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Remove Java custom armor trims when translating item to Bedrock to prevent visual issues #4548

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Apr 4, 2024
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Original file line number Diff line number Diff line change
Expand Up @@ -47,6 +47,14 @@ public void translateNbtToBedrock(@NonNull GeyserSession session, @NonNull Compo
if (tag.get("Trim") instanceof CompoundTag trim) {
StringTag material = trim.remove("material");
StringTag pattern = trim.remove("pattern");

// discard custom trim patterns/materials to prevent visual glitches on bedrock
if (!material.getValue().startsWith("minecraft:")
|| !pattern.getValue().startsWith("minecraft:")) {
tag.remove("Trim");
return;
}

// bedrock has an uppercase first letter key, and the value is not namespaced
trim.put(new StringTag("Material", stripNamespace(material.getValue())));
trim.put(new StringTag("Pattern", stripNamespace(pattern.getValue())));
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