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Voice acting system
Tirlititi edited this page Oct 25, 2021
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This feature allows to play specific sounds when dialog windows show up.
In order to create a voice acting mod, one must do the followings:
- Export the dialogs. This can be done with Hades Workshop (batch export texts) or by launching the game with the Memoria.ini option
[Export] Enabled=1 Text=1
. - For each line of dialog, export the voice acting as an OGG file.
- Tidy OGG files in subfolders according to the following scheme:
VoiceMod/StreamingAssets/Assets/Resources/Sounds/Voices/[LANG]/[ZONEID]/VA_[MESSAGEID].ogg
,- where
[LANG]
is the language code among US, UK, JP, GR, FR, IT, ES, - where
[ZONEID]
is the number related to the dialog zone (in HW exported dialogs, it can be read in lines#HW fileid
; in Memoria exported dialogs, it can be read as the first number after$
in each dialog), - and where
[MESSAGEID]
is the number identifying the message (in HW, it's the line#HW newtext
minus 1; in Memoria, it's the last number before the=
sign). -
Example (Memoria):
"$0290_EVT_TERA_BB_CDR_0_0353" = "{W213H1}{UpperRightForce}You’re a bigger fool than I imagined{Speed 2}...{Speed -1}";
- => Have the voice file
VoiceMod/StreamingAssets/Assets/Resources/Sounds/Voices/US/290/VA_353.ogg
saying "You’re a bigger fool than I imagined" (Beatrix).
- where
- For dialogs with multiple choices (they have a
{Choice}
code in Memoria-exported files and a[CHOO]
code in the HW versions), have a voice OGG for each choice with a_[CHOICENUM]
appended to the dialog's file name.-
Example:
VoiceMod/StreamingAssets/Assets/Resources/Sounds/Voices/US/290/VA_373.ogg
=> "Cards!? Right now?" -
VoiceMod/StreamingAssets/Assets/Resources/Sounds/Voices/US/290/VA_373_0.ogg
=> "Yes" -
VoiceMod/StreamingAssets/Assets/Resources/Sounds/Voices/US/290/VA_373_1.ogg
=> "No"
-
Example:
- Move this
VoiceMod
folder in the main directory of Final Fantasy IX and register it inMemoria.ini
([Mod] FolderNames = "VoiceMod", ...
). - Create another file
Memoria.ini
in the folderVoiceMod
and add the lines:
[Hacks] Enabled=1 DisableNameChoice=1
When voice files are played in-game, Memoria generates .akb.bytes
files next to them (in the subfolder of the mod folder), containing the Final Fantasy IX formatted AKB header. When sharing the mod, share the mod folder with only the .akb.bytes
files for optimizing the hard drive space use and loading time (although I didn't see any noticeable frame drop because of isolated sound loads and conversions).
In-battle dialogs can't be dubbed yet.
A big thanks to barkermn01 for coding this system.