Version 2.4.6
Smallish update for this release. There was a lot of back-end cleanup of code that removed over 1,500 lines of repetitive code. Making these backend changes made implementing a couple of the new features a lot easier.
Updates in this release:
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Addition of several new animals when randomizing the Animal Suit
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New sprite colors added when randomizing sprite colors, including 3 different skin tones
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Clean up and optimization of equipment power display when using "Display Equipment Power" (cleaned up spacing, cursed items are flagged appropriately with a *)
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Review of Echoing Flute locations and addition of some locations. Hopefully we won't have any more lying flutes, but let me know if you encounter one.
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Fix for class randomization not being saved when reopening the randomizer
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Reroll of equipment power when randomizing if it rolls a 0 or 1 (there were 3 values that would generate the minimum, hopefully seeds will be a little more balanced going forward)
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Fixed Oricon sale price (can only be sold in Kol Item Shop)
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Addition of 7 pieces of remake equipment to make Merchants and Fighters more viable classes
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Battle Axe replaced by Holy Lance (Pilgrim & Sage) 35 Attack 2300 GP Cost
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Thorn Whip replaced by Beast Claw (Fighter) 95 Attack 24000 GP Cost
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Giant Shears replaced by Justice Abacus (Merchant) 110 Attack 25000 GP Cost
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Sledge Hammer replaced by Dragon Claw (Fighter) 85 Attack 17000 GP Cost
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Armor of Terrafirma replaced by Ninja Suit (Fighter) 58 Defense 4200 GP Cost (increases evasion)
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Iron Shield replaced by Pot Lid (All Classes) 2 Defense 50 GP Cost
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Iron Mask replaced by Black Hood (Fighter) 18 Defense 1200 GP Cost