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Releases: Muttley/foundryvtt-fallout

release-11.14.3

26 Dec 20:38
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v11.14.3

Enhancements

  • [#557] Add support for the Spanish language

Bugs

  • [#561] Can't open power armor when on an actor sheet

Many thanks to Quarel for contributing the Spanish language translations

release-11.14.2

12 Dec 09:46
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v11.14.2

Enhancements

  • [#544] Add new GM only macro for resetting player luck points

Bugs

  • [#543] Trying to load non-existant template
  • [#546] Don't override token properties when duplicating an Actor

Chores

  • [#540] Merge new French and Portuguese/Brazilian translation updates from Crowdin
  • [#542] Merge new Portuguese/Brazilian translation updates from Crowdin
  • [#548] Merge new French and Portuguese/Brazilian translation updates from Crowdin

release-11.14.1

04 Dec 01:40
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v11.14.1

Bugs

  • [#537] NPCs missing Health, Initiative and Defense fields

release-11.14.0

03 Dec 21:17
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v11.14.0

Enhancements

  • [#166] Add new Vehicle Actor and corresponding sheet (Many thanks to QckSilverDragon for contributing this code)

    • When using Weapons from a Vehicle Actor sheet, the player's assigned main character attribute/skill/tag values will be used. For a GM player the attribute/skill/tag of the Actor linked to the currently selected Token will be used instead.
  • [#502] Allow Traits and Perks to have Active Effects

  • [#503] Add the Quickstart Rules and "Machine Frequency" adventure to the system (many thanks to Modiphius for allowing us to include this material)

  • [#504] Add new Tranquilize X weapon effect

  • [#505] Add new Wrangle weapon quality

  • [#508] Pre-populate new NPCs with all Skills

  • [#509] Improve Disease item schema

    • Disease items now contain fields for tracking whether they are active (character experiencing symptoms), and how many days the infection has been active for as well as the duration.
  • [#513] Indicate on hit location model when an actor is immune to radiation or poison

  • [#525] Add new source "Astoundingly Awesome Tales, Issue No. 6 - Into the Abyss"

  • [#526] Add new Aquatic weapon quality

  • [#532] Add a New Scene macro which handles reduction of intoxication and chem dose levels for alcoholic/addicted characters

  • [#533] Automatically add new Addiction items to character when needed

Bugs

  • [#500] Knuckles missing weight value
  • [#510] Addictions and Diseases should not show stash controls
  • [#512] Fix inconsistent typography between different item sheets
  • [#531] Intoxication levels should be reset for Alcoholic characters when sleeping

Chores

  • [#499] Merge new French translation updates from Crowdin
  • [#506] Update source titles to include newly released books/PDFs
  • [#511] Migrate Active Effects interfaces to use the non-legacy interfaces
  • [#534] Merge new French translation updates from Crowdin

Please welcome QckSilverDragon to the Fallout system development team

release-11.13.0

26 Sep 13:17
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v11.13.0

Enhancements

  • [#481] Add Macro for Consuming Dirty Water From the Environment

    • This is called "Drink Dirty Water" and for players will consume Dirty Water for their assigned default character. For GMs it will consume Dirty Water for the selected token.
  • [#490] Round Actor caps in order to play better with fractional values created when using Item Piles merchants

  • [#491] Allow Active Effects to be added to Miscellany items

Bugs

  • [#482] Robot Mods not appearing in their own section on a PC sheet
  • [#484] Food is healing even if a character is full
  • [#487] Hazmat Suit is missing cost/weight/rarity values
  • [#488] Well rested doesn't modify current HP level correctly after party sleep

Chores

  • [#478] Merge new French, Polish and Portuguese/Brazilian translation updates from Crowdin
  • [#485] Global Die deprecated, should now be accessed as foundry.dice.terms.Die
  • [#486] Merge new Portuguese/Brazilian translation updates from Crowdin
  • [#489] Sass's behavior for declarations that appear after nested rules will be changing
  • [#492] Merge new Polish translation updates from Crowdin
  • [#495] Remove Use of Deprecated Sass darken() Method

NOTE: This release marks the end of support for FoundryVTT v11 and requires FoundryVTT v12

release-11.12.2

22 Jun 10:43
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v11.12.2

Compatibility

  • [#474] Scavenging Locations not finding results when running in Foundry v11

Chores

  • [#473] Merge new French translation updates from Crowdin

release-11.12.1

20 Jun 16:23
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v11.12.1

Bugs

  • [#470] Scavenging gets stuck in a loop if no valid items to draw

release-11.12.0

20 Jun 15:57
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v11.12.0

Enhancements

  • [#257] Add support for scavenging locations

    • These are a new Actor class which allows you to place them on a scene and allow the players to interact with them using Item Piles, etc. once the scavenging results have been calculated
    • Includes new game settings which allow you to both specify the default RollTable to use for each category, and to filter available RollTables by compendium
  • [#443] When deleting scrappable items, ask the player if they want to turn them into junk

  • [#444] Allow relevant items to be flagged as junk and have the scrapping tool always use them first if available

    • The following items can be be flagged as being Junk items and if they are will be used as part of the salvage process: Apparel Mod, Apparel, Miscellany, Robot Armor, Robot Module, Weapon Mod, Weapon
  • [#454] Populate the compendiumSource field when adding items to actors via ItemSelectors to aid with Babele translations

  • [#459] Add ability to flag Ammo items as being multishot

  • [#460] Ammo quantity roller should update shot count for multishot ammo now they're identifiable

  • [#461] Flag existing ammo items in compendiums as multishot where necessary

  • [#462] Add Pre-War Money item to Miscellany compendium

  • [#463] Add generic Junk item to Miscellany compendium

Bugs

  • [#438] Owned Robot Mods do not display in Character sheet inventory
  • [#452] Resistence labels not correctly localized on Apparel Mod item sheet
  • [#453] Not using localized Skill names in Item Selector interface
  • [#455] Missing localization of placeholder in apparel mod
  • [#466] Brahmin Milk item missing its radiation recovery value

Chores

  • [#435] Deprecate the custom Skill compendium config now Skills are dynamically translated
  • [#440] Merge new Polish translation updates from Crowdin
  • [#450] Merge new Portuguese/Brazilian translation updates from Crowdin

release-11.11.4

01 Jun 20:38
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v11.11.4

Bugs

  • [#434] Skills on NPC sheet aren't correctly translated
  • [#436] Unable to alter max AP setting if you reduce it to zero

Chores

  • [#433] Merge new German and Portuguese/Brazilian translation updates from Crowdin

release-11.11.3

28 May 00:34
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v11.11.3

Bugs

  • [#428] Rolling weapon attacks broken when using a non-English language setting
  • [#430] Character sheet not fully visible on low-resolution displays due to min-height CSS setting

Chores

  • [#429] Merge German translation updates from Crowdin