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Releases: NicoHood/Nintendo

1.4.0

12 Jul 09:41
1.4.0
5ba450c
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1.4.0 - 2021-07-12

Added

  • Added support for different reading modes (Pokemon XD support) #42

Release created with GPGit 1.5.0
https://github.com/NicoHood/gpgit

1.3.1

06 Mar 07:32
1.3.1
2cd02b0
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1.3.1 - 2021-03-06

Fixed

  • Fix #22 add delay between begin() and read() for N64 controller

Release created with GPGit 1.4.1
https://github.com/NicoHood/gpgit

1.3.0

22 Jan 11:20
1.3.0
fb8ae10
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Release 1.3.0

Created with GPGit 1.3.4
https://github.com/NicoHood/gpgit

1.2.1

27 Jan 11:53
1.2.1
cb5760d
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Release 1.2.1

Nintendo 1.1

21 Feb 20:35
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Finally IDE 1.6 compatible! With hardcoded assembler.

Changes:

1.1 Release (14.02.2015)
* Changes in the Gamecube Code:
 * Hardcoded all get/send functions with assembler
 * Now with all IDE versions compatible
 * Improved pin management/ram usage
 * Multiple controllers possible
 * Improved end() function
 * Added new begin() function overload
 * Improved example
 * Updated HID Project example to version 2.1
 * Updated structs
* Moved documentation to the Wiki

Nintendo 1.0

10 Feb 18:25
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This is the first release which only works under IDE 1.0.x but not with the newer IDE 1.6.
It is a mix of c and inline assembler. Some people had problems with this release because of the selectable pin overhead.