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Remove unnecessary fields from various blueprints (bp.CollisionOffset) (
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Basilisk3 authored Jun 18, 2024
1 parent 46bf310 commit 1a4eb0d
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Showing 296 changed files with 1 addition and 606 deletions.
2 changes: 1 addition & 1 deletion changelog/snippets/other.6041.md
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@@ -1 +1 @@
- (#6041, #6055, #6081) Clean up the blueprint-files of various structures.
- (#6041, #6055, #6081, #6259) Clean up the blueprints of various units.
1 change: 0 additions & 1 deletion units/DALK003/DALK003_unit.bp
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Expand Up @@ -148,7 +148,6 @@ UnitBlueprint{
SelectionSizeX = 0.65,
SelectionSizeZ = 0.85,
SelectionThickness = 0.5,
CollisionOffsetY = 0,
SizeX = 1,
SizeY = 1.1,
SizeZ = 1.2,
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1 change: 0 additions & 1 deletion units/DEA0202/DEA0202_unit.bp
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Expand Up @@ -191,7 +191,6 @@ UnitBlueprint{
SelectionSizeX = 1.7,
SelectionSizeZ = 0.7,
SelectionThickness = 0.34,
CollisionOffsetY = 0,
SizeSphere = 1.6,
SizeX = 1.8,
SizeY = 0.3,
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6 changes: 0 additions & 6 deletions units/DEL0204/DEL0204_unit.bp
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Expand Up @@ -37,8 +37,6 @@ UnitBlueprint{
AnimationRateMax = 1.5,
AnimationRateMin = 0.5,
HitBox = {
CollisionOffsetX = 0,
CollisionOffsetY = 0,
CollisionOffsetZ = 0.2,
SizeX = 0.7,
SizeY = 1,
Expand All @@ -51,8 +49,6 @@ UnitBlueprint{
AnimationRateMax = 1.5,
AnimationRateMin = 0.5,
HitBox = {
CollisionOffsetX = 0,
CollisionOffsetY = 0,
CollisionOffsetZ = -0.4,
SizeX = 0.7,
SizeY = 0.4,
Expand All @@ -66,7 +62,6 @@ UnitBlueprint{
AnimationRateMin = 0.5,
HitBox = {
CollisionOffsetX = -0.2,
CollisionOffsetY = 0,
CollisionOffsetZ = -0.5,
SizeX = 1,
SizeY = 0.5,
Expand Down Expand Up @@ -165,7 +160,6 @@ UnitBlueprint{
TurnRadius = 0,
TurnRate = 80,
},
SelectionCenterOffsetX = 0,
SelectionCenterOffsetZ = -0.15,
SelectionSizeX = 0.6,
SelectionSizeZ = 0.5,
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4 changes: 0 additions & 4 deletions units/DELK002/DELK002_unit.bp
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Expand Up @@ -139,13 +139,9 @@ UnitBlueprint{
TurnRadius = 0,
TurnRate = 100,
},
SelectionCenterOffsetX = 0,
SelectionCenterOffsetZ = 0,
SelectionSizeX = 0.6,
SelectionSizeZ = 0.7,
SelectionThickness = 0.64,
CollisionOffsetY = 0,
CollisionOffsetZ = 0,
SizeX = 1.0,
SizeY = 0.9,
SizeZ = 1.1,
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10 changes: 0 additions & 10 deletions units/DRL0204/DRL0204_unit.bp
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Expand Up @@ -36,9 +36,6 @@ UnitBlueprint{
AnimationRateMax = 1.25,
AnimationRateMin = 0.75,
HitBox = {
CollisionOffsetX = 0,
CollisionOffsetY = 0,
CollisionOffsetZ = 0,
SizeX = 1.1,
SizeY = 0.5,
SizeZ = 1.1,
Expand All @@ -50,8 +47,6 @@ UnitBlueprint{
AnimationRateMax = 1.25,
AnimationRateMin = 0.75,
HitBox = {
CollisionOffsetX = 0,
CollisionOffsetY = 0,
CollisionOffsetZ = -0.4,
SizeX = 0.45,
SizeY = 0.8,
Expand All @@ -64,9 +59,6 @@ UnitBlueprint{
AnimationRateMax = 1.25,
AnimationRateMin = 0.75,
HitBox = {
CollisionOffsetX = 0,
CollisionOffsetY = 0,
CollisionOffsetZ = 0,
SizeX = 1.3,
SizeY = 0.5,
SizeZ = 1.3,
Expand Down Expand Up @@ -166,8 +158,6 @@ UnitBlueprint{
TurnRadius = 2,
TurnRate = 80,
},
SelectionCenterOffsetX = 0,
SelectionCenterOffsetZ = 0,
SelectionSizeX = 0.75,
SelectionSizeZ = 0.85,
SelectionThickness = 0.5,
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2 changes: 0 additions & 2 deletions units/DRLK001/DRLK001_unit.bp
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Expand Up @@ -144,8 +144,6 @@ UnitBlueprint{
