Latest Version set to 1902212
Pre Release Build 1.9.2

[ALL] Updated version to 1.9.2.1902212
[INDEX] Rosche index by Jman

Pre Release Build 1.9.2

21 Feb 11:54
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Latest Version set to 1902211
Pre Release Build 1.9.2

[ALL] Updated version to 1.9.2.1902211
[LOGISTICS] Add missing CFP faction data
[ALL] Replace call compile with suitable replacements to stop polluting compile cache a.k.a stop being slow once the compile cache has been removed from A3 in a future update
[ALL] Stop being special
[INDEX] nam2 reindex
[INDEX] Nam reindex without recat. Some clusters truncated due to size
[SUP_COMBATSUPPORT] Fix race condition in support removal

Release Build 1.9.1

02 Jan 12:38
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Latest Version set to 1901021
Release Build 1.9.1

[ALL] Updated version to 1.9.1.1901021
[INDEX] United Sahrani index using Sahrani recat
[INDEX] Southern Sahrani index using Sahrani recat
[INDEX] Sahrani index by heroesandvillainsos
[INDEX] Zargabad Reindex without Recategorization by heroesandvillainsos
[INDEX] Takistan Reindex without Recategorization by heroesandvillainsos
[INDEX] Porto Reindex by heroesandvillainsos
[INDEX] Shapur reindex, no recategorization
[INDEX] Bystrica reindex, no recategorization
[INDEX] Bukovina reindex, no recategorization
[INDEX] Chernarus Winter reindex, no recategorization
[INDEX] Chernarus Summer reindex, no recategorization
[INDEX] Chernarus Autumn reindex, no recategorization
[INDEX] Utes Reindex, No Recatogorization
[INDEX] Anizay by HeroesandvillainsOS
[SUP_COMBATSUPPORT] Allow for multiple items to enable CS menu
[SUP_COMBATSUPPORT] Update ALiVE_fnc_combatSupportAdd to work with the latest code
[SUP_COMBATSUPPORT] Update ALiVE_fnc_combatSupportAdd to add FSM handle to CS arrays
[SUP_COMBATSUPPORT] Fix ALiVE_fnc_combatSupportRemove not stopping the respective FSM
[SYS_PROFILE] Fix profiled waypoint statement conditions not preventing the waypoint from completing
[SYS_PROFILE] Fix removeProfileVehicleAssignment not working for entity profiles
[SYS_PROFILE] Fix removeProfileVehicleAssignments for entity profiles

Release Build 1.9.0

21 Dec 15:58
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Latest Version set to 1812211
Release Build 1.9.0

[ALL] Updated version to 1.9.0.1812211 clusterbuild 1.88.145285 - Public Stable (Hotfix 3)
[MAIN] Add CFP logistic data
[SYS_PROFILE] Remove reference to old function
[SYS_PROFILE] Fix typo in stringtable.xml
[SYS_PROFILE] Update module text description for pathfinding
[SYS_PATHFINDING] Use CBA namespace to hold cost maps during pathfinding
[SYS_PATHFINDING] Fix issue with waypointsToProfileWaypoints breaking if pathfinding is turned off
[SYS_PATHFINDING] Fix issues with paths not being added in correct order
[SYS_PATHFINDING] Change sector size to change with map size
[SYS_PATHFINDING] Add water procedure
[SYS_PATHFINDING | sys_profile] Fix pathfinding being enabled for waypoint->profileWaypoint conversion
[SYS_PATHFINDING] Update non-biased procedures to return a single path position
[SYS_PROFILE] Fix entity pathfinding to use the passed waypoint properties for new waypoints
[SYS_PROFILE] Enable randomized waypoint radiuses for pathfinding
[SYS_PATHFINDING] Make randomized waypoint radius optional
[SYS_PATHFINDING] Add slight randomization of waypoint locations
[SYS_PROFILE] Update profileEntity waypoint insertion methods to utilize pathfinding
[SYS_PATHFINDING] Fix paths of length 1, improve shape of shortened paths
[SYS_PATHFINDING] Fix short paths, adjust start and end positions of path
[SYS_PROFILE] Revert changes to fnc_profileGetGoodSpawnPosition
[SYS_PROFILE] Add helper functions for generating paths for profiles
[SYS_PATHFINDING] Remove debug
[SYS_PATHFINDER] Set job as complete when no path can be found
[SYS_PROFILE] Add module option to enable pathfinding
[SYS_PATHFINDING] Add module

