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[Combined] Invulnerable
asofold edited this page Dec 6, 2015
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Config path: checks.combined.invulnerable
Permission (bypass): nocheatplus.checks.combined.invulnerable
Exemption: COMBINED_INVULNERABLE
Selectively alter or remove the initial invulnerability after login.
Option | Description |
---|---|
triggers always | Always apply the alterations. |
triggers falldistance | Trigger with the fall distance being greater than 0. Reduces the impact of this check, because most of the time players are not affected at all. |
initialticks join | Allows to override the amount of invulnerable ticks, whatever Minecraft is using. Default is -1 and means not altering. |
ignore | Damage types for which the invulnerable ticks are to be ignored. By default FALL is set, to prevent abusing the login invulnerability to avoid fall damage. |
modifiers | Define individual modifiers per damage type (the preset is defined with 'all'). The player will stay invulnerable for this amount of ticks longer/shorter for the specified damage type, allowing for negative values as well. |
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