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Changelog v2024.08.05

snouz edited this page Aug 26, 2024 · 13 revisions

Features

  • Experimental shaders for 3D models (Realistic, Toon, outlines) #531 (by FakeEric)
  • Blank/Zidane swordfight minigame: Setting to make it harder (like PSX) or easier (no time limit)
  • Settings for texture filtering for each category (models, worldmap...): Square (PSX) / Bilinear (default) / Trilinear
  • Added original "Change to disc" screens (optional)
  • UI
    • Minimap alignment, settings, and state saved between sessions
    • Visible stock for synth shops #594
    • Soft reset (return to main menu) with Pause + F8 / Start + Select + L1 + R1 + L2 + R2

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Modding (vanilla)

  • Textures:
    • Textures for special effects (fields, battles, worldmap) are now moddable #461
    • Most textures are now moddable as separate files, outside of bundles
    • Animated textures on monsters and NPC can now be upscaled
    • Animated battle backgrounds can now be upscaled
    • Field monsters textures can now be upscaled
    • Trance texture moddable when using the normal model (just add "_trance" to the png)
    • Fixed a few unmoddable worldmap textures
  • Model viewer overhaul (now accessible from Launcher):
    • UI/UX fully redone
    • Added Battle scenes
    • Added SPS
    • Added worldmap objects
    • Button to switch between modded and vanilla textures
    • Bones overlay and bone hiding
    • Attach weapons or items to bones
    • Models stay upright
    • Position saved between models and sessions

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  • Export:
    • Battle texture exportable (useful regions only)
    • Field backgrounds exportable
    • Fixed error when exporting field scripts
    • Fixed battle export language problem
  • Some script fixes are now hardcoded (more mods compatibility)
  • Script merging: makes mods compatible when changing the same script

Modding (new possibilities)

  • Status system overhaul: #592 1437ccd
    • Moddable statuses, now externalized in csv files
    • Up to 31 new statuses can be created (with custom effects and visual effects)
    • Some stat modifiers are now registered as a status
  • Trance model animations may now differ from normal ones
  • Summon SFX applied to allies
  • Items/abilities: handle any kind of targeting in menus
  • Items/abilities: can mod the effects in the menu
  • Character specific position/rotation for weapons
  • Any monster/character can wield any model, with offset
  • Custom monsters/character textures
  • Can run custom scripts at the start of battles
  • Scan can display attacks and resistances
  • White Wind more easily moddable
  • Lots of new NCalc formula parameters
  • Mix feature: improvements/bugfixes, compatible with throw
  • Script merging (solves script differences in 2 mods)

Launcher

  • New "Advanced settings" menu with new shaders
  • Shortcut to Model Viewer from new menu
  • Added cheats "manual trance", "10000 cards" and "Tetra Master randomness" to Launcher
  • Removal of potential double options in Memoria.ini
  • Option "Fix Steam Overlay" removed on other platforms than Windows
  • Made "Check updates" ON by default
  • Restricted widescreen when screen is 4:3 or narrower
  • Settings.ini is again compatible with the original launcher
  • Battle speed displayed as multiplier instead of TPS
  • FPS setting made a into a single dropdown menu

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Mod Manager

  • Added ModDB download links support
  • Added minimum required Memoria for mod catalog, with warning message at download
  • If mod list is empty, mod manager open on catalog
  • ModCatalog.xml can be edited locally by setting it readOnly

Bugfixes (Gameplay)

  • Includes the patches to v2024.06.09
  • Quitting is now instant and doesn't hang
  • Fixed Steiner magic sword attacks being way too long
  • Removed wait when only one attack queued
  • Fixed occasional double input in battle
  • Fixed ViviAutoAttack not active in auto-battle
  • Fixed ViviAutoAttack when Vivi can't use magic
  • Fixed the german translation for Sword Magic attacks
  • Fixed "Turbo Dialog" stopping in some cases
  • Fixed ambient sounds not stopped when loading a save (Alt + F9)
  • Fixed Desert palace library spoiled by widescreen
  • Fixed bugged Daguerreo NPC
  • Fixed some bugs with the AutoPotionOverhealLimit
  • Many Model Viewer bugfixes
  • Added some instructions in case patcher can't find the game

