v8.0-prealpha
nullsystem
released this
14 Sep 16:49
·
117 commits
to master
since this release
Major changes
- Spread + recoil weapon parity - @Agiel
- Convar:
sv_neo_accuracy_penalty_scale
can be used to tweak penalty per shot
- Convar:
- Root main menu override (settings, create game, server list), UI overhaul, new custom IMGUI-style API - @nullsystem
Fixes
- Fixes by @AdamTadeusz
- SourceTV maxplayers fix - Should no longer have 33 players intended for 32
- Remove dismember thresholds
- Correct HUD damage indicators
- Fix ghost capzones to match OG:NT - Casts to int
- Ghost can now be picked up using the use key
- Grenade drawback fix
- Initial spawn T-Posing fix
- Smoother ghost HUD visual - Utilizing PVS and refactored from player to gamerules - @nullsystem
- Underwater fixes - Don't drain AUX and drowning closer to OG:NT per class behavior - @nullsystem
New features
- Old squad HUD - OG:NT styled squad and gameplay HUD - @AdamTadeusz
- Convars:
neo_cl_squad_hud_original = 1
to activate it, disabled by default neo_cl_squad_hud_star_scale = 1
to scale from 1080p
- Convars:
- Mirror team damage, kick on team kill/damage accumulation - @nullsystem
- Team damage mirror is for a short duration, limited from the beginning of the round starting
- Kick on team kill/damage is accumulated over a single map/match. Resets when a new match starts
- Convars:
neo_sv_mirror_teamdamage_multiplier
- Default: 2, 0 to disableneo_sv_mirror_teamdamage_duration
- Default: 7, 0 for the entire roundneo_sv_mirror_teamdamage_immunity
- Default: 1, 0 for no immunity from team damageneo_sv_teamdamage_kick
- Default 0, 1 to eanble kick based on team damages per matchneo_sv_teamdamage_kick_hp
- Default 600 - Threshold to kick HP team damages per matchneo_sv_teamdamage_kick_kills
- Default 6 - Threshold to kick team kills per match
Infrastructure
- VPC build system and unused source codes removed - @Masterkatze
Full Changelog: v7.1...v8.0-prealpha