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Releases: Muttley/foundryvtt-fallout

release-11.8.1

25 Apr 16:22
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v11.8.1

Bugs

  • [#307] Update release to latest compedium data

release-11.8.0

25 Apr 16:08
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v11.8.0

Enhancements

  • [#283] Display Fire Rate outside of Weapon Item
  • [#290] Default new character SPECIAL to 5 as those are the defaults for character creation
  • [#300] Automatically detect that a weapon is owned by a Creature and not an NPC to simplify configuration
  • [#303] Improve error feedback when trying to use a misconfigured weapon

Bugs

  • [#291] Remove bogus "Boxing Times (Copy)" from compendiums
  • [#302] Creature Attribute and Creature Skill weapon settings can appear configured when they're not

Chores

  • [#289] Merge Polish translation updates from Crowdin
  • [#292] Merge French translation updates from Crowdin
  • [#299] Merge German translation updates from Crowdin

Many thanks to VTTom for their work on the German translations which now have 100% coverage at time of writing.

release-11.7.0

31 Mar 14:58
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v11.7.0

Enhancements

  • [#269] Add ability to map your own images onto core compendium items

An example custom module which is pre-configured with various empty compendiums and set up for item image mapping can be downloaded from here:

https://github.com/Muttley/foundryvtt-fallout-custom-module/releases/tag/v1.0.0

This can be used to help bootstrap your own custom data for Fallout.

release-11.6.1

28 Mar 16:52
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v11.6.1

Enhancements

  • [#280] Cache available Ammo items in compendiums at startup to improve performance on slow systems with large amounts of compendium items
    • This will mean that if you add a new ammo item type it won't be available on Weapon item sheets until the system is reloaded.

release-11.6.0

27 Mar 21:56
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v11.6.0

Enhancements

  • [#244] Add support for Minion NPC type
  • [#254] Creature & NPC Poison DR can have locational values
    • The system will attempt to migrate existing Poison DR values, but as it was a free text field and there is no way of knowing the format people have used, it is advisable to check all NPC/Creature NPCs to ensure the Poison DR values are correct.
  • [#255] Add shortcuts to fill whole DR column at once for Creatures / NPCs who have the same DR for all locations
  • [#273] Add Salvage TN field to Creature sheets and rename Gear tab to Salvage

Bugfixes

  • [#258] Typo on weapons mod tab
  • [#260] Custom skill name localization failing and only displaying "FALLOUTUTILS" instead of name
  • [#266] Attacking with Fire Rate does not work properly with ammunition charges
  • [#270] Well Rested bonus causes issues with setting current health value

Chores

  • [#259] Merged French translation updates from Crowdin
  • [#262] Merged French and Polish translation updates from Crowdin

release-11.5.0

11 Mar 19:24
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v11.5.0

Enhancements

  • [#222] Add Butchery section to Creature sheet
  • [#227] Added 10mm Auto Pistol, Buzz-Saw, Flamer, Laser Emitter and Pincer robot arm attachment weapons
  • [#229] Add ammo items for thrown and explosive weapons
  • [#232] When adding a new item to a actor sheet with the add controls, auto-open the newly created item for editing
  • [#233] Make weapon ammo a select option from available ammo types in compendiums
  • [#234] Add draggable item shortcut for configured ammo on weapon sheet
  • [#238] Tidy up the caps display on NPC sheets
  • [#239] Add location to specify Wealth level on NPC sheet
  • [#240] Make it easy to roll Caps owned from an NPC's Wealth rating
  • [#241] Move weapon Qualities/Effects to their own tab
  • [#245] Show the hover tooltips for Weapon Qualities and Damage Effects on all sheets and chat messages
  • [#248] Add ability to specify quantity roll formula on Ammo items
  • [#249] Add ability to roll new Ammo quantities directly from the Ammo item sheet

Bugfixes

  • [#225] Weapon Qualities and Damage Effects not showing number in chat
  • [#226] Bows using STR attribute when they should use AGI
  • [#231] Default item sheet width needs to be wider as Quantity label wrapping
  • [#236] Actor sheets containing items with NaN values for quantity or weight break encumbrance display and calculation
  • [#237] Magazines chat message not displaying the Publication and still displaying which Issue
  • [#247] No icon to consume consumables

Chores

  • Merged various i18n changes from Crowdin

release-11.4.3

08 Mar 23:03
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v11.4.3

Enhancements

  • [#220] Default Character, Robot and Settlement actor types to have linked actor data

Bugfixes

  • [#221] Sort owned items on Creature/NPC sheets

Chores

  • [#218] Merged i18n changes from Crowdin

release-11.4.2

08 Mar 17:59
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v11.4.2

Enhancements

  • [#213] Add ability to toggle Radiation and Poison immunity on character and NPC sheets by clicking the Radiation or Poison icon in the resistance section character sheets.

