Releases
v1.1.0
1.1.0 (2022-01-25)
Features
#378 - Full compatibility with Foundry v9.
#5 - Lancer Initiative has been rolled into the system, so it no longer needs to be installed separately!
#62 , #129 - Added generic tech attack roller to NPC sheets.
#70 - Integrated weapon and system details are now shown on mech frame item sheets.
#228 - Remaining generic item reference boxes have been replaced with more informative cards on all sheets.
Added more information on weapon mod previews. They should be more useful now!
Added a setting under system automation for limited systems uses tracking.
Improved tracking for limited systems uses in several areas.
Improved tracking and editing for counters in several areas.
Added chat macro for frame traits.
Bug Fixes
#313 - Fix issue causing duplicate weapon tags on LCP import.
#335 - Fix issue causing custom-selected token art to be overwritten during sync.
#346 , #362 - Edit locations for effect, on-hit, on-attack, and on-crit added to mech weapon sheet.
#353 - NPC weapons now correctly apply self heat.
#354 - NPC basic attacks now correctly use tier as attack bonus.
#363 - Mech weapon sheet loading tracking is now functional.
#367 - NPC feature drag and drop functions are repaired on NPC actor sheet and NPC class & template sheets.
#368 - Overcharge counter is now reset by the full repair macro.
#381 - Fix issue causing NPC tech attacks to not initialize the attack roller with their innate accuracy.
#387 - Core systems on mech sheets show actions.
#389 - Fix issue causing non-roll macros to always be whispered to GM.
Fix missing Blast 1 macro in AOE Templates compendium.
Several error messages now provide more useful information.
Overheat automation now correctly states that single-stress actors are exposed, instead of stating they melt down.
Full changelog .
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