fix: Properly determine the host of a chess game on initialization #234
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We previously used the length of the invite packet to determine if we were the host of a chess game. This allowed a friend to send an invite packet with a length of zero to trick you into starting a game of chess with yourself as the host. The effect of this was just a broken game in which neither peer could make a move.
We now determine who the host is independently and in addition do more thorough packet size enforcement
This change is