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# Deployment | ||
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In this repository we can deploy to three different environments: | ||
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- `deploy/faf` - the `FAF` game type. This is the default release branch and is used by matchmaker | ||
- `deploy/fafbeta` - the `FAF Beta Balance` game type. This branch only contains balance changes and bug fixes. | ||
- `deploy/fafdevelop` - the `FAF Develop` game type. This branch contains all current changes that are in development. | ||
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All three branches originate from the `develop` branch, which is the default branch of the remote on Github. Pushing commits towards any of the deployment branches is sufficient to trigger a deployment to the given game type. \ | ||
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## Automated deployments | ||
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There are three workflows to help with deployment: | ||
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- [FAF game type](./workflows/deploy-faf.yaml) | ||
- [FAF Beta Balance game type](./workflows/deploy-faf.yaml) | ||
- [FAF Develop game type](./workflows/deploy-faf.yaml) | ||
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The workflows for Beta Balance and Develop trigger periodically. You can review when by evaluating the [cron expression](https://crontab.cronhub.io/). The [API of FAForever](https://github.com/FAForever/faf-java-api/blob/develop/src/main/java/com/faforever/api/deployment/GitHubDeploymentService.java) registers the push to a deployment branch via a webhook. The server creates (and updates) a [deployment status](https://github.com/FAForever/fa/deployments). During that process the server retrieves the game related files, processes it and when everything is fine the new game version will be available in roughly 5 to 10 minutes. | ||
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## Related deployments | ||
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A push to `deploy/faf` will also trigger secondary deployments: | ||
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- [Spooky DB](./workflows/spookydb-update.yaml) | ||
- [Unit DB](./workflows//unitdb-update.yaml) |
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name: Game Bug Report | ||
description: Create a report to describe a bug | ||
title: "[Bug]: " | ||
labels: ["type: bug"] | ||
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body: | ||
- type: markdown | ||
attributes: | ||
value: | | ||
Thank you for reporting a bug! This template will help you with creating a report that we can use to understand the bug. | ||
- This repository is maintained by volunteers, it may take a while for them to come back to you. | ||
- Remember to include sufficient details and context. | ||
- If you have multiple questions, suggestions, or bugs, please submit them in separate issues. | ||
- We accept pull request. If you know how to fix it - go ahead! | ||
Please provide the following details about the issue you encountered. *Issues that do not provide the information requested in this form will be flagged as **incomplete** & automatically closed.* | ||
- type: markdown | ||
attributes: | ||
value: Provide a clear & concise details about the bug. | ||
- type: textarea | ||
id: describe | ||
attributes: | ||
label: Describe the Bug | ||
description: A clear and concise description of what the bug is. Do not forget to append the game logs. | ||
validations: | ||
required: true | ||
- type: textarea | ||
id: reproduce | ||
attributes: | ||
label: Reproduce the bug | ||
description: A clear and concise set of instructions on how to reproduce the issue. Best accompanied with a sandboxed replay. An in-action replay is helpful but not sufficient - the burden to investigate how to reproduce the issue is then moved to the maintainer. | ||
validations: | ||
required: true | ||
- type: textarea | ||
id: screenshots | ||
attributes: | ||
label: Screenshots | ||
description: If applicable, add screenshots to help explain your problem. | ||
validations: | ||
required: false | ||
- type: textarea | ||
id: additional | ||
attributes: | ||
label: Additional context | ||
description: Add any other context about the problem here. | ||
validations: | ||
required: false | ||
- type: markdown | ||
attributes: | ||
value: _This bug report will be read by people that have not experienced the bug themselves - this report is all they have to investigate. The more precise your report, the easier it becomes for us to help you._ |
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name: Balance Idea | ||
description: Proposing a Balance Idea | ||
title: "[Balance Idea]: " | ||
labels: ["area: balance idea"] | ||
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body: | ||
- type: markdown | ||
attributes: | ||
value: | | ||
Thanks for taking the time in making a Balance Idea Proposal. | ||
- This repository is maintained by volunteers, it may take a while for them to come back to you. | ||
- Remember to include sufficient details and context. | ||
- If you have multiple Idea's or suggestions, please submit them in separate issues. | ||
- We accept pull request. If you know how to fix it - go ahead! | ||
Please bare in mind that any Balance Idea's are subject to balance team approval. | ||
- type: markdown | ||
attributes: | ||
value: | | ||
Provide a clear & concise description of the proposed change. | ||
- type: textarea | ||
id: intended | ||
attributes: | ||
label: Intended Change | ||
description: Describe the change | ||
validations: | ||
required: true | ||
- type: textarea | ||
id: reason | ||
attributes: | ||
label: Reasoning | ||
description: What is the reason for the change | ||
validations: | ||
required: true | ||
- type: textarea | ||
id: expected | ||
attributes: | ||
label: Expected behavior | ||
description: What would be the new expected behaviors of the changes that you have proposed | ||
validations: | ||
required: true |
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name: Contributors template | ||
description: Template for an extensive description of the issue to solve. | ||
labels: ["status: novel issue"] | ||
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body: | ||
- type: textarea | ||
id: description | ||
attributes: | ||
label: Description | ||
- type: textarea | ||
