Releases: NeotokyoRebuild/neo
Releases · NeotokyoRebuild/neo
Latest Master Build
latest clear ghost distance (#790)
v10.0-prealpha
What's Changed
- remove on release by @xedmain in #701
- Revert "team based blocking and options" by @nullsystem in #709
- Fix grenade bugs by @Rainyan in #714
- Print ROUND STARTED message after game mode has been determined by @AdamTadeusz in #721
- Communicate player label in real time by @AdamTadeusz in #695
- Backport DM's fixes + spawn menu to master by @nullsystem in #716
- enlarge text for >=1440p resolutions by @brysondev in #699
- Damage/killer info duration 60s->10s + Dismiss forever by @nullsystem in #718
- CI automatic release changes by @xedmain in #735
- Do not delete g_pNeoLoading ourselves, probably already done by engine by @nullsystem in #730
- Fix M41L assertion by @brysondev in #734
- Hide own view model on death by @AdamTadeusz in #719
- Make SUB_Remove non-virtual by @Rainyan in #737
- Viewmodel-only lean by @AdamTadeusz in #740
- Deathmatch gamemode by @nullsystem in #694
- Enemy only collisions by @AdamTadeusz in #742
- Tachi and Milso can no longer shoot underwater, water now protects from bullets by @AdamTadeusz in #676
- NeoUI - Save offset states between settings and popup by @nullsystem in #732
- M41L scope functionality by @brysondev in #736
- Fix mis-match between round start and current spawning by @nullsystem in #746
- Do not cap DM/TDM attackers scores to 100 by @nullsystem in #743
- .gitignore mp/game/neo/models by @nullsystem in #751
- M41L script from NeoAssets -> neo by @brysondev in #739
- Damge/penetration script corrections by @brysondev in #748
- Warmup Godmode by @nullsystem in #744
- Hide muzzle flash for scoped weapons when aimed in by @AdamTadeusz in #710
- Latest build "delete" step always returns true by @xedmain in #754
- NeoUI Settings - call mat_savechanges on save by @nullsystem in #753
- Ready up - Change commands a bit by @nullsystem in #749
- Fix knife incorrect initial secondary attack by @Rainyan in #741
- remove startup valve video by @AdamTadeusz in #760
- Match pausing by @nullsystem in #758
- Spectator xray toggled off on spawn, fixes to how outline is drawn by @AdamTadeusz in #738
- Placeholder missing weapon animations by @AdamTadeusz in #729
- [Investigating - Don't merge] Bullet visuals, better pen, shotgun debuff by @AdamTadeusz in #755
- Streamer mode by @nullsystem in #745
- Filled in spectator xray by @AdamTadeusz in #747
- Clan tags + ConVar/NeoUI UTF-8 bytes truncation by @nullsystem in #682
- Rangefinder HUD by @nullsystem in #762
- Animation tweaks by @AdamTadeusz in #726
- Restore compass fade code by @nullsystem in #768
- tachi, milso and zr68l improvements(zr68l still not ideal) plus faster srs firing by @AdamTadeusz in #731
- Detect neo_game_config, expand gamemode detection by @nullsystem in #769
Full Changelog: v9.0-prealpha...v10.0-prealpha
v9.0-prealpha
What's Changed
- Move binary files to neoAssets by @AdamTadeusz in #568
- Fetch news/blog from website, use latest git tag for version by @nullsystem in #580
- NeoUI - Console toggle key rebind, intended for non-` key layouts by @nullsystem in #636
- Cleaner scope by @AdamTadeusz in #491
- Throwables origin clipping into ground workaround by @AdamTadeusz in #649
- NeoUI - Settings add reset to default button + Fix settings applying by @nullsystem in #648
- Grenade throw source position closer to center of screen by @AdamTadeusz in #550
- weapon sequence console spam by @AdamTadeusz in #654
- Damage info panel correct weapon by @AdamTadeusz in #609
- Spatial reload sounds, stop reload sounds when dropping or switching weapon, fix for weapons reloading on the floor by @AdamTadeusz in #610
- Weapon Selection Available 15 seconds after round is live, 25 seconds after spawning by @AdamTadeusz in #616
- Mid round skin swapping by @AdamTadeusz in #618
- hideconsole on ESC by @nullsystem in #669
- Correct default round timings by @AdamTadeusz in #643
- VIP and TDM Game modes by @AdamTadeusz in #588
- Reload image list in roundstate hud element when changing video settings or running hud_reloadscheme by @AdamTadeusz in #642
