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Releases: RimNauts/Universum

v2.4.0

29 Jun 22:56
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  • Improved shadow casting and lighting effects in the shader for more realistic interactions (contributed by Cn-mjt44).
  • Added asteroid disc shader to improve visual effects in asteroid ring (contributed by Cn-mjt44).

v2.3.4

11 Jun 11:23
71f2b31
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  • Fix incompatibility with Vehicle Framework shuttles not allowing player to abandon maps

v2.3.3

22 May 16:50
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  • Unfog space station map on creation

v2.3.2

13 Apr 21:41
18e0361
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  • Fix issue with tileless maps

v2.3.1

13 Apr 20:04
8073bc6
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  • Rebuild solution for official 1.5 release

v2.3.0

07 Apr 15:34
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  • Support RimWorld version 1.5

v2.2.0

23 Jan 15:40
bf734cb
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  • Improve generator compatibility when loading removed celestial object defs
  • Cache utilities which might be called through threads
  • Improve billboarding rotation
  • Support custom parameters for the object holder settle command
  • Fix celestial object targeting
  • Add minScale property to CelestialObject def
  • Fix precision issues when calculating position/rotation during late-game

v2.1.0

03 Nov 14:55
31cc73a
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  • Update the bill-boarding rotation method (improves floating labels and artificial satellites visualization)

v2.0.2

01 Nov 08:34
3d72ab5
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  • Fix memory handler so it properly deletes old game objects before generating a new game

v2.0.1

30 Oct 19:31
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  • Fix issue with loading saves from main menu