id: action | ||
attributes: | ||
label: Course of Action | ||
- type: textarea | ||
id: test | ||
attributes: | ||
label: Test Plan | ||
- type: textarea | ||
id: learning | ||
attributes: | ||
label: Learning Goals | ||
- type: textarea | ||
id: progress | ||
attributes: | ||
label: Progress |
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name: Feature request | ||
description: Create a feature request to discuss with the Game team | ||
title: "[Feature]: " | ||
labels: ["status: novel issue"] | ||
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body: | ||
- type: markdown | ||
attributes: | ||
value: | | ||
Thanks for taking the time in making a Feature Request. | ||
- This repository is maintained by volunteers, it may take a while for them to come back to you. | ||
- Remember to include sufficient details and context. | ||
- If you have multiple Idea's or suggestions, please submit them in separate issues. | ||
- We accept pull request. If you know how to fix it - go ahead! | ||
- type: textarea | ||
id: describe | ||
attributes: | ||
label: Describe the Feature | ||
description: A clear and concise description of what the feature is. | ||
validations: | ||
required: true | ||
- type: textarea | ||
id: behavior | ||
attributes: | ||
label: Expected Behavior | ||
description: If applicable, a clear and concise description of what you expect to happen in various scenario's. | ||
validations: | ||
required: false | ||
- type: textarea | ||
id: images | ||
attributes: | ||
label: Screenshots | ||
description: If applicable, add screenshots to help explain your feature. | ||
validations: | ||
required: false | ||
- type: textarea | ||
id: Additional | ||
attributes: | ||
label: Additional context | ||
description: Add any other context about the feature here. | ||
validations: | ||
required: false | ||
- type: markdown | ||
attributes: | ||
value: | | ||
_This feature request will be read by people that are unable to look into your thoughts - this request is all they have to determine the viability of the feature. The more precise your request, the easier it becomes for us to help you._ |
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name: Unit Visual Improvements | ||
description: Suggest visual improvements to a unit | ||
title: "[Unit Improvements]: " | ||
labels: ["area: graphics"] | ||
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body: | ||
# Intro | ||
- type: markdown | ||
attributes: | ||
value: | | ||
Thanks for taking the time in making a Feature Request. | ||
- This repository is maintained by volunteers, it may take a while for them to come back to you. | ||
- Remember to include sufficient details and context. | ||
- If you have multiple Idea's or suggestions, please submit them in separate issues. | ||
- We accept pull request. If you know how to fix it - go ahead! | ||
# Faction Selection | ||
- type: dropdown | ||
id: faction | ||
attributes: | ||
label: Which Faction is the Unit From? | ||
options: | ||
- UEF | ||
- Aeon | ||
- Cybran | ||
- Seraphim | ||
default: 0 | ||
validations: | ||
required: true | ||
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# Unit Name | ||
- type: input | ||
id: unitID | ||
attributes: | ||
label: Name of Unit | ||
description: User the Blueprint Identifier of the unit (url0001). | ||
validations: | ||
required: true | ||
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# Lua Script | ||
- type: textarea | ||
id: script | ||
attributes: | ||
label: Lua Script Issues | ||
validations: | ||
required: false | ||
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# Effects | ||
- type: checkboxes | ||
id: effects | ||
attributes: | ||
label: Effect Related Issues | ||
options: | ||
- label: Tracks are correct (if applicable) | ||
- label: Footfalls are correct (if applicable) | ||
- type: textarea | ||
id: effectsAdditional | ||
attributes: | ||
label: Additional Effect Issues | ||
validations: | ||
required: false | ||
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# Texture | ||
- type: checkboxes | ||
id: texture | ||
attributes: | ||
label: Texture Related Issues | ||
options: | ||
- label: Correct albedo intensity | ||
- label: Correct team color channel | ||
- label: Correct roughness channel | ||
- label: Correct metallic channel(s) | ||
- label: Correct normals | ||
- type: textarea | ||
id: textureAdditional | ||
attributes: | ||
label: Additional Texture Issues | ||
validations: | ||
required: false | ||
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# Mesh/Bone | ||
- type: checkboxes | ||
id: mesh | ||
attributes: | ||
label: Mesh/Bone Related Issues | ||
options: | ||
- label: Bones for target recoil exist | ||
- label: Bones for targeting exist (only relevant for large units) | ||
- label: LOD1 exists | ||
- label: LOD2 exists (optionally) | ||
- label: LOD3 exists (optionally) | ||
- type: textarea | ||
id: meshAdditional | ||
attributes: | ||
label: Additional Mesh/Bone Issues | ||
validations: | ||
required: false | ||
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# Relevant Shaders | ||
- type: markdown | ||
attributes: | ||
value: | | ||
You can find all relevant shaders in [mesh.fx](/effects/mesh.fx). | ||
- Mesh shader techniques: `Insect_HighFidelity` / `Insect_MedFidelity` / `Insect_LowFidelity` | ||
- Shield shader techniques: `ShieldCybran_MedFidelity` / `ShieldCybran_LowFidelity` | ||
## Relevant texture interpretations | ||
| Mesh shaders | R | G | B | A | | ||
| ------------ | -------- | --------- | -------- | ------------------------------------------- | | ||
| Albedo | R | G | B | Unused | | ||
| Normals | Y (copy) | Y | Y (copy) | X | | ||
| Spec | Metallic | Roughness | Emission | Team color / Metallic + roughness reduction | | ||
Relevant details to individual channels for the high-fidelity (PBR) preset: | ||
- Albedo.R = Red channel of albedo | ||
- Albedo.G = Green channel of albedo | ||
- Albedo.B = Blue channel of albedo | ||
- Albedo.A = Unused | ||
- Normals.R = Copied Y direction (to prevent compression artifacts) | ||
- Normals.G = Y direction of normals in tangent space | ||
- Normals.B = Copied Y direction (to prevent compression artifacts) | ||
- Normals.A = X direction of normals in tangent space | ||
- Spec.R = Metallic | ||
- Spec.G = Roughness and increase to metallic if the value is larger than 0.1 | ||
- Spec.B = Emission | ||
- Spec.A = Team color and it decreases metallic |
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