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Releases: Stephan-S/FS19_AutoDrive

Release 1.0.5.2

04 Sep 19:23
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Release 1.0.5.2 Pre-release
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New Hud code and Pulldown menu.
Also some bugfixes :-)

Release 1.0.5.1

27 Aug 19:47
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Includes better handling of wheel loaders with articulated axis in bunker silo mode.
Includes updates dutch translation (Thanks to @Bobster82 )
Includes bugfix for seeder covers not opening and thus not refilling.
Should fix #419

Release 1.0.5.0

27 Aug 13:59
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Fixed case sensitive destination sorting (Fixes #298 )
When starting a driver, it will only go to unload point if the threshold set in the unloader settings is reached. (Fixes #281 )
Better selection of the first waypoint (Fixes #238 )
Displaying speed in correct unit. (De/Increase still only in km/h) (Fixes #234 )
Fixed missing nil check (Fixes #223)
Fixed driver name bug in dedi serber ( Fixes #214 )
Parking destination should now stay where it was set after deleting destinations (Fixes #401 )
Increased distance when turning in for unload to combine (Should help with #394 )
Better handling of trailer covers (Should fix #381 )
Updated course editor to properly resize after loading the config file.
Current repository only contains 5 latest releases.

Added new bunker silo unload mode.
This mode should be a 'one-click' solution to unload bunker silos into trailers.
Just drive a vehicle with a shovel next to a bunker silo, select the right mode and enable AutoDrive.
Also make sure you have a vehicle with a trailer parked close by.
Feedback highly appreciated :-)

20190827155336_1

Release 1.0.4.9

18 Aug 18:43
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New settings GUI
Option to enable/disable the refilling of both seed and fertilizer, for those that don't use their seeder to fertilize.

Release 1.0.4.8

17 Aug 15:23
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-Fix for vehicle specific settings
-Should make sure both fertilizers and seeds can be properly refilled now, without the need to click 'Continue' afterwards.
-Made sure the text input is now always selected when opening target name gui.
-UpdateName event never retrieved the vehicle object from the stream.
-Global Company Trigger workaround (collision detection disabled around them for now)
-Added secondary mouse functions on the HUD. All secondary methods are available with right or middle mouse click on the buttons:
-Renaming destination (currently selected one) on 'Create Destination' button
-Previous drive mode
-Previous neighbor point
-Remove Destination (closest point, if destination exists there) on 'Remove waypoint'

Release 1.0.4.7

16 Aug 19:19
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Release 1.0.4.7 Pre-release
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Fixed some bugs.
Included vehicle specific settings.

Release 1.0.4.6

15 Aug 20:56
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Release 1.0.4.6 Pre-release
Pre-release

Bugfix for driver stopping after unloading (fixes #353 , fixes #351 )
Also adjusted the combine unload stopping position to adjust for larger vehicle lengths.

Larger overhaul/code reformatting of the general trailer/unload handling. I could not verify the correct behaviour of all changes, so please open new issues in case of errors. Thank you!

Release 1.0.4.5

14 Aug 21:06
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Includes the two bugfixes from today and disabled fruit detection for the externally invoked pathfinder (from CP) for now.

Release 1.0.4.4

13 Aug 19:09
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Added traffic detection, so you can enable Ai traffic if you like. But please also enable the collision detection in the AutoDrive settings menu for it to work!
This will also react to other obstacles such as street signs, fences, walls etc.
You can view the collision box by pressing F5 (two times) if you like to check what it's doing :-)

Also enabled fruit detection setting for Courseplay refill/unload courses.

20190813210257_1

And sorry for the fast release cycle today :-)

Release 1.0.4.3

13 Aug 16:59
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Added support for Global Company Triggers.
Thanks to @ThomasGaertner from the Courseplay team!
I took the liberty of reusing most of his code from yesterday :-)