Bugfixes (Visual)

  • Fixed Mognet machine bugged animation
  • Fixed some battle texture problems:
    • Fixed seams when modding textures
    • Clayra battle black waterfall
    • Clayra Trunk invisible sand
    • Desert Palace docks light half hidden
    • Branbal web half hidden
    • Alex stage invisible torch
    • Oeilvert invisible flame
    • Shadows in Madain Sari and Lindblum
  • Restored never seen animation in Crystal World
  • Fixed lights on 8 fields
  • Fixed 11 Widescreen scenes/backgrounds
  • Fixed delay/flash before some FMV backgrounds
  • Fixed Alexandria NPCs holding glasses
  • Fixed a scene where edges of a ship layer were visible
  • Removed 4 unwanted shadows
  • Improved jump rope animation
  • Fixed mounting chocobo animation in 60fps+
  • Fixed combat back-and-forth animations in 60fps+
  • Fixed custom monster animations

Patch 2024-08-10

  • Mod Catalog redesign, added original release date and back button
  • Fixed softlock in specific scenario at Madain Sari
  • Fixed ViviAutoAttack option working only in the auto-attack mode
  • Fixed realistic shader with some AMD graphics cards
  • Fixed Weapons have outlines when shaders are ON but outlines off
  • Fixed moving battle objects movement, position and modded textures
  • Fixed battle scene before Memoria trembling
  • Fixed ending flashes of backgrounds at the end of fade to black in 60fps+
  • Fixed 1-2 frames teleportation before a battle on the worldmap
  • Fixed field 1604 camera
  • Fixed Alexandria pub floating cup
  • Fixed Iifa interior scrolling background
  • Fixed Field 507: sky intermittently visible on the left
  • Fixed Field 768 Visible teleporting during fade
  • Fixed field 1207 garnet teleporting in scene
  • Fixed Field 1554 flash after FMV
  • Fixed when on route to Oeilvert, bugged minimap displayed
  • Fixed field 312 left white line
  • Fixed field 2903 intermittent black line on border
  • Fixed Translation
  • Fixed volume of some invocations

Patch 2024-08-12

  • Mod Manager fixes and features (website/description display, back button, double click install)
  • Fixed fire position in Esto Gaza

Patch 2024-08-18

  • Fixed back row resistance and elemental equipment resistance being ignored
  • Fixed worldmap sometimes displayed black due to minimap state
  • Fixed Trouble not spreading damage on lethal blows
  • Fixed Angel Bless display angle
  • Fixed battle outlines setting also applied to field models
  • Partially fixed a looping audio pop
  • Fixed first scene in ultra-wide
  • Fixed launcher option for max card count
  • Removed "Fix Steam overlay" button when using Wine (Mac, SteamDeck...)
  • Mod manager:
    • Added support for many archive formats (.7z, .rar, .tar...)
    • Added ⏫ icon when mod update is available
    • Activate column header is acting as "activate all" toggle
    • Fixed error when cancelling several mods
    • Fixed occasional download problem with high-speed internet
    • Removed confusing and mostly useless compatibility check button, replaced with simple "incompatible with" tag to display along description for now
    • UI changes
    • Made old moguri distinct, shows as outdated
  • Some modding fixes: 9adfb04 + #749 + 91d61b
  • New mod possibilities: overlap SHP, HudMessage, trance control

Patch 2024-08-24

  • Fixed a crash on disc change (only for some people) // thank you to Admiral Buttloaf, rayn-i and pandesaurus for their help reporting, reproducing and testing
  • Fixed worldmap auto-flight being too fast and hitting a wall when path crosses a border
  • Fixed Shaders being fully black on thin meshes like fins
  • Mod Manager:
    • Added Mod updates and incompatibilities colored notifications in the launcher and the manager, with informative tooltips
    • Removed confusing confirmation of overwrite when updating a mod
    • Memoria can force a mod version to be seen as "outdated"
  • Completed translation of the launcher
  • Fixed visual problems with Scan
  • Fixed some modding bugs (statuses)