TurnRadius = 2,
TurnRate = 120,
},
SelectionCenterOffsetX = 0,
SelectionCenterOffsetZ = 0,
SelectionSizeX = 0.79,
SelectionSizeZ = 0.9,
SelectionThickness = 0.62,
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3 changes: 0 additions & 3 deletions units/OPC5007/OPC5007_unit.bp
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Expand Up @@ -14,9 +14,6 @@ UnitBlueprint {
'VISIBLETORECON',
'RECLAIMABLE',
},
CollisionOffsetX = 0,
CollisionOffsetY = 0,
CollisionOffsetZ = 0,
Defense = {
ArmorType = 'Normal',
Health = 5000,
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3 changes: 0 additions & 3 deletions units/OPC5008/OPC5008_unit.bp
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Expand Up @@ -14,9 +14,6 @@ UnitBlueprint {
'VISIBLETORECON',
'RECLAIMABLE',
},
CollisionOffsetX = 0,
CollisionOffsetY = 0,
CollisionOffsetZ = 0,
Defense = {
ArmorType = 'Normal',
Health = 5000,
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3 changes: 0 additions & 3 deletions units/OPE2001/OPE2001_unit.bp
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Expand Up @@ -14,9 +14,6 @@ UnitBlueprint {
'VISIBLETORECON',
'RECLAIMABLE',
},
CollisionOffsetX = 0,
CollisionOffsetY = 0,
CollisionOffsetZ = 0,
Defense = {
ArmorType = 'Normal',
Health = 1000,
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3 changes: 0 additions & 3 deletions units/OPE3001/OPE3001_unit.bp
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Expand Up @@ -12,9 +12,6 @@ UnitBlueprint {
'RECLAIMABLE',
'RECLAIMFRIENDLY',
},
CollisionOffsetX = 0,
CollisionOffsetY = 0,
CollisionOffsetZ = 0,
Defense = {
ArmorType = 'Normal',
Health = 1000,
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3 changes: 0 additions & 3 deletions units/OPE6006/ope6006_unit.bp
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Expand Up @@ -15,9 +15,6 @@ UnitBlueprint {
'VISIBLETORECON',
'RECLAIMABLE',
},
CollisionOffsetX = 0,
CollisionOffsetY = 0,
CollisionOffsetZ = 0,
Defense = {
ArmorType = 'Normal',
Health = 50000,
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1 change: 0 additions & 1 deletion units/UAA0101/UAA0101_unit.bp
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Expand Up @@ -190,7 +190,6 @@ UnitBlueprint{
SelectionSizeX = 0.55,
SelectionSizeZ = 0.45,
SelectionThickness = 0.68,
CollisionOffsetY = 0,
SizeSphere = 2.0,
SizeX = 0.8,
SizeY = 0.4,
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1 change: 0 additions & 1 deletion units/UAA0104/UAA0104_unit.bp
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Expand Up @@ -166,7 +166,6 @@ UnitBlueprint{
SelectionSizeX = 2.75,
SelectionSizeZ = 3.8,
SelectionThickness = 0.26,
CollisionOffsetX = 0,
CollisionOffsetY = -0.25,
CollisionOffsetZ = -1.5,
SizeX = 2.2,
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1 change: 0 additions & 1 deletion units/UAA0107/UAA0107_unit.bp
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Expand Up @@ -156,7 +156,6 @@ UnitBlueprint{
SelectionSizeZ = 0.9,
SelectionThickness = 0.43,
CollisionOffsetY = -0.5,
CollisionOffsetZ = 0,
SizeX = 2.2,
SizeY = 1.4,
SizeZ = 2.2,
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1 change: 0 additions & 1 deletion units/UAA0303/UAA0303_unit.bp
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Expand Up @@ -176,7 +176,6 @@ UnitBlueprint{
SelectionSizeX = 1,
SelectionSizeZ = 1.1,
SelectionThickness = 0.36,
CollisionOffsetY = 0,
CollisionOffsetZ = -0.2,
SizeSphere = 2.2,
SizeX = 1,
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1 change: 0 additions & 1 deletion units/UAA0310/UAA0310_unit.bp
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Expand Up @@ -143,7 +143,6 @@ UnitBlueprint{
ExternalFactory = {
SelectionSizeX = 4,
SelectionSizeZ = 4,
SelectionCenterOffsetX = 0,
SelectionCenterOffsetY = 2.7,
SelectionCenterOffsetZ = -2,
},
