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Releases: NeotokyoRebuild/neo

Latest Master Build

10 Dec 18:13
09e3576
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Latest Master Build Pre-release
Pre-release
latest

clear ghost distance (#790)

v10.0-prealpha

02 Nov 18:18
14c4282
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What's Changed

Full Changelog: v9.0-prealpha...v10.0-prealpha

v9.0-prealpha

12 Oct 16:57
bc3a767
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What's Changed

Full Changelog: v8.1-prealpha...v9.0-prealpha

v8.1-prealpha

19 Sep 18:46
9e83cc3
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Fixes

Features

  • Award XPs to oppositing team if player tries to prevent ghost cap by @nullsystem in #556
    • Convar: neo_sv_suicide_prevent_cap_punish 1 to enable (also default)
  • First Person Muzzle Flash & No Tracers by @AdamTadeusz in #559

Full Changelog: v8.0-prealpha...v8.1-prealpha

v8.0-prealpha

14 Sep 16:49
b2291c5
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Major changes

  • Spread + recoil weapon parity - @Agiel
    • Convar: sv_neo_accuracy_penalty_scale can be used to tweak penalty per shot
  • Root main menu override (settings, create game, server list), UI overhaul, new custom IMGUI-style API - @nullsystem

Fixes

  • Fixes by @AdamTadeusz
    • SourceTV maxplayers fix - Should no longer have 33 players intended for 32
    • Remove dismember thresholds
    • Correct HUD damage indicators
    • Fix ghost capzones to match OG:NT - Casts to int
    • Ghost can now be picked up using the use key
    • Grenade drawback fix
    • Initial spawn T-Posing fix
  • Smoother ghost HUD visual - Utilizing PVS and refactored from player to gamerules - @nullsystem
  • Underwater fixes - Don't drain AUX and drowning closer to OG:NT per class behavior - @nullsystem

New features

  • Old squad HUD - OG:NT styled squad and gameplay HUD - @AdamTadeusz
    • Convars: neo_cl_squad_hud_original = 1 to activate it, disabled by default
    • neo_cl_squad_hud_star_scale = 1 to scale from 1080p
  • Mirror team damage, kick on team kill/damage accumulation - @nullsystem
    • Team damage mirror is for a short duration, limited from the beginning of the round starting
    • Kick on team kill/damage is accumulated over a single map/match. Resets when a new match starts
    • Convars:
      • neo_sv_mirror_teamdamage_multiplier - Default: 2, 0 to disable
      • neo_sv_mirror_teamdamage_duration - Default: 7, 0 for the entire round
      • neo_sv_mirror_teamdamage_immunity - Default: 1, 0 for no immunity from team damage
      • neo_sv_teamdamage_kick - Default 0, 1 to eanble kick based on team damages per match
      • neo_sv_teamdamage_kick_hp - Default 600 - Threshold to kick HP team damages per match
      • neo_sv_teamdamage_kick_kills - Default 6 - Threshold to kick team kills per match

Infrastructure

  • VPC build system and unused source codes removed - @Masterkatze

Full Changelog: v7.1...v8.0-prealpha

v7.1

03 Aug 21:37
273dbf3
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  • Fix broken client integrity due to sizeof on pointer instead of array due to neo_version_info.h change

Blog Post: https://neotokyorebuild.github.io/blog/2024-08-05/
Full Changelog: v7...v7.1

v7

03 Aug 18:14
4e3cf9e
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v7

What's Changed

New Contributors

Full Changelog: v6...v7