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[Combined] Invulnerable

asofold edited this page Dec 6, 2015 · 3 revisions

Config path: checks.combined.invulnerable
Permission (bypass): nocheatplus.checks.combined.invulnerable
Exemption: COMBINED_INVULNERABLE

Selectively alter or remove the initial invulnerability after login.

Option Description
triggers always Always apply the alterations.
triggers falldistance Trigger with the fall distance being greater than 0. Reduces the impact of this check, because most of the time players are not affected at all.
initialticks join Allows to override the amount of invulnerable ticks, whatever Minecraft is using. Default is -1 and means not altering.
ignore Damage types for which the invulnerable ticks are to be ignored. By default FALL is set, to prevent abusing the login invulnerability to avoid fall damage.
modifiers Define individual modifiers per damage type (the preset is defined with 'all'). The player will stay invulnerable for this amount of ticks longer/shorter for the specified damage type, allowing for negative values as well.

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