Pre Release Build 1.8.3

04 Dec 11:24
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[ALL] Updated version to 1.8.3.1812041 clusterbuild 1.86.145229 - Public Stable (Warlords Update)
[SYS_PROFILE] Revert _unitAssignments bandaid. This reverts commit d738807
[INDEX] I44 Merderet v3; Alaska 2035; Ruha

Pre-Release Build 1.8.2

12 Nov 16:58
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Latest Version set to 1811121
Pre Release Build 1.8.2

[ALL] Updated version to 1.8.2.1811121
[SYS_PROFILE] Remove _unitAssignments bandaid
[SYS_PROFILE] Don't overwrite profile vehicle assignment data
[SYS_PROFILE] Use isEqualType instead of isEqualTo

Pre-Release Build 1.8.1

09 Oct 14:58
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Latest Version set to 1810091
Pre Release Build 1.8.1

[ALL] Updated version to 1.8.1.1810091
[SUP_COMBATSUPPORT] Fix font for arty out of ammo (#556)
[MIL_C2ISTAR] Fix task autogeneration params (#554) Fixes #552
[MIL_C2ISTAR] Toggle tasking on custom mil obj (#553)
-New module parameter added to custom military objectives
-Allows mission maker to disable C2ISTAR MilAssault/MilDefend player tasking on custom military objectives
-New global variable ALIVE_clustersMilCustom to track custom military objectives
-Allow access to custom military objective clusters without coupling the code too much. (Hacky) fix for #542
[SUP_COMBATSUPPORT] Fix deletion from arty array (#551) Only the correct global arty array is manipulated when an arty asset is respawned. Also, only one asset is removed from the global array on each call. Fixes #550
[SYS_PROFILE] Flying planes spawn more reliably (#547)
-Planes were spawned too close to the ground. This is an engine problem as height is ignored on createVehicle with "FLY." Planes are given a boost directly after spawning to better workaround nose dive issue.
-ALIVE_fnc_profileGetGoodSpawnPosition no longer sets position of profiles. Only returns a position.
-Minor fixes to ensure profile position is in ATL Workaround fix for #521
-Also use weaponState for getting weapon mode
-Use weaponState instead of currentMuzzle to handle units being in a vehicle properly (fixes #548)
[MIL_C2ISTAR] Ensure logic is grabbed before use (#544) -Fixes #536 Make sure _unitAssignments is an array
[SUP_COMBATSUPPORT] Talk to transport pilot outside (#533)
[SUP_COMBATSUPPORT] Talk to transport pilot outside
-Adds feature #532. Hard coded max talk range to 50m, 2D distance, to match max insertion height.
[SUP_COMBATSUPPORT] Fixed bug in talk to pilot outside feature
-Reverted variable init back to original state
[SYS_COMBATSUPPORT] Fix missing NEO_radioTalkWithPilot checks
-Getting sitrep
-Clicking on tablet map
-Lazy eval for talk to pilot
-Style changes
-Remove space from if/else statements
[SUP_COMBATSUPPORT] CS waits for order after sling load unhook (#535)
[SUP_COMBATSUPPORT] CS waits for order after sling load -Fixes #459
[SUP_COMBATSUPPORT] More descriptive msg for sling load completion
-Get rid of unnecessary changes in FSM
[SUP_COMBATSUPPORT] Fix ETA on RTB Transport/CAS (#540)
[SUP_COMBATSUPPORT] Fix ETA on RTB Transport/CAS -Fixes #539
-Propagate CS base position to everyone