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Next: GetNamedRoutineIndex

Archie_UwU edited this page Dec 25, 2023 · 3 revisions

Looks up a named object in various runner data structures.

Syntax

AurieStatus GetNamedRoutineIndex(
    [in]  const char* FunctionName,
    [out] int*        FunctionIndex
);

Parameters

FunctionName

A pointer to the buffer containing the name of the object to look up. This parameter can refer to either a GameMaker built-in function, a GameMaker script, or a function name provided by extensions.

Note

This function is case-sensitive, meaning a script named scr_my_Script is different from a script named scr_my_script. This behavior is consistent for all types of lookups.

FunctionIndex

A pointer to an 32-bit integer, which receives the index of the object being looked up. This pointer is only written to if and when the function succeeds. If the function fails, the contents of the pointed-to variable are not guaranteed to remain untouched, particularly if the function returns AURIE_OBJECT_NOT_FOUND.

The value written to this buffer may not always be an array index, and may require further processing to turn it into one. Function indices less than 99 999 are reserved for built-in functions, while indices in the range from 100 000 up to 499 999 are reserved for scripts. Indices above or equal to 500 000 are inaccessible via YYToolkit and are reserved for extension functions.

Return Value

The function returns AURIE_SUCCESS on success, otherwise returns a matching error code. If the internal runner function needed for looking up named objects isn't available, the AURIE_MODULE_INTERNAL_ERROR status code is returned. The function returns AURIE_OBJECT_NOT_FOUND if the lookup failed.

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