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More cleanup
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lowercasebtw committed Jan 13, 2025
1 parent e6ed298 commit 7620962
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90 changes: 49 additions & 41 deletions README.md
Original file line number Diff line number Diff line change
Expand Up @@ -240,48 +240,8 @@ want to suggest features, join our [discord](https://discord.gg/U48eDmst68)!

## 🥍 Items

- [X] tiltItemPositions
- Description: Tilts the held item position to make held items look like they did in <=1.7.x.
- Type: BOOLEAN
- [X] tiltItemPositionsInThirdperson
- Description: Tilts the third-person held item position to make held items look like they did in <=1.7.x.
- Type: BOOLEAN
- [X] oldSkullPosition
- Description: Positions the skull block items' held positions to be how it was in 1.8.x.
- Type: BOOLEAN
- [X] applyItemSwingUsage
- Description: Block hitting (apply swing offset in item usage code).
- Type: BOOLEAN
- [X] disableItemUsingTextureInGui
- Description: Disables the item usage texture in the GUI like in <=1.8.x (mainly rod/bow/crossbow).
- Type: BOOLEAN
- [X] itemDropsFaceCamera
- Description: Makes item entities face the camera / use camera yaw like <=1.7.x when fast graphics.
- Type: BOOLEAN
- [X] itemDrops2D
- Description: Makes item entities render 2D when it's an item (not blocks).
- Type: BOOLEAN
- [X] oldDurabilityBarColors
- Description: Restores the old durability damage colors from <1.11.
- Type: BOOLEAN
- [X] oldItemRarities
- Description: Restores the old rarities for items visually from <1.21.2. (also old trident rarity from <1.21)
- Type: BOOLEAN
- [X] showHeldItemInBoat
- Description:
- Type: BOOLEAN

### Glint
### Fishing Rod

- [X] oldGlintSpeed
- Description:
- Type: BOOLEAN
- [X] disableGlintOnItemDrops2D
- Description:
- Type: BOOLEAN
- [X] disableGlintOnItemFramed2D
- Description:
- Type: BOOLEAN
- [X] oldFishingRodTextureStackCheck
- Description: Brings back old fishing rod stack texture check from <=1.8.
- Type: BOOLEAN
Expand All @@ -307,6 +267,9 @@ want to suggest features, join our [discord](https://discord.gg/U48eDmst68)!
- [X] fixCastLineSwing
- Description: Fixes the swing logic for casting the fishing rod.
- Type: BOOLEAN

### Fixes

- [X] fixItemUseTextureCheck
- Description:
- Type: BOOLEAN
Expand All @@ -326,6 +289,51 @@ want to suggest features, join our [discord](https://discord.gg/U48eDmst68)!
- Description: Makes fire charges not place fire clientside like in older mc versions. Doesn't cause issues on
servers, and is clientside only.
- Type: BOOLEAN

### Enchantment Glint

- [X] oldGlintSpeed
- Description:
- Type: BOOLEAN
- [X] disableGlintOnItemDrops2D
- Description:
- Type: BOOLEAN
- [X] disableGlintOnItemFramed2D
- Description:
- Type: BOOLEAN

### Other

- [X] tiltItemPositions
- Description: Tilts the held item position to make held items look like they did in <=1.7.x.
- Type: BOOLEAN
- [X] tiltItemPositionsInThirdperson
- Description: Tilts the third-person held item position to make held items look like they did in <=1.7.x.
- Type: BOOLEAN
- [X] oldSkullPosition
- Description: Positions the skull block items' held positions to be how it was in 1.8.x.
- Type: BOOLEAN
- [X] applyItemSwingUsage
- Description: Block hitting (apply swing offset in item usage code).
- Type: BOOLEAN
- [X] disableItemUsingTextureInGui
- Description: Disables the item usage texture in the GUI like in <=1.8.x (mainly rod/bow/crossbow).
- Type: BOOLEAN
- [X] itemDropsFaceCamera
- Description: Makes item entities face the camera / use camera yaw like <=1.7.x when fast graphics.
- Type: BOOLEAN
- [X] itemDrops2D
- Description: Makes item entities render 2D when it's an item (not blocks).
- Type: BOOLEAN
- [X] oldDurabilityBarColors
- Description: Restores the old durability damage colors from <1.11.
- Type: BOOLEAN
- [X] oldItemRarities
- Description: Restores the old rarities for items visually from <1.21.2. (also old trident rarity from <1.21)
- Type: BOOLEAN
- [X] showHeldItemInBoat
- Description:
- Type: BOOLEAN
</details>

<details>
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39 changes: 21 additions & 18 deletions src/main/kotlin/btw/mixces/animatium/config/AnimatiumConfig.kt
Original file line number Diff line number Diff line change
Expand Up @@ -113,6 +113,27 @@ class AnimatiumConfig {
@SerialEntry var cameraVersion = CameraVersion.V1_8

// (Items)
// (Items) Fishing Rod
@SerialEntry var oldFishingRodTextureStackCheck = true
@SerialEntry var fishingRodLineInterpolation = false
@SerialEntry var noMoveFishingRodLine = false
@SerialEntry var oldFishingRodLinePositionThirdPerson = true
@SerialEntry var oldFishingRodLineThickness = false
@SerialEntry var thinFishingRodLineThickness = false
@SerialEntry var fixCastLineCheck = true
@SerialEntry var fixCastLineSwing = true
// (Items) Fixes
@SerialEntry var fixItemUseTextureCheck = true
@SerialEntry var fixEquipAnimationItemCheck = true
@SerialEntry var removeEquipAnimationOnItemUse = true
@SerialEntry var removeClientsideBlockingDelay = true
@SerialEntry var fixItemUsageCheck = true
@SerialEntry var fixFireballClientsideVisual = true
// (Items) Enchantment Glint
@SerialEntry var oldGlintSpeed = true
@SerialEntry var disableGlintOnItemDrops2D = false
@SerialEntry var disableGlintOnItemFramed2D = false
// (Items) Other
@SerialEntry var tiltItemPositions = true
@SerialEntry var tiltItemPositionsInThirdperson = true
@SerialEntry var oldSkullPosition = true
Expand All @@ -128,24 +149,6 @@ class AnimatiumConfig {
@SerialEntry var oldDurabilityBarColors = true
@SerialEntry var oldItemRarities = true
@SerialEntry var showHeldItemInBoat = true
// (Items) Glint
@SerialEntry var oldGlintSpeed = true
@SerialEntry var disableGlintOnItemDrops2D = false
@SerialEntry var disableGlintOnItemFramed2D = false
@SerialEntry var oldFishingRodTextureStackCheck = true
@SerialEntry var fishingRodLineInterpolation = false
@SerialEntry var noMoveFishingRodLine = false
@SerialEntry var oldFishingRodLinePositionThirdPerson = true
@SerialEntry var oldFishingRodLineThickness = false
@SerialEntry var thinFishingRodLineThickness = false
@SerialEntry var fixCastLineCheck = true
@SerialEntry var fixCastLineSwing = true
@SerialEntry var fixItemUseTextureCheck = true
@SerialEntry var fixEquipAnimationItemCheck = true
@SerialEntry var removeEquipAnimationOnItemUse = true
@SerialEntry var removeClientsideBlockingDelay = true
@SerialEntry var fixItemUsageCheck = true
@SerialEntry var fixFireballClientsideVisual = true

// (Other)
@SerialEntry var oldBlueVoidSky = true
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