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@EclipsesDev EclipsesDev released this 01 Aug 11:03
· 431 commits to legacy since this release

What's Changed

  • feat(legacy): ported nextgen vulcan 2.8.6 speed by @EclipsesDev in #3216
  • feat(legacy): Added VerusDamage LongJump & Verus Damage modes by @EclipsesDev in #3217
  • feat(legacy): added f*cker ignoreOwnBed option by @EclipsesDev in #3218
  • refactor(legacy): revert rounded black hotbar by @EclipsesDev in #3219
  • feat(legacy): Vulcan Scaffold Disabler by @MaeTobiGeri in #3221
  • refactor(legacy): CapeAPI & CapeService Cleanup by @EclipsesDev in #3223
  • feat(legacy): ported nextgen tower pulldown mode by @EclipsesDev in #3224
  • feat(legacy): cheststealer silent gui by @EclipsesDev in #3225
  • feat(legacy): Added VerusFly Disabler by @MaeTobiGeri in #3227
  • fix(legacy): fixed right & right jitter autoclicker by @EclipsesDev in #3233
  • feat(legacy): ported nextgen vulcantp nofall by @EclipsesDev in #3235
  • refactor(legacy): verusfly small cleanup by @EclipsesDev in #3236
  • feat(legacy): Verus Fly disabler update by @MaeTobiGeri in #3238
  • feat(legacy): Kick Module IllegalHeldItem by @latiao-1337 in #3241
  • fix(legacy): more accurate ghostblock flagcheck by @EclipsesDev in #3246
  • chore(legacy): update zh_cn and zh_tw by @latiao-1337 in #3259
  • feat(legacy): disabler multi list setting by @EclipsesDev in #3260
  • fix(legacy): InventoryManager Memory Leak by @EclipsesDev in #3242
  • refactor(legacy): revert "InventoryManager Memory Leak" by @EclipsesDev in #3261
  • fix(legacy): fully fixed inventorymanager memory leak by @EclipsesDev in #3262
  • chore(legacy): update script docs link by @EclipsesDev in #3263
  • feat(legacy): inventory slot highlight (universal) & cheststealer simulateshortstop by @EclipsesDev in #3270
  • feat(legacy): added antibounce by @ManInMyVan in #3283
  • fix(legacy): fixed staffdetector concurrent error by @EclipsesDev in #3293
  • fix(legacy): invalidc08 noslow by @EclipsesDev in #3300
  • feat(legacy): make verusfly disabler worked on uncp/ncp by @MaeTobiGeri in #3284
  • feat(legacy): added veruscombat disabler by @EclipsesDev in #3301
  • refactor(legacy): use triggerevent for veruscombat by @EclipsesDev in #3304
  • refactor(legacy): allow food only for consume invalidc08 by @EclipsesDev in #3305
  • fix(legacy): scaffold earlyswitch by @EclipsesDev in #3318
  • fix(legacy): quick fix for scaffold earlyswitch by @EclipsesDev in #3320
  • fix(legacy): scaffold possibly breaking due to earlyswitch option. by @mems01 in #3322
  • feat(legacy): killaura blink autoblock by @EclipsesDev in #3329
  • feat(legacy): custom animation position by @EclipsesDev in #3347
  • fix(legacy): blink autoblock now should work by @EclipsesDev in #3349
  • feat(legacy): improved blink autoblock by @EclipsesDev in #3353
  • feat(legacy): PredictOnlyWhenOutOfRange sub-option to Killaura. by @mems01 in #3363
  • feat(legacy): NextBacktrackDelay option to Backtrack. by @mems01 in #3362
  • feat(legacy): Improved range optimized client prediction for KillAura. by @mems01 in #3364
  • feat(legacy): Experimental second rotation slow down option. by @mems01 in #3371
  • fix(legacy): StartSecondRotationSlow + Bezier curve logic. by @mems01 in #3378
  • refactor(legacy): Recoded the limit angle change process. by @mems01 in #3383
  • feat(legacy): Added DebugRotations option. by @mems01 in #3386
  • fix(legacy): rotation related float range exceptions. by @mems01 in #3387
  • feat(legacy): made debug rotations only apply for the server rotations. by @mems01 in #3388
  • fix(legacy): rotation debugging by @mems01 in #3389
  • Revert "fix(legacy): rotation debugging" by @mems01 in #3390
  • fix(legacy): proper debug code positioning by @mems01 in #3391
  • feat(legacy): add more details to debug rotations by @mems01 in #3393
