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fix: NetworkObject component should always precede NetworkBehaviour components [MTT-7216] #2685
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NoelStephensUnity
merged 11 commits into
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fix/networkobject-component-should-precede-networkbehaviours
Aug 30, 2023
Merged
fix: NetworkObject component should always precede NetworkBehaviour components [MTT-7216] #2685
NoelStephensUnity
merged 11 commits into
develop
from
fix/networkobject-component-should-precede-networkbehaviours
Aug 30, 2023
Commits on Aug 29, 2023
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MTT-7216 This resolves the issue where an in-scene placed NetworkObject can have NetworkBehaviour components not invoke the OnNetworkDespawn method when doing a full scene transition (LoadSceneMode.Single) due to the way GameObjects destroy the attached components.
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Commits on Aug 30, 2023
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Merge branch 'develop' into fix/networkobject-component-should-preced…
…e-networkbehaviours
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This is a unit test to validate the re-ordering of the NetworkObject component.
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Merge branch 'develop' into fix/networkobject-component-should-preced…
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Merge branch 'develop' into fix/networkobject-component-should-preced…
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