Bugfixes

  • [#212] Missing material consumables: Asbestos, Bloatfly Gland, Blood Sac, Bloodleaf, Glowing Fungus, Hubflower, Radscorpion Stinger, Stingwing Barb
  • [#216] Don't show "undefined" if an out of date Weapon Quality or Damage Effect still exists in Weapon item

release-11.4.1

05 Mar 21:23
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v11.4.1

Enhancements

  • [#197] Added new Bows weapon category

Bugfixes

  • [#196] Added missing Placed, Recoil and Surge weapon qualities
  • [#198] Apparel Missing Info
  • [#199] Soups, Stews and Noodle Cup missing thirst reduction value
  • [#202] Craftable foods missing the Prepared flag
  • [#203] Raider Armor missing individual pieces
  • [#204] Apparel that can have the Ballistic Weave mod have max mod set to "0" instead of "1"
  • [#205] All Power Armor pieces are missing descriptions

release-11.4.0

04 Mar 17:15
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v11.4.0

Enhancements

  • [#141] Add ability to specify Normal, Mighty/Notable, Legendary/Major categories on Creature and NPC sheets

    • The migration script will attempt to work out which category an NPC should be by correlating its level and XP reward. If that's not possible a warning message will prompt you so you can manually check individual NPC sheets and set the correct category.
  • [#142] Auto-calculate XP reward for NPCs

    • This field is now read-only and autocalculated from the Creature or NPC's Level and Category
  • [#143] Allow configuration of thirst reduction on food consumables in order to handle Soups/Stews

  • [#145] Add new Weapon Qualities from Fallout Wanderer's Guide

  • [#149] Add default icons for all item types

  • [#150] Add new default tokens for all actor types

  • [#151] Add compendiums containing items from the core rulebook

  • [#152] Added Addiction item compendium (12 items)

  • [#153] Added Ammunition item compendium (20 items)

  • [#154] Added Apparel item compendium (161 items)

  • [#155] Added Apparel Mods item compendium (161 items)

  • [#156] Added Books and Magazines item compendium (95 items)

  • [#157] Added Consumable item compendium (137 items)

  • [#158] Create Perks item compendium (190 items)

  • [#161] Added Trait item compendium (10 items)

  • [#162] Added Weapons item compendium (68 items)

  • [#163] Added Weapon Mods item compendium (145 items)

  • [#169] Allow settlement job assignment numbers to be modified by Active Effects

    • The following keys can be used to adjust the number of job assignments in a settlement:
       system.assignments.build
       system.assignments.business
       system.assignments.guard
       system.assignments.hunting_and_gathering
       system.assignments.scavenging
       system.assignments.tend_crops
       system.assignments.trade_caravan
       system.assignments.unnasigned
      
  • [#171] Add new text enricher to detect +/-nCD or +/-nDC (where +/- is an optional symbol, and n is a number) and format the string with the Combat Dice icon

  • [#172] Added Miscellany item compendium (19 items)

  • [#178] Added Robot Modules item compendium (13 items)

  • [#186] Create GM interface for triggering party sleep durations. This can be launched with the new Party Sleep (GM) macro provided

  • [#188] Automatic condition tracker tied to World time

    • When enabled in the system settings, Character's belonging to players will have their Hunger, Thirst and Sleep values adjusted automatically based on the passing with time in the world. NOTE: Your players will really have to be on the ball with managing their food & drink resources with this enabled

    • Without any modules installed, only the Party Sleep tool will advance world time

    • If you have the Simple Calendar (or similar) module installed, the GM can adjust world time and have the character's condition statuses update following the core rules (p.190)

    • There are three new system settings that can be used to adjust this behaviour:

      • Sync Conditions with World Clock: This enables you to toggle on/off the automatic condition updates
      • Max Time Jump (hours): If the game time changes by more than this amount of hours in one step, then ignore it and set the last Hunger, Thirst and Sleep timestamps to the new time. This ensures that no unexpected spikes in Fatigue are added to characters
      • Conditions Skip Missing Players: If this is checked, only characters who's player owner is current online and logged in will have their conditions adjusted
    • NOTE: There is currently no automation around any diseases that adjust the condition time steps. This will hopefully be added at a later date

  • [#191] Give ability to disable automatic XP calculation for people who wish to homebrew the level break points

Bugfixes

  • [#144] Add conversion Lbs/Kgs for Materials
  • [#147] Skill names not localized in skill roll chat messages
  • [#165] Show correct weight system on encumbrance bar when system is set to Kg
  • [#173] Inline rolls almost unreadable on item chat cards and sheet descriptions

Chores

  • [#174] Tidy up Weapon Quality and Damage Effect data in schema
  • [#175] Retire the hovers.json facility as we are allowed to have this information in the i18n files for use in tooltips
    • If you are able, please help out with translating these new tooltips (and other strings) via the Crowdin Project.
  • [#184] Deprecate the "Mouse Hover JSON file" setting

Many thanks to Modiphius for allowing the inclusion of player facing item compendiums which contain various classes of item from the core rulebook. Thanks to their generosity the system now comes with compendiums containing 1031 items from the core rulebook.