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Ingo Ruhnke edited this page Mar 22, 2015 · 5 revisions

There are plenty of ways to construct Blender models ({{{*.blend}}}) in a way that they don't work properly on other machines, this text shall give a little guideline on things to keep in mind.

== Textures

  • The path to the texture must be relative, not absolute, this can be accomplished with the "Relative Path" option in the file dialog when selecting a texture
  • Images must not be packed, the texture screen (Shift-F10) has a toggle button for that

== Armatures

<> How to accomplish that, is not yet clear. <>

Armatures and character models should stay seperate.

== Lighting

Since the models are meant to be used in a game, all the lighting is the job of the game engine, not the {{{.blend}}} file. Model files should thus be free of light sources.

== Thumbnail Generation

A thumbnail generator for conforming Blender files can be found in {{{trunk/blender-thumbnail/}}}.

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