  • fix(legacy): possibly fixed rotations not easing in by @mems01 in #3394
  • fix(legacy): Eased in rotations. by @mems01 in #3396
  • fix(legacy): Scaffold WaitForRotations not working as expected. by @mems01 in #3397
  • feat(legacy): cheststealer debug option by @EclipsesDev in #3419
  • feat(legacy): SlowDownOnDirectionChange Rotations option. by @mems01 in #3428
  • feat(legacy): UseStraightLinePath Rotations option. by @mems01 in #3431
  • feat(legacy): killaura improvements (blinkautoblock, blockmaxrange & unblockmode) by @EclipsesDev in #3432
  • feat(legacy): hypixel air velocity by @EclipsesDev in #3433
  • feat(legacy): improved killaura stopblocking by @EclipsesDev in #3443
  • fix(legacy): clickgui black & slowly style float slider by @EclipsesDev in #3444
  • feat(legacy): added forceblockrender to releaseautoblock by @EclipsesDev in #3445
  • refactor(legacy): tabcomplete localconfig save command by @EclipsesDev in #3446
  • refactor(legacy): local list packet debugger by @1zun4 in #3452
  • feat(legacy): staffdetector now works on other servers by @EclipsesDev in #3455
  • feat(legacy): made debug rotations option debug slowdownondirectionchange. by @mems01 in #3458
  • fix(legacy): killaura items blocking by @EclipsesDev in #3466
  • feat(legacy): hide liquidproxy sensitive information by @EclipsesDev in #3468
  • refactor(legacy): separate tower from scaffold class by @EclipsesDev in #3473
  • fix(legacy): backtrack causing chunk desync by @EclipsesDev in #3477
  • feat(legacy): localconfig now saves with .txt extension by @EclipsesDev in #3478
  • refactor(legacy): improve slowdownondirectionchange code. by @mems01 in #3481
  • fix(legacy): update maxRenderDistanceSq onInit by @EclipsesDev in #3486
  • fix(legacy): attempt to correct slowdownondirectionchange logic. by @mems01 in #3487
  • feat(legacy) added some sword animations by @182exe in #3489
  • fix(legacy): make values that need to be subjective, well... subjective? by @Coccocoahelper in #3493
  • refactor(legacy): fix vulcan speed mode name by @Coccocoahelper in #3517
  • refactor(legacy): updated vulcan nofall credits by @EclipsesDev in #3518
  • feat(legacy): NoRotate option to KillAura. by @mems01 in #3525
  • fix(legacy): KillAura NoRotate sometimes rotating. by @mems01 in #3526
  • fix(legacy): Made KillAura rotate inside hitbox again. by @mems01 in #3527
  • fix(legacy): removed failswing support for killaura norotation. by @mems01 in #3531
  • fix(legacy): check distance to entity for noRotation in killaura by @opZywl in #3532
  • feat(legacy): add packettick to vulcanscaffold disabler by @EclipsesDev in #3535
  • refactor(legacy): quick file rename by @Coccocoahelper in #3536
  • feat(legacy): TickBase module. by @mems01 in #3537
  • fix(legacy): killaura off autoblock by @EclipsesDev in #3541
  • fix(legacy): SlowDownOnDirectionChange not working, added body point selection options, moved all rotation options to rotation-utilizing options and removed ExperimentalLinearCurveRotation option. by @mems01 in #3544
  • fix(legacy): Temporary Disabler fix by @Coccocoahelper in #3547
  • fix(legacy): added missing break statement in BOW case of switch-case. by @opZywl in #3553
  • feat(legacy): Better spot randomization. by @mems01 in #3555
  • feat(legacy): A bit of a more realistic speed change for the Relative Smoother Rotation mode. by @mems01 in #3561
  • fix(legacy): KillAura unblocking for no reason when toggled off. by @mems01 in #3563
  • feat(legacy): Chance option to SuperKnockback. by @mems01 in #3564
  • feat(legacy): Made SimulateShortStop do a bit more realistic short stops. by @mems01 in #3567
  • feat(legacy): Made slow rotation starts occur a bit more realistically. by @mems01 in #3571
  • fix(legacy): fixed backtrack chunk & tickbase working with no targets by @EclipsesDev in #3579

Full Changelog: b93...b94