- Allow player respawning during the first three seconds of the server by @AdamTadeusz in #645
- Change NVG Shader by @AdamTadeusz in #678
- Disable tachi duplicate muzzle flash by @AdamTadeusz in #628
- Add team based blocking and options to turn blocking on by @nullsystem in #683
- Adjust Uplink element for larger resolutions by @brysondev in #679
- Custom crosshair - Customization + import/export file by @nullsystem in #651
- Fix collision (knife, bullet, blood) by limiting NT collide check to only movement by @nullsystem in #689
- Fix spawning in no loadout - Effects TDM by @nullsystem in #692
- NeoUI - Custom loading screen, wrapped text by @nullsystem in #677
- Chat box old style, original font by @AdamTadeusz in #697
- CI - Upload on tagged/release by @nullsystem in #696
- Startup Errors in console by @AdamTadeusz in #562
- Lower weapons on ladders by @AdamTadeusz in #629
- Original central messages by @AdamTadeusz in #632
- Motion Thermal Shader changes by @AdamTadeusz in #685
- Player outlines in spectator mode by @AdamTadeusz in #578
- Detpack correct sounds by @AdamTadeusz in #662
- Fix possible crash on exit - NeoLoading by @nullsystem in #700
- empty weapon vm dissapearing by @AdamTadeusz in #637
- Tony Sergi fixes integrations part 2 - networked animations by @AdamTadeusz in #653
- NeoUI - Add scrollbar to scrollable sections by @nullsystem in #668
- Stop camera from falling when initially selecting a team by @AdamTadeusz in #641
- Add ready up mechanic to start a match, allow non-auto-intermission by @nullsystem in #680
- Give knife attack force by @AdamTadeusz in #675
- remove FixIncompatibleNeoAssets by @AdamTadeusz in #561
- Refract cloak by @AdamTadeusz in #693
- Fix to weapon stealing on snowfall elevator by @AdamTadeusz in #671
Full Changelog: v8.1-prealpha...v9.0-prealpha
v8.1-prealpha
Fixes
- Workaround for Linux shaders breakage by @Rainyan in #587
- NeoUI - Change normal font to from neuropol2 to green mountain by @nullsystem in #600
- Supa7 use Slugs with no primary ammo by @AdamTadeusz in #573
- Fix crash at Neo menu constructors by @Rainyan in #595
- Add extra guards against segfault by @Rainyan in #594
- Fix issue where spread would be halved. by @Agiel in #611
- Sprinting in water, crouch sprinting, speeds touchup by @AdamTadeusz in #564
- SRS Spawns with a round in the chamber by @AdamTadeusz in #572
- Force spawn at start of round by @AdamTadeusz in #608
- Settings changed popup - Replace discard with cancel by @nullsystem in #599
- Fix -neopath for Linux by @Rainyan in #597
- Enforce con_enable 1 and multiple fixes for keybind handling by @nullsystem in #589
- Revert "replace weapon_switch with ClientCommand (#570)" by @Rainyan in #598
- Grenades falling through floor, dropped weapon mechanics by @AdamTadeusz in #545
- Supa 7 Slug Damage by @AdamTadeusz in #574
- Recon aux regen rate halved when sprinting by @AdamTadeusz in #617
- Font at higher resolutions too bright by @AdamTadeusz in #619
Features
- Award XPs to oppositing team if player tries to prevent ghost cap by @nullsystem in #556
- Convar:
neo_sv_suicide_prevent_cap_punish 1
to enable (also default)
- Convar:
- First Person Muzzle Flash & No Tracers by @AdamTadeusz in #559
Full Changelog: v8.0-prealpha...v8.1-prealpha
v8.0-prealpha
Major changes
- Spread + recoil weapon parity - @Agiel
- Convar:
sv_neo_accuracy_penalty_scale
can be used to tweak penalty per shot
- Convar:
- Root main menu override (settings, create game, server list), UI overhaul, new custom IMGUI-style API - @nullsystem
Fixes
- Fixes by @AdamTadeusz
- SourceTV maxplayers fix - Should no longer have 33 players intended for 32
- Remove dismember thresholds
- Correct HUD damage indicators
- Fix ghost capzones to match OG:NT - Casts to int
- Ghost can now be picked up using the use key
- Grenade drawback fix
- Initial spawn T-Posing fix
- Smoother ghost HUD visual - Utilizing PVS and refactored from player to gamerules - @nullsystem
- Underwater fixes - Don't drain AUX and drowning closer to OG:NT per class behavior - @nullsystem
New features
- Old squad HUD - OG:NT styled squad and gameplay HUD - @AdamTadeusz
- Convars:
neo_cl_squad_hud_original = 1
to activate it, disabled by default neo_cl_squad_hud_star_scale = 1
