v0.1.5
What's Changed
- nextgen(fix): Make AutoArmor calculation take toughness and defense points into account correctly by @superblaubeere27 in #2035
- fix(nextgen): Make NameTags items scale with nametags by @superblaubeere27 in #2036
- feat(nextgen): ScriptAPI Settings by @SenkJu in #2030
- feat(nextgen): ScriptAPI getCompletions and validate for commands by @SenkJu in #2037
- Fix issues with validators in ScriptAPI by @SenkJu in #2039
- fix(nextgen): keep sprint always on by @1zun4 in #2040
- fix: Fix Friend Name obfuscation by @superblaubeere27 in #2041
- feat(nextgen): Background Shader by @1zun4 in #1862
- feat(nextgen): Scaffold Swing options by @jieshule in #2059
- chore(nextgen): clean-up to fix detekt by @1zun4 in #2060
- Grim/Hoplite Bypasses by @Razzy52 in #2061
- Update to gradle 8.6 by @Snowiiii in #2057
- docs: linked original shader by @1zun4 in #2062
- fix: duplicate value name on AntiExploit by @1zun4 in #2074
- fix: auto config mismatch by @1zun4 in #2076
- feat(nextgen): RestAPI extended by @1zun4 in #2077
- fix(nextgen): bundle theme not running after changes by @1zun4 in #2078
- feat(nextgen): prototype proxy manager by @1zun4 in #2079
- NEXTGEN: Added OnClick option (with DelayUntilStop suboption) to Aimbot and KillAura. by @mems01 in #2095
- Add offhand support for autogapple by @mazioot in #2097
- feat: extend player statistic event and rest endpoint by @1zun4 in #2101
- Added Command Completions ServerCrasher mode. by @VenixPLL in #2103
- fix: Fortinet AV flag because of Log4J server crasher by @1zun4 in #2105
- Improved CompletionExploit ServerCrasher by @VenixPLL in #2108
- chore: less revealing log info by @1zun4 in #2110
- Added AutoMode to CompletionExploit by @VenixPLL in #2109
- fix: server crasher not disabling on quit by @1zun4 in #2111
- fix(nextgen): Fix some scaffold rotation problems by @superblaubeere27 in #2114
- feat: Improvement and optimisation of the UI system by @1zun4 in #2115
- fix: not handling download error by @1zun4 in #2116
- revert: remove of blur open effect by @1zun4 in #2117
- fix: accidentally used tenacc functions in prod by @1zun4 in #2121
- feat: Vulcan Speed and Step by @1zun4 in #2123
- fix: disable on quit by @1zun4 in #2125
- feat: Config RestAPI and Command Improvement by @1zun4 in #2124
- fix: clip requiresStandOn not working and default horizontal by @1zun4 in #2130
- feat: pulldown tower by @1zun4 in #2131
- refactor: cleaned up scaffold options by @1zun4 in #2132
- feat: Vulcan ClickTP by @1zun4 in #2133
- fix: auto config load not working by @1zun4 in #2134
- feat: improve vulcan tp by @1zun4 in #2135
- Nextgen Updated Chinese translation by @latiao-1337 in #2136
- feat: factor grim collide by @1zun4 in #2138
- fix: Fix security improvements by @superblaubeere27 in #2142
- refactor: Remove comments in code by @superblaubeere27 in #2143
- feat: UI Blur by @superblaubeere27 in #2151
- feat: Component System by @1zun4 in #2149
- feat: splash handling by @1zun4 in #2161
- fix: blendFunc missing by @1zun4 in #2168
- feat: RestAPI and static re-try PORT by @1zun4 in #2169
- feat(nextgen): fireball fly by @meo209 in #2154
- feat/fix: no ground affect break speed + crit mode by @1zun4 in #2174
- fix: blend not being reset by @1zun4 in #2175
- fix: do not use random favorite account by @1zun4 in #2176
- fix: override time not applying to multiplayer world by @1zun4 in #2177
- fix: Outline/Glow-Shader after it broke due to the ui blur feature by @superblaubeere27 in #2179
- refactor: make chestaura part of cheststealer by @1zun4 in #2181
- refactor: BugUp -> AntiVoid (rewritten) by @1zun4 in #2182
- feat: multiplayer ext. RestAPI by @1zun4 in #2183
- Added ConsoleSpammer module for GrimAC by @VenixPLL in #2186
- fix: no disconnect event on kick by @1zun4 in #2187
- fix: registering wrong event name by @1zun4 in #2188
- Added PaperWindow ServerCrasher mode by @VenixPLL in #2189
- fix: body part selection forced to HEAD by @1zun4 in #2192
- docs: paper window exploit by @1zun4 in #2193
- fix: Add username validation for cracked accounts by @superblaubeere27 in #2194
- fix: antivoid artificial lag during exempt by @1zun4 in #2200
- fix: VS navigation not being applied by @1zun4 in #2212
