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Releases: EternalWraith/PalEdit

v0.11.4

11 Jan 18:48
1aace31
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Added Books for Work Suitability
Fixed issues related to importing exported pals

v0.11.2 Release

04 Jan 00:15
f950466
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Added Delete Pal Option
Fixed Multiple EOF and Read/Write errors for GVAS
Further fixes to cloning
Added a Player GUID display
Fixed language display

v0.11.1

28 Dec 00:16
968d4ef
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Fixed a bug related to cloning pals previously cloned after they were saved in-game

v0.11

27 Dec 23:18
1dc66d2
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Feybreak Compatibility

Added Feybreak content
Increased Level Cap to 60
Increased Soul Cap to +60%
Fixed bugs related to cloning
Changed the drop down on Species to a more user friendly version

Please note: Due to the implementation of research stations there may be some stability issues; ALWAYS back up your save files.

v0.10

11 Oct 17:26
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Fixed compat with current version of Palworld's save format
Fixed the long standing issues with cloning not working
Removed pals no longer in the players inventory from display (including sold pals?)

v0.9.3

23 Aug 16:10
3de39a3
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Fixed an issue where Pals would all die when making any edits.
Added missing data for some pals.

v0.9.2 Release

11 Jul 22:43
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  • A lot of optimisations
  • A lot of string fixes
  • Added Raid and Ultra bosses
  • Fixed a lot of compatibility issues
    Some users have reported suspicious files since the previous version, these are simply PyQt5 modules; some of which aren't used but CxFreeze copies the entire library into the distribution.

v0.9.1 Release

04 Jul 22:38
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Fixed an issue with cloning caused by a change in save format; 'inventoryInfo' was changed to 'InventoryInfo' and the decompiler is case sensitive.
Fixed an issue where some Pals would not load due to moves missing from the data packs.
Added Melee Stat back into the editor; added a display to each Attack so you know which stat it uses.
Level Cap increased to 55 although there is a bug related to leveling past 50

v0.9 Release

04 Jul 18:38
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Added Sakurajima Update content.

New pal data, and a few bug fixes here and there. Move pools are not added yet, but will come alongside Pal Costumes, Pal Deletion and Pal Renaming in 0.9.2

v0.8

05 Apr 09:01
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Fixed an issue where newly caught pals weren't showing up. This was caused by the game no longer saving MaxHP as a value but calculating it at runtime just like attack and defence. Huge W; thanks to the devs for changing this.

Added Bellanoir, Bellanoir Libero and all associated skills and attacks.

Implemented language options for Pal species names; refactored .json data files accordingly.

IMPORTANT DarkMutant, Dragostrophe and Boltmane will now brick your save. If they are in you PalBox; you are fine. Just sell them. If they are in your party you will not be able to open the game. Head into PalEdit and change them to something else and then save and reopen.