b86
[i] PingSpoof module rewritten [#1449] by @mems01
[a] Modern mode added to BackTrack module [#1452] by @RtxOP
[i] Minor tweak to Tower “Jump” mode [#1459] by @EclipsesDev
[b] Fixed game freezing issue during backtrack [#1462] by @RtxOP
[a] New Mode “Delay” added in FastClimb [#1461] by @EclipsesDev
[i] Improved packet handling in Backtrack during world changes [#1464] by @RtxOP
[b] Fixed Silent rotation detection [#1465] by @mems01
[i] Game Detector, ArrayList, Velocity, Scaffold, Regen, Zoot improved [#1467] by @CzechHek
[a] Switch item feature and bug fix for consumables [#1466] by @RtxOP
[a] Clutch option added to Scaffold module [#1468] by @mems01
[i] Chinese translation updated with fixed translation key [#1470] by @guosic
[a] Pulse mode added to backtrack [#1473] by @RtxOP
[a] Scaffold added as a GameDetector module [#1480] by @gabrielvicenteYT
[i] New mode in Criticals & FastClimb’s “Delay” mode fixed [#1483] by @EclipsesDev
[b] Issues resolved in Backtrack module [#1488] by @mems01
[i] Improvements made to GameDetector, ClickGUI, BowAimbot, PotionSpoof [#1489] by @CzechHek
[r] All received packets canceled for Backtrack module [#1494] by @mems01
[a] Blink for new gen ACs, Vanilla fly kick rubberband fix [#1492] by @yorik100
[i] Backtrack blink compatibility added [#1498] by @yorik100
[a] Backtrack packet exclusions added for audio/visual [#1502] by @RtxOP
[r] Debug code removed [#1505] by @RtxOP
[a] FadeLag and Vanilla AutoBlock added [#1512] by @yorik100
[b] FakeLag and Backtrack fixed [#1513] by @yorik100
[r] Debug code [#1515] by @RtxOP
[i] Better positions in FakeLag and Blink [#1518] by @yorik100
[i] ChestAura recode, Nametags, TargetHUD improved, new utils added, fixes in other modules [#1521] by @CzechHek
[i] Sprint mode and FakeLag distance improved [#1523] by @yorik100
[a] AntiBot storing data feature, Fullblock phase added [#1545] by @yorik100
[a] Intave InventoryMove option added [#1562] by @gabrielvicenteYT
[b] Intave InvMove bug fixed [#1563] by @gabrielvicenteYT
[i] Backtrack velocity flags fixed for Polar [#1560] by @yorik100
[a] Speed UNCPHop mode added [#1576] by @EclipsesDev
[a] TimerRange feature added [#1572] by @EclipsesDev
[a] Buzz longjump feature added [#1524] by @NCPUser
[a] Speed NewVerusLowHop mode Added [#1577] by @EclipsesDev
[i] Chinese translation updated [#1579] by @guosic
[a] UNCP NoSlow mode (SwordBlock/Consume) added [#1580] by @EclipsesDev
[r] UNCP updated to UpdatedNCP [#1581] by @gabrielvicenteYT
[a] SlowOnlyGround feature added [#1583] by @gabrielvicenteYT
[a] ESP option for Backtrack added [#1584] by @gabrielvicenteYT
[i] More values made subjective [#1585] by @gabrielvicenteYT
[b] Fixed UpdatedNCP Sword NoSlow stopping during jump [#1588] by @gabrielvicenteYT
[b] Fixed NewVerusLowHop Speed [#1595] by @EclipsesDev
[i] Rotations fixed, commands updated, code improved [#1622] by @CzechHek
[a] UseStaticRotations option added to Scaffold [#1623] by @mems01
[b] Fixed TimerRange Min/Max tick delay options producing exceptions [#1624] by @mems01
[b] Server rotations fixed [#1631] by @yorik100
[b] Raycast issue fixed [#1634] by @FDPUser443
[i] Arraylist improved [#1598] by @gabrielvicenteYT