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1 change: 0 additions & 1 deletion units/UAB0103/UAB0103_unit.bp
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Expand Up @@ -160,7 +160,6 @@ UnitBlueprint{
SelectionSizeX = 2.5,
SelectionSizeZ = 6.5,
SelectionThickness = 0.26,
CollisionOffsetX = 0,
CollisionOffsetY = -1,
CollisionOffsetZ = 1.5,
SizeX = 4,
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1 change: 0 additions & 1 deletion units/UAB0203/UAB0203_unit.bp
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Expand Up @@ -171,7 +171,6 @@ UnitBlueprint{
SelectionSizeX = 2.5,
SelectionSizeZ = 7.5,
SelectionThickness = 0.23,
CollisionOffsetX = 0,
CollisionOffsetY = -1,
CollisionOffsetZ = 1,
SizeX = 4,
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1 change: 0 additions & 1 deletion units/UAB0301/UAB0301_unit.bp
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Expand Up @@ -193,7 +193,6 @@ UnitBlueprint{
SelectionSizeX = 2.75,
SelectionSizeZ = 2.75,
SelectionThickness = 0.36,
CollisionOffsetY = 0,
SizeX = 3.6,
SizeY = 1,
SizeZ = 3.6,
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1 change: 0 additions & 1 deletion units/UAB0302/UAB0302_unit.bp
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Expand Up @@ -197,7 +197,6 @@ UnitBlueprint{
SkirtSizeX = 8,
SkirtSizeZ = 8,
},
SelectionCenterOffsetX = 0,
SelectionCenterOffsetZ = -0.25,
SelectionSizeX = 2.85,
SelectionSizeZ = 2.75,
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2 changes: 0 additions & 2 deletions units/UAB0303/UAB0303_unit.bp
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Expand Up @@ -176,9 +176,7 @@ UnitBlueprint{
SelectionSizeX = 2.5,
SelectionSizeZ = 8.8,
SelectionThickness = 0.2,
CollisionOffsetX = 0,
CollisionOffsetY = -1,
CollisionOffsetZ = 0,
SizeX = 4,
SizeY = 3,
SizeZ = 14.5,
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1 change: 0 additions & 1 deletion units/UAB0304/UAB0304_unit.bp
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Expand Up @@ -212,7 +212,6 @@ UnitBlueprint{
SelectionSizeX = 3.75,
SelectionSizeZ = 3.5,
SelectionThickness = 0.27,
CollisionOffsetZ = 0,
SizeX = 5,
SizeY = 1.5,
SizeZ = 5,
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1 change: 0 additions & 1 deletion units/UAB1104/UAB1104_unit.bp
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Expand Up @@ -109,7 +109,6 @@ UnitBlueprint{
SelectionSizeX = 0.65,
SelectionSizeZ = 0.65,
SelectionThickness = 0.6,
CollisionOffsetY = 0,
SizeX = 0.75,
SizeY = 0.35,
SizeZ = 0.75,
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1 change: 0 additions & 1 deletion units/UAB1105/UAB1105_unit.bp
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Expand Up @@ -131,7 +131,6 @@ UnitBlueprint{
SelectionSizeX = 0.65,
SelectionSizeZ = 0.65,
SelectionThickness = 0.6,
CollisionOffsetY = 0,
SizeX = 0.8,
SizeY = 0.4,
SizeZ = 0.8,
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1 change: 0 additions & 1 deletion units/UAB1106/UAB1106_unit.bp
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Expand Up @@ -140,7 +140,6 @@ UnitBlueprint{
SelectionSizeX = 0.65,
SelectionSizeZ = 0.65,
SelectionThickness = 0.6,
CollisionOffsetY = 0,
SizeX = 0.85,
SizeY = 0.5,
SizeZ = 0.85,
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1 change: 0 additions & 1 deletion units/UAB1201/UAB1201_unit.bp
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Expand Up @@ -127,7 +127,6 @@ UnitBlueprint{
SelectionSizeX = 1.8,
SelectionSizeZ = 1.8,
SelectionThickness = 0.38,
CollisionOffsetY = 0,
SizeX = 2.2,
SizeY = 1.3,
SizeZ = 2.2,
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1 change: 0 additions & 1 deletion units/UAB1202/UAB1202_unit.bp
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Expand Up @@ -130,7 +130,6 @@ UnitBlueprint{
SelectionSizeX = 0.65,
SelectionSizeZ = 0.65,
SelectionThickness = 0.6,
CollisionOffsetY = 0,
SizeX = 0.75,
SizeY = 1.4,
