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v1.1.0

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@Eranziel Eranziel released this 26 Jan 04:03
· 1441 commits to master since this release

1.1.0 (2022-01-25)

Features

  • #378 - Full compatibility with Foundry v9.
  • #5 - Lancer Initiative has been rolled into the system, so it no longer needs to be installed separately!
  • #62, #129 - Added generic tech attack roller to NPC sheets.
  • #70 - Integrated weapon and system details are now shown on mech frame item sheets.
  • #228 - Remaining generic item reference boxes have been replaced with more informative cards on all sheets.
  • Added more information on weapon mod previews. They should be more useful now!
  • Added a setting under system automation for limited systems uses tracking.
  • Improved tracking for limited systems uses in several areas.
  • Improved tracking and editing for counters in several areas.
  • Added chat macro for frame traits.

Bug Fixes

  • #313 - Fix issue causing duplicate weapon tags on LCP import.
  • #335 - Fix issue causing custom-selected token art to be overwritten during sync.
  • #346, #362 - Edit locations for effect, on-hit, on-attack, and on-crit added to mech weapon sheet.
  • #353 - NPC weapons now correctly apply self heat.
  • #354 - NPC basic attacks now correctly use tier as attack bonus.
  • #363 - Mech weapon sheet loading tracking is now functional.
  • #367 - NPC feature drag and drop functions are repaired on NPC actor sheet and NPC class & template sheets.
  • #368 - Overcharge counter is now reset by the full repair macro.
  • #381 - Fix issue causing NPC tech attacks to not initialize the attack roller with their innate accuracy.
  • #387 - Core systems on mech sheets show actions.
  • #389 - Fix issue causing non-roll macros to always be whispered to GM.
  • Fix missing Blast 1 macro in AOE Templates compendium.
  • Several error messages now provide more useful information.
  • Overheat automation now correctly states that single-stress actors are exposed, instead of stating they melt down.

Full changelog.