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Version 64
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Merge pull request #273 from Nomads-Project/develop
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CookieNoob authored Apr 7, 2017
2 parents f0724f9 + a3bf1c5 commit 4000d82
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Showing 22 changed files with 26 additions and 37 deletions.
2 changes: 1 addition & 1 deletion mod_info.lua
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@@ -1,5 +1,5 @@
name = "nomads"
version = 63
version = 64
copyright = "brute51"
description = "adds a new faction to the game"
author = "CookieNoob, Exotic_Retard, Brute51, original nomads team"
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14 changes: 4 additions & 10 deletions units/INB0103/INB0103_unit.bp
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@@ -1,11 +1,6 @@
-- T1 Naval Factory

UnitBlueprint {
AI = {
TargetBones = {
'INB0103',
},
},
Audio = {
Construct = Sound {
Bank = 'NomadsBuildings',
Expand Down Expand Up @@ -59,9 +54,6 @@ UnitBlueprint {
'SHOWQUEUE',
'SORTCONSTRUCTION',
},
CollisionOffsetX = -3,
CollisionOffsetY = -1.8,
CollisionOffsetZ = 0,
Defense = {
AirThreatLevel = 0,
ArmorType = 'Structure',
Expand Down Expand Up @@ -223,8 +215,10 @@ UnitBlueprint {
SelectionSizeX = 2.2,
SelectionSizeZ = 6.9,
SelectionThickness = 0.26,
SizeX = 4,
SizeY = 2,
SizeX = 2,
CollisionOffsetX = -1,
SizeY = 2.5,
CollisionOffsetY = -0.2,
SizeZ = 12,
StrategicIconName = 'icon_factory1_naval',
StrategicIconSortPriority = 220,
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10 changes: 4 additions & 6 deletions units/INB0203/INB0203_unit.bp
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Expand Up @@ -59,9 +59,6 @@ UnitBlueprint {
'SORTCONSTRUCTION',
'RESEARCH',
},
CollisionOffsetX = -3,
CollisionOffsetY = -1.8,
CollisionOffsetZ = 0,
Defense = {
AirThreatLevel = 0,
ArmorType = 'Structure',
Expand Down Expand Up @@ -191,7 +188,6 @@ UnitBlueprint {
LAYER_Sub = false,
LAYER_Water = true,
},
CollisionOffsetX = 0,
DragCoefficient = 0.2,
MaxSteerForce = 0,
MeshExtentsX = 6,
Expand Down Expand Up @@ -225,8 +221,10 @@ UnitBlueprint {
SelectionSizeX = 2.2,
SelectionSizeZ = 6.9,
SelectionThickness = 0.26,
SizeX = 4,
SizeY = 2,
SizeX = 2,
CollisionOffsetX = -1,
SizeY = 2.5,
CollisionOffsetY = -0.2,
SizeZ = 12,
StrategicIconName = 'icon_factoryhq2_naval',
StrategicIconSortPriority = 215,
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9 changes: 4 additions & 5 deletions units/INB0213/INB0213_unit.bp
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Expand Up @@ -63,9 +63,6 @@ UnitBlueprint {
'CONSTRUCTIONSORTDOWN',
'SUPPORTFACTORY', --
},
CollisionOffsetX = -1,
CollisionOffsetY = -1.8,
CollisionOffsetZ = 0,
Defense = {
AirThreatLevel = 0,
ArmorType = 'Structure',
Expand Down Expand Up @@ -236,8 +233,10 @@ UnitBlueprint {
SelectionSizeX = 2.2,
SelectionSizeZ = 6.9,
SelectionThickness = 0.26,
SizeX = 4,
SizeY = 2,
SizeX = 2,
CollisionOffsetX = -1,
SizeY = 2.5,
CollisionOffsetY = -0.2,
SizeZ = 12,
StrategicIconName = 'icon_factory2_naval',
StrategicIconSortPriority = 215,
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9 changes: 4 additions & 5 deletions units/INB0303/INB0303_unit.bp
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Expand Up @@ -59,9 +59,6 @@ UnitBlueprint {
'SORTCONSTRUCTION',
'RESEARCH',
},
CollisionOffsetX = -3,
CollisionOffsetY = -1.8,
CollisionOffsetZ = 0,
Defense = {
AirThreatLevel = 0,
ArmorType = 'Structure',
Expand Down Expand Up @@ -224,8 +221,10 @@ UnitBlueprint {
SelectionSizeX = 2.2,
SelectionSizeZ = 6.9,
SelectionThickness = 0.26,
SizeX = 4,
SizeY = 2,
SizeX = 2,
CollisionOffsetX = -1,
SizeY = 2.5,
CollisionOffsetY = -0.2,
SizeZ = 12,
StrategicIconName = 'icon_factoryhq3_naval',
StrategicIconSortPriority = 220,
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9 changes: 4 additions & 5 deletions units/INB0313/INB0313_unit.bp
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Expand Up @@ -61,9 +61,6 @@ UnitBlueprint {
'CONSTRUCTIONSORTDOWN',
'SUPPORTFACTORY', --
},
CollisionOffsetX = -3,
CollisionOffsetY = -1.8,
CollisionOffsetZ = 0,
Defense = {
AirThreatLevel = 0,
ArmorType = 'Structure',
Expand Down Expand Up @@ -230,8 +227,10 @@ UnitBlueprint {
SelectionSizeX = 2.2,
SelectionSizeZ = 6.9,
SelectionThickness = 0.26,
SizeX = 4,
SizeY = 2,
SizeX = 2,
CollisionOffsetX = -1,
SizeY = 2.5,
CollisionOffsetY = -0.2,
SizeZ = 12,
StrategicIconName = 'icon_factory3_naval',
StrategicIconSortPriority = 220,
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Binary file modified units/INB2208/INB2208_Albedo.dds
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8 changes: 4 additions & 4 deletions units/INU2004/INU2004_unit.bp
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Expand Up @@ -55,8 +55,8 @@ UnitBlueprint {
AirThreatLevel = 3,
ArmorType = 'Normal',
EconomyThreatLevel = 0,
Health = 900,
MaxHealth = 900,
Health = 1000,
MaxHealth = 1000,
RegenRate = 0,
SubThreatLevel = 0,
SurfaceThreatLevel = 0,
Expand Down Expand Up @@ -224,10 +224,10 @@ UnitBlueprint {
FiringTolerance = 2,
LeadTarget = true,
Label = 'AAGun',
MaxRadius = 50,
MaxRadius = 40,
MuzzleSalvoDelay = 0,
MuzzleSalvoSize = 3,
MuzzleVelocity = 28,
MuzzleVelocity = 20,
ProjectileId = '/projectiles/NRocketFlakProj1/NRocketFlakProj1_proj.bp',
ProjectileLifetimeUsesMultiplier = 1.25,
ProjectilesPerOnFire = 2,
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2 changes: 1 addition & 1 deletion units/INU3003/INU3003_unit.bp
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Expand Up @@ -269,7 +269,7 @@ UnitBlueprint {
Duration = 0.5,
Radius = 1.3,
TargetAllow = 'TECH3',
TargetDisallow = 'UNSTUNABLE,TECH1,TECH2,EXPERIMENTAL,COMMAND,SHIELD,WALL',
TargetDisallow = 'UNSTUNABLE,TECH1,TECH2,EXPERIMENTAL,COMMAND,WALL',
},
},
CollideFriendly = false,
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