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Changelog v2024.05.19
snouz edited this page May 18, 2024
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1 revision
- Turn-based mode improvements and fixes*
- Dynamic UI columns for items, shops and abilities (optional)
- 7x faster menu navigation (optional, on by default)
- Removed wait in Save and Load menus
- Controller captured when game is unfocused (optional)
- Fast dialogs with F9 or by holding RB/Shift + Confirm (optional)
- Battle auto confirm when holding Confirm (optional)
- Ukrainian translation (@DragonOfTheEastUA)
- Simplified some options, Volume is only ingame
- New option for displaying more items/abilities, with columns
- SoLoud backend: Fixed some musics playing at an improper time (#429)
- Fixed Turn-based Prison Cage fight (Zidane getting a turn too soon) (#430)
- Fixed some compatibility problems with cloud save 1e5db2b
- Fixed some bugs Memoria.ini > Battle > AccessMenus
- Fixed SkipIntros, now also applies after first launch
- Fixed gap/jolting in some scrolling textures (#407)
- 45 layer order problems fixed
- 12 layers smooth movement
- 1 animation fixed
- 2 camera problems fixed
- 2 border lines fixed
- Widescreen: treno gates open all the way
- Fixed visual problems with UI line increase (icons squished, text shadow...)
- Fixed text shadow after colored words (#397)
- Fixed gems displayed instead of command in Ability in some circumstance
- Both Freya and Fraya are accepted for translations
- logo_title and UI atlases are replaceable as .png
- Export/import new format: resjson
- Add AA features and NCalc options
- Add more counter possibilities
- AddedStatuses now notices Death/LowHP
- Eat result can be voiced separately
- Trance Seek backend Update (CD3)
* Turn-based mode improvements and fixes
- Reintroduced Force Next Turn functionality by pressing LT (controller) or F (keyboard) (#417)
- Force Next Turn can only be triggered when no commands are being performed (including enemies).
- Force Next Turn will advance to the next in line, player or enemy. If it's an enemy it will perform its turn. If it's a player it will switch to it.
- If all players are ready, Force Next Turn will allow an enemy to take its turn.
- When only one person is ready, trying to switch player will force a turn.
- Plays a sound when Force Next Turn gets activated.
- Fixed statuses visuals not being applied immediately