- feat: Add automatic data validation by @superblaubeere27 in #2178
- feat: fatal on font download by @1zun4 in #2215
- fix: no class lookup by @1zun4 in #2216
- refactor/feat(nextgen): Fireball Fly by @meo209 in #2190
- fix: perfect hit leftovers by @1zun4 in #2217
- fix: Fix precision issues in render code by @superblaubeere27 in #2218
- fix: Improved AutoWeapon and weapon estimation in general by @superblaubeere27 in #2219
- refactor: component split by @1zun4 in #2220
- feat: support choice tree (fixes fly issue too) by @1zun4 in #2221
- feat: RestAPI changes for UI rewrite by @1zun4 in #2222
- feat: VFP screen type by @1zun4 in #2228
- feat: Angerable and WaterCreature enemy types by @1zun4 in #2230
- feat: MCEF updated to v1.1.2 by @1zun4 in #2233
- feat: UI Item rendering API by @superblaubeere27 in #2234
- fix: Added resource reloading to item rendering by @superblaubeere27 in #2235
- fix: jcef reloading on mouse movement by @1zun4 in #2237
- feat: Item/Block groups in registries endpoint by @superblaubeere27 in #2245
- fix(nextgen): Renamed
.localconfig create
to.localconfig save
by @superblaubeere27 in #2256 - feat(nextgen): Added MapColor-ColorMode to BlockESP by @superblaubeere27 in #2260
- Nextgen: Update Chinese translation by @guosic in #2262
- feat(nextgen): ClickGUI animations by @SenkJu in #2268
- revert: static re-try PORT by @1zun4 in #2269
- feat(nexgen): Fix/Add Glow/Outline options to ESP modes by @superblaubeere27 in #2267
- feat: overlay tweak implementation by @1zun4 in #2272
- fix: duplicated hotbar when HUD off by @1zun4 in #2277
- fix: proxy manager not handling all errors by @1zun4 in #2282
- feat: UI improvements by @SenkJu in #2283
- feat: NCP clip fly (BlocksMC Fly) by @1zun4 in #2286
- fix(nextgen): Fixed Scaffold not using its prediction information by @superblaubeere27 in #2287
- feat(nextgen): SmartEat by @Ell1ott in #1766
- fix: re-add chest stealer to module manager by @NurMarvin in #2294
- feat(nextgen): Further UI improvements by @SenkJu in #2297
- feat(nextgen): Theme Background by @1zun4 in #2298
- Fix/store theme config by @1zun4 in #2299
- feat: direct session login RestAPI endpoint by @1zun4 in #2300
- fix: simplified usage and fix lang-issues with .localconfig by @1zun4 in #2301
- feat: client appearance command by @1zun4 in #2302
- feat(nextgen): AltManager Direct Login by @SenkJu in #2303
- fix: unable to open VFP by @1zun4 in #2305
- feat(nextgen): Implement disconnected screen by @SenkJu in #2306
- feat: F*cker Improvement by @1zun4 in #2304
- feat: greatly improved VFP integration by @1zun4 in #2307
- feat(nextgen): Shader Toggle Button by @SenkJu in #2308
- feat(nextgen): Minor UI fixes by @SenkJu in #2310
- fix: not compiling shader after toggle by @1zun4 in #2311
- fix: Rendersystem called from wrong thread by @1zun4 in #2312
- feat: less pixelated static background by @1zun4 in #2313
- feat(nextgen): Implement overlay message by @SenkJu in #2314
- feat(nexgen): Hidden modules by @SenkJu in #2315
- fix: not using the closest weak block by @1zun4 in #2316
- feat(nextgen): Do not use favorite accounts in reconnect screen by @SenkJu in #2317
- feat: output client version on autoconfig by @1zun4 in #2318
- fix: fakelag turned itself off when evading arrow fails by @1zun4 in #2319
- feat(nextgen): Client update notification by @SenkJu in #2320
- feat: added new cubecraft (sentinel) fly 10th March by @1zun4 in #2321
- fix: local config cmd translations by @1zun4 in #2322
- fix: storageesp unpleasing default colors by @1zun4 in #2323
- feat(nextgen): Fix notification bug by @SenkJu in #2324
- fix(nextgen): Fixed scoreboard not being affected by NameProtect by @superblaubeere27 in #2326
- fix(nextgen): Broken server reference by @SenkJu in #2327
- fix(nextgen): Fix StorageESP's Box mode and wrong color selection by @superblaubeere27 in #2328
- fix(nextgen): Server not being marked as being offline properly by @SenkJu in #2329
- fix(nextgen): Scoreboard issue when element is empty by @SenkJu in #2330
- fix(nextgen): Fixed fucker trying to break the target through blocks by @superblaubeere27 in #2331
New Contributors
Full Changelog: v0.1.4...v0.1.5