Releases: Reycko/FNF-PsychEngineHBOT
Releases · Reycko/FNF-PsychEngineHBOT
0.2.1.1
This is basically just a hotfix, thus why the version's increment is so low.
- Fixed strum glow with hold notes when glow multiplier != 0
Full Changelog: 0.2.1-hbot...0.2.1.1-hbot
0.2.1
0.2.1 Release!
- Added 2 new options:
- ] Strum Glow Multiplier: Changes the multiplier for the strum glow.
- ] Allow high scores: If true => Allows saving scores on campaign and freeplay/individual songs. | Only applies when botplay is on.
Full Changelog: 0.2-hbot...0.2.1-hbot
0.2
0.2 Release of HBot because holy fuck the original build sucked
- Updated to current latest version (0.7.3)
- Rewrote the entire code
- Added custom settings page for HBot
Note: I will likely not make any updates for this anymore, I'm not archiving it, but I don't play the game anymore, just saw this while looking at my github and thought it would be fun to make it not HORRIBLE.
Unlike previous releases, you do need to download the full version.
REUPLOAD: F1 key toggles botplay during gameplay, I forgot to add that on first build.
Full Changelog: 0.1.1-hbot...0.2-hbot
HBot V0.1.1
Updated to Psych Engine 0.6.1.
thats kinda it.
v0.1 (Beta 1)
Patch Notes:
- Released HBot
- Main Menu says the HBot version
- Player is forced into botplay without practice mode
- Botplay text does not show in-game
- Botplay text on the top right does not show in pause menu
(Please use the "HBotV0.1-Source" zip file of source code (available below) to prevent issues)