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Changelog v2024.06.09

snouz edited this page Jun 9, 2024 · 1 revision

Features

  • High Framerate overhaul
    • Battles -> Position/rotation/scale of camera, actors, shadows, 2D sfx and skies
    • World map -> Position/rotation/animation of camera, moving objects and shadows
    • Fields -> Position/rotation/animation of camera, actors, shadows and objects
  • All resolutions (16:10 to ultrawide) are now supported in Widescreen
  • Edges between foreground layers and 3D objects/effects are now clean #352 (thanks to @EricHu33)
  • Turn-based re-balance: removed the wait when enemies act, closer to vanilla in difficulty
  • Worldmap rotation with R-Stick
  • +10 backgrounds and +6 scenes are now widescreen

Bugfixes

  • Fixed return to title warning partially show
  • Fixed Fossil Roo exit path unaligned #486
  • Fixed file names with dot truncated
  • Fixed reflect volume being low
  • Fixed TurboDialog not advancing when script is waiting for button press
  • Fixed unable to talk during hunt with turbo enabled
  • Fixed error displayed when updating through the launcher with "Steam overlay fix"
  • Fixed some widescreens, smooth cams and layers
  • Fixed smooth cam/60fps in Alex Castle #493
  • Fixed a target refresh problem #502
  • Fixed big shadows only displaying after first strike #510
  • Fixed error of characterNameExporter #498
  • Fixed some mods sound glitches (limit to simultaneous sounds)
  • Fixed worldmap ship flapping animation
  • Fixed worldmap camera glich
  • Fixed UI glitch when ability list is empty
  • Fixed countdown of Gradual Petrify not disappearing in some cases (e.g. dynamic ATB mode).
  • Fixed bug with 'AbilityElementForBonus' 8b09ef0
  • Launcher: Granular battle speed, 60fps by default, PSX movement by default, fixed some alignments, update Ukrainian, fixed swirl skip

Modding

  • Support for shaders in mods
  • Moddable Gil symbol
  • log every counter/map changes
  • DoubleCast: compatible with items/throw + Mix command + fixed some problems