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FAQ
Table of Contents
- Why use NoCheatPlus instead of plugin X?
- NoCheatPlus does not block any hacks on my server, I can login with any hack client and grief as much as I want without getting blocked?
- I gave my friend permissions for a mod but he stills get blocked by NoCheatPlus?
- Will NoCheatPlus support plugins like mcMMO and Citizens out of the box?
- Why isn't cncp (CompatNoCheatPlus) already integrated in NoCheatPlus?
- Can i use NoCheatPlus with another anti-hack plugin?
- Why do you have commands like /ncp ban, /ncp kick and other?
- Is banning based on check alerts encouraged?
- Where is the "donate" button?
It is up to you! NoCheatPlus puts emphasis on configurability allowing you to choose when to kick, ban, log, do anything at all, also allowing to adjust a lot of parameters to tweak checks for your needs. Other plugins may put emphasis on simplicity of configuration. All plugins strive to work fine "out of the box" without need to adapt much. Of course every plugin might have strengths and weaknesses on different fields - we suggest you match your needs against the features of the plugins, and ask if in doubt.
NoCheatPlus does not block any hacks on my server, I can login with any hack client and grief as much as I want without getting blocked?
You probably have OP or permissions (administrator or owner rank) on your server which let you bypass all the NoCheatPlus checks. So if you want to test then deop yourself and set your rank to default. Also make sure your Minecraft version matches the version NoCheatPlus has been compiled for, it can be seen on the download pages of BukkitDev or simply using /version NoCheatPlus or /nocheatplus version
After giving permissions to a player, he/she has to relog to activate there mods they got permissions for. Be warned: nocheatplus.mods.zombe.fly
for example only gives the permission to enable zombes fly mod, you will also need the nocheatplus.checks.moving.survivalfly
permission to make it work right.
NoCheatPlus does not have any special plugin dependencies built in, because they delay the update process of our plugin. Instead we provide you with a compatibility bridge called CompatNoCheatPlus.
CompatNoCheatPlus simply connects NoCheatPlus (reason why it needs to be installed alongside CNCP also) with other plugins such as mcMMO, Citizens and others using the powerful NoCheatPlus API to make them compatible together.
If you would like to suggest or implement another plugin compatibility in CompatNoCheatPlus then contact @asofold for additional support.
Because it would slow down the development of NoCheatPlus, we would always have to keep up with the other plugins if those get changed, also changes to NoCheatPlus might break compatibility with other plugins, so we would have to fix those too or remove the broken hooks. Also the testing for those components takes a lot of time and can't really be done by us. We might at some point build in a couple of generic things that will help with some compatibility issues without endangering us of getting stuck with compatibility issues.
Two plugins usually are not better than one. Just activate the few checks of the other plugin that you assume to be useful, disable the rest. Best bet is to to deactivate either plugins fly checks, or all moving-related checks right away, because those will likely conflict. The typical problems are that checks or the the whole plugins... a) become less effective, because one plugin won't even register actions that a player did, due to the other plugin having cancelled the action already, which can happen to both plugins, due to differing limits... b) that the same kind of checks conflict in taking back players actions, leading to unpleasant effects, such as allowing flying with multiple fly checks being activated (also with the vanilla fly check!).
Those are auxiliary commands used for NoCheatPlus actions, you can execute them by hand as well.
We don't encourage banning in general, because checks can have false positives and nowadays cheat clients adapt pretty well to the boundaries set by NoCheatPlus, so the "good ones" won't even create many violations. It does depend on the individual check, how it is affected by latency or lag or randomness, though. With the right choices, temp-banning could make sense for combinations of checks+alert-levels, if they are not too much influenced by random events or lag or latency.
It has been removed for the time being. We might re-add it once we are in need of donations.
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