to scale from 1080p
- Convars:
- Mirror team damage, kick on team kill/damage accumulation - @nullsystem
- Team damage mirror is for a short duration, limited from the beginning of the round starting
- Kick on team kill/damage is accumulated over a single map/match. Resets when a new match starts
- Convars:
neo_sv_mirror_teamdamage_multiplier
- Default: 2, 0 to disableneo_sv_mirror_teamdamage_duration
- Default: 7, 0 for the entire roundneo_sv_mirror_teamdamage_immunity
- Default: 1, 0 for no immunity from team damageneo_sv_teamdamage_kick
- Default 0, 1 to eanble kick based on team damages per matchneo_sv_teamdamage_kick_hp
- Default 600 - Threshold to kick HP team damages per matchneo_sv_teamdamage_kick_kills
- Default 6 - Threshold to kick team kills per match
Infrastructure
- VPC build system and unused source codes removed - @Masterkatze
Full Changelog: v7.1...v8.0-prealpha
v7.1
- Fix broken client integrity due to sizeof on pointer instead of array due to neo_version_info.h change
Blog Post: https://neotokyorebuild.github.io/blog/2024-08-05/
Full Changelog: v7...v7.1
v7
What's Changed
- Refactor HUD scheme color variables from 4 ints to Color by @nullsystem in #462
- github-issues-sheets-exporter by @blaberry in #469
- Friendly markers - Remove CTargetID, dist/HP in friendly marker, pos by @nullsystem in #474
- Fix crash to desktop by @Rainyan in #477
- Crouch Jitter by @AdamTadeusz in #480
- Spec fixes - Lean 3p spec fix, POI mode filtered out by @nullsystem in #484
- Change damage modifiers to parity. by @Agiel in #488
- Add missing arg in cmake debugging guide by @brysondev in #498
- Scoreboard spectator section fixes by @Agiel in #490
- Throwables keybinds by @AdamTadeusz in #482
- Allow grenade (frag/smoke) prime+throw on sprint + fix secondary hold by @nullsystem in #464
- Spec HUD fixes - FP no ghost holder + friendly hud, and no spec ghost beacon by @nullsystem in #471
- Fix Supa7 firerate and right-side icon showing (Supa7 + AA13) by @nullsystem in #481
- Int+acc attacker dmg tracking, spawn reset accumlator, fix menu timeout by @nullsystem in #497
- Spectator - Use aim, not attack2 for next, add specnext/prevplayer by @nullsystem in #501
- Round-end graphic drop shadow by @nullsystem in #499
- Team/Class/Loadout menu opening correctly by @VantoNortim in #479
- Fix dying + disconnect causing Ghost/weps to noclip fall, fix ghost spawn frozen in air by @nullsystem in #502
- prevent shooting when sprinting with supa by @AdamTadeusz in #489
- Center Text - Fix size and alias setting not being applied properly by @nullsystem in #506
- Delete .github/workflows/issues-exporter.yml by @blaberry in #503
- Add GitHub Actions workflow by @Masterkatze in #492
- Player stuck when leaning by @AdamTadeusz in #487
- Spec fixes - Death to spectator VM fix by @nullsystem in #486
- Kill feed - Change to neuropol2 font, white color separator by @nullsystem in #493
- Ghost Uplink, ghost beacons closer to og by @AdamTadeusz in #500
- Round state text remove parentheses by @nullsystem in #518
- Bullet penetration by @AdamTadeusz in #473
- Replace ClientScheme_Neo with ClientScheme by @nullsystem in #516
- Always hide HTA/ammo hud if observer by @nullsystem in #517
- Ghost - Cap point round end state HUD fix, HUD visibiliy post round by @nullsystem in #514
- Fix team chooser menu popup when other player in PVS by @nullsystem in #511
- Allow ADS while changing weapons + static_cast GetActiveWeapon by @nullsystem in #494
- Remove duplicate weapon view models by @AdamTadeusz in #519
- Automatic Release Upload by @xedmain in #521
- Fix permissions for Automatic Release Upload by @xedmain in #524
- fixes the offcenter o in the text title by @AdamTadeusz in #526
- Add Steam and application icons by @Masterkatze in #531
- Hull and view offsets match og by @AdamTadeusz in #470
- Original HUD colours by @AdamTadeusz in #520
- Client vs server build integrity check + server startup print neo_version info by @nullsystem in #496
- Chat colour fix, chat format fix, retrieval zone colour fix by @AdamTadeusz in #522
New Contributors
- @brysondev made their first contribution in #498
Full Changelog: v6...v7