Releases: TorchAPI/Concealment
Releases · TorchAPI/Concealment
v1.3.0
You should now download Concealment builds from here: https://build.torchapi.net/job/Torch/job/Concealment/job/master/
Released against Torch v1.2.0
New Features
- Bleeding edge releases on Jenkins #1 / 6afce74
- More descriptive errors when reflection breaks + unit tests #3 / ba523ac075be1b5cc31095e47ba1d7229b620981
- More advanced versions. Format is
major.minor.revision-[commits since last release]-[commit hash]
. #3 / 3f23d1d
Bug Fixes
Concealment 1.2.1
- Fixes
- Fixed off-by-one crash in RevealGrids()
Concealment 1.2
- Features
- Added option to exempt pirate-owned grids
- Added action to RC block so scripts can keep active drones from being concealed
- Added commands to enable and disable concealment
- Fixes
- Fixed crashes when deleting concealed entities
Concealment 1.1.3
- Concealment 1.1.3
- Fixed crash related to MyDynamicAABBTree.RemoveLeaf
- Fixed button bindings in the UI
- Fixed "Enabled" setting not working
Concealment 1.1.2
Re-enabled physics concealment, added option to ignore grids with active production, and fixed some bugs.
Concealment 1.1.1
Disabled physics control because of a bug in vanilla.
Concealment 1.1
Disabled medbay reveal because it doesn't seem necessary and fixed a bug where some grids were revealed twice causing a crash.
Initial release
1.0 Initial commit