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[Fight] Reach
MyPictures edited this page Jun 28, 2015
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Config path: checks.fight.reach
Permission (bypass): nocheatplus.checks.fight.reach
Exemption: FIGHT_REACH
Players may slightly increase the distance at which they can attack enemy creatures/players. This check will try to identify that by comparing the distance between player and target location.
Option | Description |
---|---|
survivaldistance | Maximum attack distance for survival and adventure gamemode. Statically about 3 or 3.5 applies, with latency and moving 4.5 makes sense. |
penalty | Extra attack penalty for close combat, dealt on violations. |
reduce | Enable/disable the dynamic max-distance feature: If players hit rather at the limit of distance, the dynamic maximum is reduced, so it is harder to use kill-aura. A player that hits between dynamic max and max distance gets a "silent cancel" without violation level added. |
reducedistance | Maximum amount of distance by which the max-distance (survivaldistance) can be reduced. |
reducestep | Amount to change the dynamic max-distance per long-distance or short-distance hit. |
Notes
- Because of lag the reach distance isn't a fixed value and may increase/decrease, reach is for that reason designed to be dynamic and adapt to server lag if needed.
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