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Avoid int overflow when using fillr in negative coords #1711

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Jun 5, 2022
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Original file line number Diff line number Diff line change
Expand Up @@ -1458,10 +1458,17 @@ public int fillXZ(BlockVector3 origin, Pattern pattern, double radius, int depth
checkArgument(radius >= 0, "radius >= 0");
checkArgument(depth >= 1, "depth >= 1");

// Avoid int overflow (negative coordinate space allows for overflow back round to positive if the depth is large enough).
// Depth is always 1 or greater, thus the lower bound should always be <= origin y.
int lowerBound = origin.getBlockY() - depth + 1;
if (lowerBound > origin.getBlockY()) {
lowerBound = Integer.MIN_VALUE;
}

Mask mask = new MaskIntersection(
new RegionMask(new EllipsoidRegion(null, origin, Vector3.at(radius, radius, radius))),
new BoundedHeightMask(
Math.max(origin.getBlockY() - depth + 1, minY),
Math.max(lowerBound, minY),
Math.min(maxY, origin.getBlockY())
),
Masks.negate(new ExistingBlockMask(this))
Expand Down