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Changelog v2024.08.05
snouz edited this page Aug 26, 2024
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- Experimental shaders for 3D models (Realistic, Toon, outlines) #531 (by FakeEric)
- Blank/Zidane swordfight minigame: Setting to make it harder (like PSX) or easier (no time limit)
- Settings for texture filtering for each category (models, worldmap...): Square (PSX) / Bilinear (default) / Trilinear
- Added original "Change to disc" screens (optional)
- UI
- Minimap alignment, settings, and state saved between sessions
- Visible stock for synth shops #594
- Soft reset (return to main menu) with
Pause + F8
/Start + Select + L1 + R1 + L2 + R2
- Textures:
- Textures for special effects (fields, battles, worldmap) are now moddable #461
- Most textures are now moddable as separate files, outside of bundles
- Animated textures on monsters and NPC can now be upscaled
- Animated battle backgrounds can now be upscaled
- Field monsters textures can now be upscaled
- Trance texture moddable when using the normal model (just add "_trance" to the png)
- Fixed a few unmoddable worldmap textures
-
Model viewer overhaul (now accessible from Launcher):
- UI/UX fully redone
- Added Battle scenes
- Added SPS
- Added worldmap objects
- Button to switch between modded and vanilla textures
- Bones overlay and bone hiding
- Attach weapons or items to bones
- Models stay upright
- Position saved between models and sessions
- Export:
- Battle texture exportable (useful regions only)
- Field backgrounds exportable
- Fixed error when exporting field scripts
- Fixed battle export language problem
- Some script fixes are now hardcoded (more mods compatibility)
- Script merging: makes mods compatible when changing the same script
-
Status system overhaul: #592 1437ccd
- Moddable statuses, now externalized in csv files
- Up to 31 new statuses can be created (with custom effects and visual effects)
- Some stat modifiers are now registered as a status
- Trance model animations may now differ from normal ones
- Summon SFX applied to allies
- Items/abilities: handle any kind of targeting in menus
- Items/abilities: can mod the effects in the menu
- Character specific position/rotation for weapons
- Any monster/character can wield any model, with offset
- Custom monsters/character textures
- Can run custom scripts at the start of battles
- Scan can display attacks and resistances
- White Wind more easily moddable
- Lots of new NCalc formula parameters
- Mix feature: improvements/bugfixes, compatible with throw
- Script merging (solves script differences in 2 mods)
- New "Advanced settings" menu with new shaders
- Shortcut to Model Viewer from new menu
- Added cheats "manual trance", "10000 cards" and "Tetra Master randomness" to Launcher
- Removal of potential double options in Memoria.ini
- Option "Fix Steam Overlay" removed on other platforms than Windows
- Made "Check updates" ON by default
- Restricted widescreen when screen is 4:3 or narrower
- Settings.ini is again compatible with the original launcher
- Battle speed displayed as multiplier instead of TPS
- FPS setting made a into a single dropdown menu
- Added ModDB download links support
- Added minimum required Memoria for mod catalog, with warning message at download
- If mod list is empty, mod manager open on catalog
- ModCatalog.xml can be edited locally by setting it readOnly
- Includes the patches to v2024.06.09
- Quitting is now instant and doesn't hang
- Fixed Steiner magic sword attacks being way too long
- Removed wait when only one attack queued
- Fixed occasional double input in battle
- Fixed ViviAutoAttack not active in auto-battle
- Fixed ViviAutoAttack when Vivi can't use magic
- Fixed the german translation for Sword Magic attacks
- Fixed "Turbo Dialog" stopping in some cases
- Fixed ambient sounds not stopped when loading a save (Alt + F9)
- Fixed Desert palace library spoiled by widescreen
- Fixed bugged Daguerreo NPC
- Fixed some bugs with the AutoPotionOverhealLimit
- Many Model Viewer bugfixes
- Added some instructions in case patcher can't find the game
- Fixed Mognet machine bugged animation
- Fixed some battle texture problems:
- Fixed seams when modding textures
- Clayra battle black waterfall
- Clayra Trunk invisible sand
- Desert Palace docks light half hidden
- Branbal web half hidden
- Alex stage invisible torch
- Oeilvert invisible flame
- Shadows in Madain Sari and Lindblum
- Restored never seen animation in Crystal World
- Fixed lights on 8 fields
- Fixed 11 Widescreen scenes/backgrounds
- Fixed delay/flash before some FMV backgrounds
- Fixed Alexandria NPCs holding glasses
- Fixed a scene where edges of a ship layer were visible
- Removed 4 unwanted shadows
- Improved jump rope animation
- Fixed mounting chocobo animation in 60fps+
- Fixed combat back-and-forth animations in 60fps+
- Fixed custom monster animations
- Mod Catalog redesign, added original release date and back button
- Fixed softlock in specific scenario at Madain Sari
- Fixed ViviAutoAttack option working only in the auto-attack mode
- Fixed realistic shader with some AMD graphics cards
- Fixed Weapons have outlines when shaders are ON but outlines off
- Fixed moving battle objects movement, position and modded textures
- Fixed battle scene before Memoria trembling
- Fixed ending flashes of backgrounds at the end of fade to black in 60fps+
- Fixed 1-2 frames teleportation before a battle on the worldmap
- Fixed field 1604 camera
- Fixed Alexandria pub floating cup
- Fixed Iifa interior scrolling background
- Fixed Field 507: sky intermittently visible on the left
- Fixed Field 768 Visible teleporting during fade
- Fixed field 1207 garnet teleporting in scene
- Fixed Field 1554 flash after FMV
- Fixed when on route to Oeilvert, bugged minimap displayed
- Fixed field 312 left white line
- Fixed field 2903 intermittent black line on border
- Fixed Translation
- Fixed volume of some invocations
- Mod Manager fixes and features (website/description display, back button, double click install)
- Fixed fire position in Esto Gaza
- Fixed back row resistance and elemental equipment resistance being ignored
- Fixed worldmap sometimes displayed black due to minimap state
- Fixed Trouble not spreading damage on lethal blows
- Fixed Angel Bless display angle
- Fixed battle outlines setting also applied to field models
- Partially fixed a looping audio pop
- Fixed first scene in ultra-wide
- Fixed launcher option for max card count
- Removed "Fix Steam overlay" button when using Wine (Mac, SteamDeck...)
- Mod manager:
- Added support for many archive formats (.7z, .rar, .tar...)
- Added ⏫ icon when mod update is available
- Activate column header is acting as "activate all" toggle
- Fixed error when cancelling several mods
- Fixed occasional download problem with high-speed internet
- Removed confusing and mostly useless compatibility check button, replaced with simple "incompatible with" tag to display along description for now
- UI changes
- Made old moguri distinct, shows as outdated
- Some modding fixes: 9adfb04 + #749 + 91d61b
- New mod possibilities: overlap SHP, HudMessage, trance control
- Fixed a crash on disc change (only for some people) // thank you to Admiral Buttloaf, rayn-i and pandesaurus for their help reporting, reproducing and testing
- Fixed worldmap auto-flight being too fast and hitting a wall when path crosses a border
- Fixed Shaders being fully black on thin meshes like fins
- Mod Manager:
- Added Mod updates and incompatibilities colored notifications in the launcher and the manager, with informative tooltips
- Removed confusing confirmation of overwrite when updating a mod
- Memoria can force a mod version to be seen as "outdated"
- Completed translation of the launcher
- Fixed visual problems with Scan
- Fixed some modding bugs (statuses)