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Replace self:GetLauncher() #6594

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@MrRowey MrRowey commented Dec 18, 2024

self:GetLauncher() > self.Launcher

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  • Changes are annotated, including comments where useful
  • Changes are documented in the changelog for the next game version

self:GetLauncher() > self.Launcher
@@ -295,7 +295,7 @@ CollisionBeam = Class(moho.CollisionBeamEntity) {
-- 'Shield'

if impactType == 'Unit' or impactType == 'UnitAir' or impactType == 'UnitUnderwater' then
if not self:GetLauncher() then
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Have you tested this? I do not think the launcher is stored in the collision beam. And therefore self.Launcher may always be nil.

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tbh i just did fined and replace with vscode

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