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Changelog v2024.05.19

snouz edited this page May 18, 2024 · 1 revision

Features

  • Turn-based mode improvements and fixes*
  • Dynamic UI columns for items, shops and abilities (optional)
  • 7x faster menu navigation (optional, on by default)
  • Removed wait in Save and Load menus
  • Controller captured when game is unfocused (optional)
  • Fast dialogs with F9 or by holding RB/Shift + Confirm (optional)
  • Battle auto confirm when holding Confirm (optional)

Launcher

  • Ukrainian translation (@DragonOfTheEastUA)
  • Simplified some options, Volume is only ingame
  • New option for displaying more items/abilities, with columns

Fixes

  • SoLoud backend: Fixed some musics playing at an improper time (#429)
  • Fixed Turn-based Prison Cage fight (Zidane getting a turn too soon) (#430)
  • Fixed some compatibility problems with cloud save 1e5db2b
  • Fixed some bugs Memoria.ini > Battle > AccessMenus
  • Fixed SkipIntros, now also applies after first launch

Visual fixes

  • Fixed gap/jolting in some scrolling textures (#407)
  • 45 layer order problems fixed
  • 12 layers smooth movement
  • 1 animation fixed
  • 2 camera problems fixed
  • 2 border lines fixed
  • Widescreen: treno gates open all the way
  • Fixed visual problems with UI line increase (icons squished, text shadow...)
  • Fixed text shadow after colored words (#397)
  • Fixed gems displayed instead of command in Ability in some circumstance

Backend / mods

  • Both Freya and Fraya are accepted for translations
  • logo_title and UI atlases are replaceable as .png
  • Export/import new format: resjson
  • Add AA features and NCalc options
  • Add more counter possibilities
  • AddedStatuses now notices Death/LowHP
  • Eat result can be voiced separately
  • Trance Seek backend Update (CD3)

* Turn-based mode improvements and fixes

  • Reintroduced Force Next Turn functionality by pressing LT (controller) or F (keyboard) (#417)
  • Force Next Turn can only be triggered when no commands are being performed (including enemies).
  • Force Next Turn will advance to the next in line, player or enemy. If it's an enemy it will perform its turn. If it's a player it will switch to it.
  • If all players are ready, Force Next Turn will allow an enemy to take its turn.
  • When only one person is ready, trying to switch player will force a turn.
  • Plays a sound when Force Next Turn gets activated.
  • Fixed statuses visuals not being applied immediately