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[Fight] Reach

asofold edited this page May 24, 2015 · 2 revisions

Config path: checks.fight.reach
Permission (bypass): nocheatplus.checks.fight.reach
Exemption: FIGHT_REACH

Players may slightly increase the distance at which they can attack enemy creatures/players. This check will try to identify that by comparing the distance between player and target location.

Option Description
survivaldistance Maximum attack distance for survival and adventure gamemode. Statically about 3 or 3.5 applies, with latency and moving 4.5 makes sense.
penalty Extra attack penalty for close combat, dealt on violations.
reduce Enable/disable the dynamic max-distance feature: If players hit rather at the limit of distance, the dynamic maximum is reduced, so it is harder to use kill-aura. A player that hits between dynamic max and max distance gets a "silent cancel" without violation level added.
reducedistance Maximum amount of distance by which the max-distance (survivaldistance) can be reduced.
reducestep Amount to change the dynamic max-distance per long-distance or short-distance hit.

Notes

  • Because of lag the reach distance isn't a fixed value and may increase/decrease, reach is for that reason designed to be dynamic and adapt to server lag if needed.

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