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Issue
1: The create unit dialog does not use the standard way of loading icons, so all modded units do not have a proper icon when hovered over.
2: There are errors when mousing over templates with unloaded modded units.
Description of the proposed changes
Get the icon the standard way through UI Utils which is what is used for
construction.lua
.Fix the errors.
Testing done on the proposed changes
Mousing over a modded unit in the create unit dialog gets the correct icon instead of falling back to the unit's albedo texture.


This green background is what fixing the mouseover creates by the way:
Checklist
- [ ] Changes are annotated, including comments where useful