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Changelog v2024.06.09
snouz edited this page Jun 9, 2024
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1 revision
- High Framerate overhaul
- Battles -> Position/rotation/scale of camera, actors, shadows, 2D sfx and skies
- World map -> Position/rotation/animation of camera, moving objects and shadows
- Fields -> Position/rotation/animation of camera, actors, shadows and objects
- All resolutions (16:10 to ultrawide) are now supported in Widescreen
- Edges between foreground layers and 3D objects/effects are now clean #352 (thanks to @EricHu33)
- Turn-based re-balance: removed the wait when enemies act, closer to vanilla in difficulty
- Worldmap rotation with R-Stick
- +10 backgrounds and +6 scenes are now widescreen
- Fixed return to title warning partially show
- Fixed Fossil Roo exit path unaligned #486
- Fixed file names with dot truncated
- Fixed reflect volume being low
- Fixed TurboDialog not advancing when script is waiting for button press
- Fixed unable to talk during hunt with turbo enabled
- Fixed error displayed when updating through the launcher with "Steam overlay fix"
- Fixed some widescreens, smooth cams and layers
- Fixed smooth cam/60fps in Alex Castle #493
- Fixed a target refresh problem #502
- Fixed big shadows only displaying after first strike #510
- Fixed error of characterNameExporter #498
- Fixed some mods sound glitches (limit to simultaneous sounds)
- Fixed worldmap ship flapping animation
- Fixed worldmap camera glich
- Fixed UI glitch when ability list is empty
- Fixed countdown of Gradual Petrify not disappearing in some cases (e.g. dynamic ATB mode).
- Fixed bug with 'AbilityElementForBonus' 8b09ef0
- Launcher: Granular battle speed, 60fps by default, PSX movement by default, fixed some alignments, update Ukrainian, fixed swirl skip
- Support for shaders in mods
- Moddable Gil symbol
- log every counter/map changes
- DoubleCast: compatible with items/throw + Mix command + fixed some problems