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fix: NetworkObject component should always precede NetworkBehaviour components [MTT-7216] #2685

Commits on Aug 29, 2023

  1. fix

    MTT-7216
    This resolves the issue where an in-scene placed NetworkObject can have NetworkBehaviour components not invoke the OnNetworkDespawn method when doing a full scene transition (LoadSceneMode.Single) due to the way GameObjects destroy the attached components.
    NoelStephensUnity committed Aug 29, 2023
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Commits on Aug 30, 2023

  1. update

    adding check for null
    NoelStephensUnity committed Aug 30, 2023
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  2. style

    missed adding a white space
    NoelStephensUnity committed Aug 30, 2023
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  4. test

    This is a unit test to validate the re-ordering of the NetworkObject component.
    NoelStephensUnity committed Aug 30, 2023
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  5. update

    adding change log entry for this fix.
    NoelStephensUnity committed Aug 30, 2023
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  6. style

    removing "auto-added" namespace...
    NoelStephensUnity committed Aug 30, 2023
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  7. style

    removing un-used namespace.
    NoelStephensUnity committed Aug 30, 2023
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  8. Update CHANGELOG.md

    Adding PR number
    NoelStephensUnity authored Aug 30, 2023
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