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Decoded several IAnimationBuffer virtual functions #157

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@Mozz3d Mozz3d commented Nov 15, 2024

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WopsS
WopsS previously approved these changes Nov 19, 2024
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Thanks.

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WopsS commented Nov 19, 2024

Please fix the checks.

static constexpr const char* ALIAS = NAME;

virtual bool Initialize() = 0;
virtual bool Load();
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@WopsS WopsS Nov 23, 2024

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I see the the rest of the class is virtual, why do you need to define these methods then?

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Are you talking about defining the methods in general for IAnimationBuffer? Or the specific implementations?

If it's the latter case those are methods I found to have some level of base implementation, which I assumed could be relevant. But in hindsight it seems unnecessary

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