SizeZ = 0.75,
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1 change: 0 additions & 1 deletion units/UAB1301/UAB1301_unit.bp
Original file line number Diff line number Diff line change
Expand Up @@ -135,7 +135,6 @@ UnitBlueprint{
SelectionSizeX = 2.9,
SelectionSizeZ = 2.9,
SelectionThickness = 0.39,
CollisionOffsetY = 0,
SizeX = 4,
SizeY = 2.75,
SizeZ = 4,
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1 change: 0 additions & 1 deletion units/UAB1302/UAB1302_unit.bp
Original file line number Diff line number Diff line change
Expand Up @@ -109,7 +109,6 @@ UnitBlueprint{
SelectionSizeX = 0.65,
SelectionSizeZ = 0.65,
SelectionThickness = 0.6,
CollisionOffsetY = 0,
SizeX = 0.75,
SizeY = 1.4,
SizeZ = 0.75,
Expand Down
1 change: 0 additions & 1 deletion units/UAB2101/UAB2101_unit.bp
Original file line number Diff line number Diff line change
Expand Up @@ -106,7 +106,6 @@ UnitBlueprint{
SelectionSizeX = 0.55,
SelectionSizeZ = 0.55,
SelectionThickness = 0.71,
CollisionOffsetY = 0,
SizeX = 0.6,
SizeY = 0.8,
SizeZ = 0.6,
Expand Down
1 change: 0 additions & 1 deletion units/UAB2108/UAB2108_unit.bp
Original file line number Diff line number Diff line change
Expand Up @@ -142,7 +142,6 @@ UnitBlueprint{
SelectionSizeX = 0.47,
SelectionSizeZ = 0.8,
SelectionThickness = 0.5,
CollisionOffsetY = 0,
SizeX = 0.65,
SizeY = 0.35,
SizeZ = 1,
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3 changes: 0 additions & 3 deletions units/UAC1101/UAC1101_unit.bp
Original file line number Diff line number Diff line change
Expand Up @@ -25,9 +25,6 @@ UnitBlueprint {
'VISIBLETORECON',
'RECLAIMABLE',
},
CollisionOffsetX = 0,
CollisionOffsetY = 0,
CollisionOffsetZ = 0,
Defense = {
ArmorType = 'Normal',
Health = 1500,
Expand Down
3 changes: 0 additions & 3 deletions units/UAC1201/UAC1201_unit.bp
Original file line number Diff line number Diff line change
Expand Up @@ -25,9 +25,6 @@ UnitBlueprint {
'VISIBLETORECON',
'RECLAIMABLE',
},
CollisionOffsetX = 0,
CollisionOffsetY = 0,
CollisionOffsetZ = 0,
Defense = {
ArmorType = 'Normal',
Health = 1150,
Expand Down
3 changes: 0 additions & 3 deletions units/UAC1301/UAC1301_unit.bp
Original file line number Diff line number Diff line change
Expand Up @@ -25,9 +25,6 @@ UnitBlueprint {
'VISIBLETORECON',
'RECLAIMABLE',
},
CollisionOffsetX = 0,
CollisionOffsetY = 0,
CollisionOffsetZ = 0,
Defense = {
ArmorType = 'Normal',
Health = 1200,
Expand Down
3 changes: 0 additions & 3 deletions units/UAC1401/UAC1401_unit.bp
Original file line number Diff line number Diff line change
Expand Up @@ -25,9 +25,6 @@ UnitBlueprint {
'VISIBLETORECON',
'RECLAIMABLE',
},
CollisionOffsetX = 0,
CollisionOffsetY = 0,
CollisionOffsetZ = 0,
Defense = {
ArmorType = 'Normal',
Health = 1800,
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3 changes: 0 additions & 3 deletions units/UAC1501/UAC1501_unit.bp
Original file line number Diff line number Diff line change
Expand Up @@ -25,9 +25,6 @@ UnitBlueprint {
'VISIBLETORECON',
'RECLAIMABLE',
},
CollisionOffsetX = 0,
CollisionOffsetY = 0,
CollisionOffsetZ = 0,
Defense = {
ArmorType = 'Normal',
Health = 1450,
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3 changes: 0 additions & 3 deletions units/UAC1901/UAC1901_unit.bp
Original file line number Diff line number Diff line change
Expand Up @@ -25,9 +25,6 @@ UnitBlueprint {
'VISIBLETORECON',
'RECLAIMABLE',
},
CollisionOffsetX = 0,
CollisionOffsetY = 0,
CollisionOffsetZ = 0,
Defense = {
ArmorType = 'Normal',
Health = 1000,
Expand Down
3 changes: 0 additions & 3 deletions units/UAC1902/UAC1902_unit.bp
Original file line number Diff line number Diff line change
Expand Up @@ -25,9 +25,6 @@ UnitBlueprint {
'VISIBLETORECON',
'RECLAIMABLE',
},
CollisionOffsetX = 0,
CollisionOffsetY = 0,
CollisionOffsetZ = 0,
Defense = {
ArmorType = 'Normal',
Health = 1000,
Expand Down
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