Releases: Muttley/foundryvtt-fallout
release-11.11.2
v11.11.2
Bugs
- [#422] Fusion Cell "quantity found" roll shortcut incorrect in Ammo Item description
- [#423] Weapon Skills not being translated correctly in the config file
- [#424] Encumbrance floating bar can make other character sheet items inaccessible
Chores
- [#420] Merge Portuguese, Brazilian and Polish translation updates from Crowdin
Many thanks to Leo Tusi for providing a massive update to the Portuguese, Brazilian translation data.
Many thanks to Bartek for contributed fixes in this release
release-11.11.1
release-11.11.0
v11.11.0
Enhancements
- [#388] Hit locations order on creature/npc sheets
- [#402] Add carry capacity to all gear tabs
- [#403] Add CSS styling for Journal entries
- [#405] Dynamically link original ticket URL when generating Release Notes document
- [#408] Add min-width to Actor sheets to avoid the layout breaking when shrunk too small
Bugs
- [#397] Dice So Nice only show for the player who rolls
- [#404] Bogus permission error when closing Item from locked compendium
- [#411] When scrapping junk, unable to locate Scrapper perk by name for people using Babele to translate compendium items.
Chores
- [#399] Merge French translation updates from Crowdin
- [#406] Merge French and Polish translation updates from Crowdin
Many thanks to extazz17 for contributed fixes in this build
release-11.10.1
release-11.10.0
v11.10.0
Enhancement
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[#334] Add a setting to consumables to specify the amount of rad damage CD that are rolled when consuming it
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[#348] Improve the way Power Armor is handled on the sheets
- You can now optionally attach Power Armor items to a base "Armor Frame" item (this can be found in the core compendiums).
- This is done by editing the frame item and using the Frame tab to select/deselect which power armor items owned by the actor are attached.
- The frame and any attached items will be grouped together at the top of the inventory section, and each attached piece will show a "plug" icon to show they attached to a base frame.
- All attached items will also share Power, Equipped and Stashed settings so that using these controls on any item in the group will modify the value on all items.
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[#366] Add tool to simplify the breaking down of Junk items
- This can be launched from the Gear tab of the character sheet, there is a new item control button next to the Junk inventory item.
- This tool also checks to see what levels of the Salvage perk you have and handles the salvage process accordingly.
- GMs can right-click on a salvage results card and select to "Advance Game Time" by the amount detailed on the result chat card.
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[#367] Add option to automatically reduce weapon damage by wear and tear rate and refuse to fire if broken
- New option called "Apply Wear and Tear to Weapon Damage" added and is enabled by default. This will automatically reduce the damage of a weapon by the amount of wear and tear, and a weapon will become unusable once the base damage is reduced to zero by wear and tear.
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[#370] Allow posting items to chat even if they're not currently editable (for example, locked compendium items)
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[#371] Reduce interface clutter by only showing the current damage of a weapon
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[#373] Make the favourite weapons list more readable by moving the damage type into the additional data
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[#375] Stashing an item in your inventory should also unequip it
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[#376] Equipping an item in your inventory should also unstash it
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[#377] Provide a built in Macro to open the Scavenging Help web tool
Bugs
-
[#356] Laser Gun Damage Value Incorrect
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[#365] Typo in description of all Grognak the Barbarian magazines
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[#368] 10mm Auto Pistol price and weight wrong
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[#369] Weapon Wear & Tear should be a numeric value
- The upgrade process will attempt to migrate existing values, but if a non-empty, non-numeric string is found will default to a value of 1
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[#372] Available ammo for a weapon missing from favourite and main weapons list
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[#384] Available shots calculation not updated immediately a new ammo item is added to the character
Chore
- [#357] Ensure there are no compatibility issues with Foundry V12
- [#358] globalThis.mergeObject must now be accessed via foundry.utils.mergeObject (Foundry v12 compatibility)
- [#359] globalThis.duplicate must now be accessed via foundry.utils.duplicate (Foundry v12 compatibility)
- [#360] The {{select}} handlebars helper is deprecated (Foundry v12 compatibility)
- [#361] globalThis.randomID must now be accessed via foundry.utils.randomID (Foundry v12 compatibility)
- [#362] game.system.model.Actor.character.body_parts no longer accessible when checking resistances (Foundry v12 compatibility)
- [#363] CONST.CHAT_MESSAGE_TYPES is deprecated in favor of CONST.CHAT_MESSAGE_STYLES (Foundry v12 compatibility)
- [#364] The async option for Roll#evaluate has been removed (Foundry v12 compatibility)
- [#379] Merge French translation updates from Crowdin
- [#381] ActiveEffect#icon has been migrated to ActiveEffect#img (Foundry v12 compatibility)
- [#383] Global "Die" is now namespaced under foundry.dice.terms.Die (Foundry v12 compatibility)
Many thanks to MrAtoni for kindly allowing us to link to his scavenging help tool.
release-11.9.4
release-11.9.3
release-11.9.2
release-11.9.1
release-11.9.0
v11.9.0
Enhancements
-
[#182] Allow weapons to be configured to use custom skills
- A new "Custom" weapon type has been added which when selected allows you to specify which skill to use, and optionally override the attribute to be used with that skill. In order to become available for selection custom skills must exist in a compendium.
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[#256] Add a setting to select what compendium items are auto-retrieved from
- In the settings you can now specify which book sources should be used by the system when pulling items from the compendiums for all sections of the interface which do this.
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[#275] Add the ability to make an availability luck roll from the character sheet
- This is triggered by clicking the cross-fingers icon in the Luck section of the character sheet header, and it will roll using your Luck SPECIAL score.
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[#294] Add option to use Variable Initiative
- Currently this cannot handle any situational advantage that the Gamemaster may give to one side or the other, so if needed this will have to be handled manually.
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[#311] Add weapon ranges to character/npc/creature sheets
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[#316] Add ability to quickly search and add filtered items from compendiums to an Actor sheet
- Each Item section on character now has a new control icon (magnifying glass) which when clicked will open a list of Items from all compendiums, filtered by the specific type for the section. You can start typing the name of the item you wish to add in the input, and it will filter anything that matches.
Selecting one of these items from the list will add it to the Actor's inventory.
- Each Item section on character now has a new control icon (magnifying glass) which when clicked will open a list of Items from all compendiums, filtered by the specific type for the section. You can start typing the name of the item you wish to add in the input, and it will filter anything that matches.
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[#317] Add Diseases item compendium (20 items)
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[#324] On all items add ability to specify which source book they came from
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[#325] Add the ability to add custom book sources via module flags
- The example Fallout custom data module has been updated with an example of how to add new sources to your own content modules: https://github.com/Muttley/foundryvtt-fallout-custom-module/releases/tag/v1.1.0
Bugs
- [#267] Actors should not take radiation damage from consumables if they are immune, and if not immune the amount of rads taken should be adjusted by an actor's base resistance.
- [#320] Food item deleted or quantity reduced even though unable to eat as full
Chores
- [#310] Merge French translation updates from Crowdin
- [#313] Remove unused armorType field from apparel item schema
- [#314] Rename appareltype field in apparel item schema to apparelType for field name consistency purposes
- [#315] Rename appareltype field in robot_armor item schema to apparelType for field name consistency purposes