b92
What's Changed
- fix: Fixed FPS Issues with RectNew by @EclipsesDev in #3174
- feat: Added TargetHUD Animation by @EclipsesDev in #3172
- fix: Fixed TargetHUD Absorption Health by @EclipsesDev in #3170
- fix: InvalidC08 NoSlow Tweaks by @EclipsesDev in #3169
- feat: Added Early Switch option in scaffold by @doesDeveloper in #3168
- refactor: Target HUD now shown when ChatGUI is opened by @EclipsesDev in #3166
- feat: Added ChestStealer SmartOrder option by @doesDeveloper in #3165
- feat: Added F*cker BlockProgress Render by @EclipsesDev in #3164
- fix: Fixed ItemESP Rendering ESP Twice by @EclipsesDev in #3163
- fix: Fixed Nametags not getting health from scoreboard by @doesDeveloper in #3158
- feat: Added Fireball to Projectiles by @EclipsesDev in #3155
- refactor: Simplified & Optimized RoundedRect by @EclipsesDev in #3154
- feat: Added Smart delay for ChestStealer by @doesDeveloper in #3153
- feat: Projectiles Trails Fade Effect by @EclipsesDev in #3152
- chore: Complete traditional Chinese translation by @latiao-1337 in #3151
- refactor: Moved FakeLag file to Combat Category by @EclipsesDev in #3148
- feat: Projectiles Improvement by @EclipsesDev in #3147
- fix: Backtrack should now flush properly when not needed & Fakelag now properly work with Scaffold by @EclipsesDev in #3145
- fix: Fixed ServerInfo Command by @EclipsesDev in #3134
- feat: Improved isLookingOnEntities, Optimized Rendering & Added ThruBlocks Option by @EclipsesDev in #3133
- fix: ScriptManager Command Crashing by @EclipsesDev in #3106
- feat: Added Gradient Speed & Taco HUD Improvement by @EclipsesDev in #3095
- feat: Customizable Godbridging rotations by @doesDeveloper in #3094
- refactor: Removed UseStaticRotation option by @EclipsesDev in #3090
- feat: Added NoSlow ReblinkTicks Option & Scoreboard ServerIP Domain Check by @EclipsesDev in #3085
- feat: Added Blink NoSlow & Added Velocity IgnoreExplosion option by @EclipsesDev in #3084
- feat: Added InvalidC08 NoSlow by @EclipsesDev in #3081
- feat: Added Backtrack Player Render by @EclipsesDev in #3080
- refactor: Simplified KillAura isEnemy by @EclipsesDev in #3077
- feat: Added Invalid Health/Hunger FlagCheck by @EclipsesDev in #3076
- fix: AutoSoup violating vanilla logic by @mems01 in #3072
- feat: Add missing Chinese translation by @latiao-1337 in #3071
- feat: OverrideRaycast module by @mems01 in #3069
- fix: StartFirstRotationSlow not slowing down the original speed when ticks since no rotation is 0 by @mems01 in #3067
- feat: Improved FlagCheck GhostBlock Checks by @EclipsesDev in #3065
- feat: Improved SameY by @MaeTobiGeri in #3064
- feat: Added AntiVanish Module by @EclipsesDev in #3062
- feat: Made the relative rotation mode rotate slower when on high rotation differences by @mems01 in #3060
- feat: StartFirstRotationSlow option to Aimbot by @mems01 in #3057
- fix: Revert resetting the place rotation information post placement by @mems01 in #3056
- fix: AutoSoup autoclose should now properly reset by @EclipsesDev in #3052
- feat: StartFirstRotationSlow rotation option to modules that utilize rotations by @mems01 in #3050
- refactor: more cleaning up by @Coccocoahelper in #3048
- feat: SimulateShortStop option for all modules that utilize rotations by @mems01 in #3046
- refactor: more cleanups by @Coccocoahelper in #3042
- fix: fix the LocalTheme command by @Coccocoahelper in #3041
- feat: Made NoRotateSet rotate also for the player rotation by @mems01 in #3036
- fix: Rotations screwing up on Scaffold and on SilentRotation option toggle by @mems01 in #3034
- feat: Reworked RotationUtils by @mems01 in #3031
- fix: KillAura, Auto/LocalSettings, StaffDetector, Velocity Updates by @EclipsesDev in #3029
- refactor: cleaned up code by @Coccocoahelper in #3026
- feat: RespectMissCooldown option to KillAura by @mems01 in #3021
- fix: Fixed AutoSoup AutoClose by @EclipsesDev in #2991
- feat: Add more AutoPlay modes by @Coccocoahelper in #2980
- fix: Fixed TimerRange Reset by @EclipsesDev in #2968
- feat: Added TextShadow Option to BlockCounter by @EclipsesDev in #2967
- fix: Backtrack Minor Fixes by @EclipsesDev in #2966
- chore: Update build actions by @Coccocoahelper in #2963
- feat: Create Local Themes & Cleanup by @Coccocoahelper in #2959
- fix: Fixed FakeLag Damage Check by @EclipsesDev in #2958
- feat: Improved TimerRange Logic by @EclipsesDev in #2957
- feat: Improved BlockCounter & Target HUD by @EclipsesDev in #2956
- feat: Added FakeItem RenderUtils by @SuperSkidder in #2954
- fix: Fixed Tower Rotation by @EclipsesDev in #2953
- refactor: More Kotlinizing by @Coccocoahelper in #2943
New Contributors
- @doesDeveloper made their first contribution in #3094
Full Changelog: b91...b92