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Improve descriptions in WeaponBlueprint annotations
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for the fields that are "used by" a specific unit
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lL1l1 committed Dec 18, 2024
1 parent 05810d1 commit 525c867
Showing 1 changed file with 4 additions and 4 deletions.
8 changes: 4 additions & 4 deletions engine/Core/Blueprints/WeaponBlueprint.lua
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---@field BombDropThreshold? number
--- information about the bonuses added to the weapon when it reaches a specific veterancy level
---@field Buffs BlueprintBuff[]
--- used by the Lobo script to pass the lifetime of the vision marker created upon landing
--- used by UEL0103 (Lobo) script to pass the lifetime of the vision marker created upon landing
---@field CameraLifetime? number
--- time to maintain the camera shake
---@field CameraShakeDuration? number
--- maximum size of the camera shake
---@field CameraShakeMax? number
--- minimum size of the camera shake
---@field CameraShakeMin? number
--- used by the Lobo script to pass the radius of the vision marker created upon landing
--- used by UEL0103 (Lobo) script to pass the radius of the vision marker created upon landing
---@field CameraVisionRadius? number
--- how far from the unit should the camera shake
---@field CameraShakeRadius number
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--- Speed at which the projectile comes out of the muzzle. This speed is used in the ballistics
--- calculations. If you weapon doesn't fire at its max radius, this may be too low.
---@field MuzzleChargeStart? number
--- used by the Galactic Colossus
--- Determines which bone units are tractored to. Used by `ADFTractorClaw` (UAL0401 Galactic Colossus's tractor beam)
---@field MuzzleSpecial? number
--- the exit velocity of the projectile once created at the muzzle of the barrel
---@field MuzzleVelocity number
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---@field ReTargetOnMiss? boolean
--- if `true`, will set the orange work progress bar to display the reload progress of this weapon
---@field RenderFireClock? boolean
--- used by the Othuy ("lighting storm") to define the time to re-aquire a new target before going
--- used by the XSL0402 (Othuy "lighting storm") to define the time to re-aquire a new target before going
--- through the next lighting strike process
---@field RequireTime? number
--- the number of projectiles in the firing salvo
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