Flag modded levels + per-user mod filtering #1915
dotnet.yml
on: pull_request
Build, Test, and Upload Builds
1m 23s
Annotations
22 warnings
Build, Test, and Upload Builds
The following actions use a deprecated Node.js version and will be forced to run on node20: actions/checkout@v3, actions/setup-dotnet@v3, actions/[email protected]. For more info: https://github.blog/changelog/2024-03-07-github-actions-all-actions-will-run-on-node20-instead-of-node16-by-default/
|
Build, Test, and Upload Builds:
Refresh.GameServer/Types/Scores/FriendScoresRequest.cs#L9
Non-nullable property 'Usernames' must contain a non-null value when exiting constructor. Consider adding the 'required' modifier or declaring the property as nullable.
|
Build, Test, and Upload Builds:
Refresh.GameServer/Types/UserData/DisallowedUser.cs#L8
Non-nullable property 'Username' must contain a non-null value when exiting constructor. Consider adding the 'required' modifier or declaring the property as nullable.
|
Build, Test, and Upload Builds:
Refresh.GameServer/Types/Reviews/SerializedGameReview.cs#L19
Non-nullable property 'Slot' must contain a non-null value when exiting constructor. Consider adding the 'required' modifier or declaring the property as nullable.
|
Build, Test, and Upload Builds:
Refresh.GameServer/Types/Reviews/SerializedGameReview.cs#L22
Non-nullable property 'Reviewer' must contain a non-null value when exiting constructor. Consider adding the 'required' modifier or declaring the property as nullable.
|
Build, Test, and Upload Builds:
Refresh.GameServer/Types/Reviews/GameReviewSlot.cs#L10
Non-nullable property 'SlotType' must contain a non-null value when exiting constructor. Consider adding the 'required' modifier or declaring the property as nullable.
|
Build, Test, and Upload Builds:
Refresh.GameServer/Types/Photos/GamePhotoSubject.cs#L10
Non-nullable property 'DisplayName' must contain a non-null value when exiting constructor. Consider adding the 'required' modifier or declaring the property as nullable.
|
Build, Test, and Upload Builds:
Refresh.GameServer/Types/Photos/GamePhotoSubject.cs#L10
Non-nullable property 'Bounds' must contain a non-null value when exiting constructor. Consider adding the 'required' modifier or declaring the property as nullable.
|
Build, Test, and Upload Builds:
Refresh.GameServer/Types/Challenges/SerializedGameChallengeList.cs#L70
Non-nullable property 'LamsDescriptionId' must contain a non-null value when exiting constructor. Consider adding the 'required' modifier or declaring the property as nullable.
|
Build, Test, and Upload Builds:
Refresh.GameServer/Types/Challenges/SerializedGameChallengeList.cs#L76
Non-nullable property 'LamsTitleId' must contain a non-null value when exiting constructor. Consider adding the 'required' modifier or declaring the property as nullable.
|
Build, Test, and Upload Builds:
Refresh.GameServer/Types/Challenges/SerializedGameChallengeList.cs#L91
Non-nullable property 'Content' must contain a non-null value when exiting constructor. Consider adding the 'required' modifier or declaring the property as nullable.
|
Build, Test, and Upload Builds:
Refresh.GameServer/Types/Challenges/SerializedGameChallengeList.cs#L70
Non-nullable property 'LamsDescriptionId' must contain a non-null value when exiting constructor. Consider adding the 'required' modifier or declaring the property as nullable.
|
Build, Test, and Upload Builds:
Refresh.GameServer/Types/Challenges/SerializedGameChallengeList.cs#L76
Non-nullable property 'LamsTitleId' must contain a non-null value when exiting constructor. Consider adding the 'required' modifier or declaring the property as nullable.
|
Build, Test, and Upload Builds:
Refresh.GameServer/Types/Challenges/SerializedGameChallengeList.cs#L91
Non-nullable property 'Content' must contain a non-null value when exiting constructor. Consider adding the 'required' modifier or declaring the property as nullable.
|
Build, Test, and Upload Builds:
Refresh.GameServer/Types/Challenges/SerializedGameChallengeList.cs#L97
Non-nullable property 'ContentName' must contain a non-null value when exiting constructor. Consider adding the 'required' modifier or declaring the property as nullable.
|
Build, Test, and Upload Builds:
Refresh.GameServer/Types/Challenges/SerializedGameChallengeList.cs#L100
Non-nullable property 'PlanetUser' must contain a non-null value when exiting constructor. Consider adding the 'required' modifier or declaring the property as nullable.
|
Build, Test, and Upload Builds:
Refresh.GameServer/Types/Challenges/SerializedGameChallengeList.cs#L43
Non-nullable property 'Challenges' must contain a non-null value when exiting constructor. Consider adding the 'required' modifier or declaring the property as nullable.
|
Build, Test, and Upload Builds:
Refresh.GameServer/Types/Assets/GameAssetType.cs#L480
The switch expression does not handle all possible values of its input type (it is not exhaustive). For example, the pattern 'Refresh.GameServer.Types.Assets.GameAssetType.Unknown' is not covered.
|
Build, Test, and Upload Builds
Possible null reference assignment.
|
Build, Test, and Upload Builds
Possible null reference assignment.
|
Build, Test, and Upload Builds
Possible null reference assignment.
|
Deprecation notice: v1, v2, and v3 of the artifact actions
The following artifacts were uploaded using a version of actions/upload-artifact that is scheduled for deprecation: "Refresh for Linux x64", "Refresh for Windows x64".
Please update your workflow to use v4 of the artifact actions.
Learn more: https://github.blog/changelog/2024-04-16-deprecation-notice-v3-of-the-artifact-actions/
|
Artifacts
Produced during runtime
Name | Size | |
---|---|---|
Refresh for Linux x64
Expired
|
109 MB |
|
Refresh for Windows x64
Expired
|
105 MB |
|