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@github-actions github-actions released this 03 Dec 21:17
· 45 commits to develop since this release
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v11.14.0

Enhancements

  • [#166] Add new Vehicle Actor and corresponding sheet (Many thanks to QckSilverDragon for contributing this code)

    • When using Weapons from a Vehicle Actor sheet, the player's assigned main character attribute/skill/tag values will be used. For a GM player the attribute/skill/tag of the Actor linked to the currently selected Token will be used instead.
  • [#502] Allow Traits and Perks to have Active Effects

  • [#503] Add the Quickstart Rules and "Machine Frequency" adventure to the system (many thanks to Modiphius for allowing us to include this material)

  • [#504] Add new Tranquilize X weapon effect

  • [#505] Add new Wrangle weapon quality

  • [#508] Pre-populate new NPCs with all Skills

  • [#509] Improve Disease item schema

    • Disease items now contain fields for tracking whether they are active (character experiencing symptoms), and how many days the infection has been active for as well as the duration.
  • [#513] Indicate on hit location model when an actor is immune to radiation or poison

  • [#525] Add new source "Astoundingly Awesome Tales, Issue No. 6 - Into the Abyss"

  • [#526] Add new Aquatic weapon quality

  • [#532] Add a New Scene macro which handles reduction of intoxication and chem dose levels for alcoholic/addicted characters

  • [#533] Automatically add new Addiction items to character when needed

Bugs

  • [#500] Knuckles missing weight value
  • [#510] Addictions and Diseases should not show stash controls
  • [#512] Fix inconsistent typography between different item sheets
  • [#531] Intoxication levels should be reset for Alcoholic characters when sleeping

Chores

  • [#499] Merge new French translation updates from Crowdin
  • [#506] Update source titles to include newly released books/PDFs
  • [#511] Migrate Active Effects interfaces to use the non-legacy interfaces
  • [#534] Merge new French translation updates from Crowdin

Please welcome QckSilverDragon to the Fallout system development team