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[lua] [core] Chi Blast: fix xi.ability.adjustDamage param fix, rename xi.ability.adjustDamage params, add safety to UpdateEnmityFromDamage #7091

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Feb 20, 2025
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4 changes: 2 additions & 2 deletions scripts/globals/ability.lua
Original file line number Diff line number Diff line change
Expand Up @@ -4,7 +4,7 @@
xi = xi or {}
xi.ability = xi.ability or {}

xi.ability.adjustDamage = function(dmg, mob, skill, target, skilltype, skillparam, shadowbehav) -- seems to only be used for Wyvern breaths and chi blast
xi.ability.adjustDamage = function(dmg, attacker, skill, target, skilltype, skillparam, shadowbehav) -- seems to only be used for Wyvern breaths and chi blast
-- physical attack missed, skip rest
local msg = skill:getMsg()
if
Expand Down Expand Up @@ -89,7 +89,7 @@ xi.ability.adjustDamage = function(dmg, mob, skill, target, skilltype, skillpara

if dmg > 0 then
target:wakeUp()
target:updateEnmityFromDamage(mob, dmg)
target:updateEnmityFromDamage(attacker, dmg)
end

return dmg
Expand Down
2 changes: 1 addition & 1 deletion scripts/globals/job_utils/monk.lua
Original file line number Diff line number Diff line change
Expand Up @@ -83,7 +83,7 @@ xi.job_utils.monk.useChiBlast = function(player, target, ability)

local dmg = math.floor(player:getStat(xi.mod.MND) * (0.5 + (math.random() / 2))) * multiplier

dmg = xi.ability.adjustDamage(dmg, target, ability, target, xi.attackType.BREATH, nil, xi.mobskills.shadowBehavior.IGNORE_SHADOWS)
dmg = xi.ability.adjustDamage(dmg, player, ability, target, xi.attackType.BREATH, nil, xi.mobskills.shadowBehavior.IGNORE_SHADOWS)
target:takeDamage(dmg, player, xi.attackType.BREATH, xi.damageType.ELEMENTAL)
target:updateClaim(player)
player:delStatusEffect(xi.effect.BOOST)
Expand Down
26 changes: 18 additions & 8 deletions src/map/enmity_container.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -392,17 +392,27 @@ void CEnmityContainer::SetVE(CBattleEntity* PEntity, const int32 amount)
void CEnmityContainer::UpdateEnmityFromDamage(CBattleEntity* PEntity, int32 Damage)
{
TracyZoneScoped;
Damage = (Damage < 1 ? 1 : Damage);
int16 damageMod = battleutils::GetEnmityModDamage(m_EnmityHolder->GetMLevel());

int32 CE = (int32)(80.f / damageMod * Damage);
int32 VE = (int32)(240.f / damageMod * Damage);
if (PEntity && m_EnmityHolder)
{
// Don't add enmity to yourself
if (m_EnmityHolder->id == PEntity->id)
{
return;
}

UpdateEnmity(PEntity, CE, VE);
Damage = (Damage < 1 ? 1 : Damage);
int16 damageMod = battleutils::GetEnmityModDamage(m_EnmityHolder->GetMLevel());

if (m_EnmityHolder && m_EnmityHolder->m_HiPCLvl < PEntity->GetMLevel())
{
m_EnmityHolder->m_HiPCLvl = PEntity->GetMLevel();
int32 CE = (int32)(80.f / damageMod * Damage);
int32 VE = (int32)(240.f / damageMod * Damage);

UpdateEnmity(PEntity, CE, VE);

if (m_EnmityHolder->m_HiPCLvl < PEntity->GetMLevel())
{
m_EnmityHolder->m_HiPCLvl = PEntity->GetMLevel();
}
}
}

Expand Down
6 changes: 6 additions & 0 deletions src/map/lua/lua_baseentity.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -12879,6 +12879,12 @@ void CLuaBaseEntity::updateEnmityFromDamage(CLuaBaseEntity* PEntity, int32 damag
{
auto* PBaseMob = static_cast<CMobEntity*>(m_PBaseEntity);

if (m_PBaseEntity->id == PEntity->getID())
{
ShowWarning(fmt::format("updateEnmityFromDamage(): Attempting to add enmity from damage to self ({}, {})!", PEntity->getName(), PEntity->getID()));
return;
}

// This is a mob attacking a target and losing enmity from doing damage
if (m_PBaseEntity->objtype == TYPE_PC || m_PBaseEntity->objtype == TYPE_PET || (m_PBaseEntity->objtype == TYPE_MOB && PBaseMob->isCharmed))
{
Expand Down