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Releases: Stephan-S/FS19_AutoDrive

Release 1.0.6.4

18 Oct 16:44
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Release 1.0.6.4 Pre-release
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Includes latest fixes and translations

Release 1.0.6.3

07 Oct 19:12
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Release 1.0.6.3 Pre-release
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Sorry guys, hotfix release for combine collision detection.
Fixes #597

Release 1.0.6.2

07 Oct 17:36
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Release 1.0.6.2 Pre-release
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Overall improvements to chase combine mode and pathfinder in general.

Release 1.0.6.1

03 Oct 20:02
5df59af
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Release 1.0.6.1 Pre-release
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Still a small warning. This is not as stable as version 1.0.5.7. Be prepared for stuck combine unloaders!

Updates to the chase combine mode.
Still not completely reliable on the turn maneuvers, but getting there.

Added new option to rotate between all unload points in the same folder. This can be used to more evenly fill a drive through bunker silo by adding multiple unload lines/points for it.

20191003215530_1

Adusted collision mask for virtual sensors.

Removed lookahed braking (was overwritten since a few releases back anyway)

Removed 'refill seed and fertilizer' and kept true as default.

Pulldown lists in MP fix.

Small tweak to bga unloader shovel load height.

Removed high values from pathfinder time as they would cause sever lagging anyway.

Release 1.0.6.0

01 Oct 18:27
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Release 1.0.6.0 Pre-release
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Quick hotfix fix faulty 1.0.5.9 version
Still work in progress. If you want a more stable version, please use 1.0.5.7

Release 1.0.5.9

30 Sep 18:26
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Release 1.0.5.9 Pre-release
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Work-in-progress
Please be aware that I am still developing the chase combine/forrage harvester mode and it will not be working as stable as the standard unloader mode!
Also this update affects parts of the general path finder.
So if there are any issues, please open up new issues. Thank you!

Release 1.0.5.8

22 Sep 15:59
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Release 1.0.5.8 Pre-release
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Adjusted line colors to be less bright.
Bugfix. Missing nil check in mouseEvent.
Fix for small fill units.
Fix for multiple trailers in combine mode.
Mouse should only open for current player.
Park in Field is now properly flagged as 'VehicleSpecific' setting.
Folders/Groups should be visible now in MP but still not editable.
Added dynamic Icons for start and target labels to better represent the different modes.
Fix for 'continue' button when parked in field.
Vehicle will now properly use the pathfinder to get to the unload position.
Fixes issue #507
Also fixed a bug in the smooth path function. The angle is now properly restricted to 60 degrees and should resolve some remaining collision issues.
Added new way to move selected destination to new group.
Bugfix. Added new check for filtering dieselTanks.
Multiplayer fix for groups.
New options for 'pre calling unloader' and 'chasing combine'.

Unbenannt

Release 1.0.5.7

15 Sep 16:10
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Includes latest fixes and new Eiersholt init config.
Bugfix for continue on empty silo.
Bugfix for clickeable invisble buttons.
Covers wont open in target location when in Load mode.
Fix for liquid transports.
Fixed collision box not adapting to vehicles current slope.
Dynamic lookahead braking.
Proper trailer switching for bga mode.
Only empty groups can be deleted.

Testing out new dynamic lookahead distance for braking. Speed and mass of vehicle now apply a factor to the distance. So in general it should be enough to set the lookahead to 10 or 15 meters and AutoDrive should be able to handle the rest, depending on speed and vehicle weight.

Release 1.0.5.5

06 Sep 18:21
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Release 1.0.5.5 Pre-release
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Sorry for the bug-ridden versions lately. I was eager to push out the new HUD and features and did not at all have enough time for proper testing. Sorry about that.

I hope I got most of the reported bugs from the last versions, but I can't make any promises. So as always: Use at your own risk :-)

I will mark the versions as pre-release until we are at a verified stable state again.

Release 1.0.5.4

05 Sep 22:11
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Release 1.0.5.4 Pre-release
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Bugfix and pre-release.
If you want to ensure you run a stable version, please consider using versions 1.0.5.1
Thank you!