Releases: advancedfx/afx-sfm-scripts
Releases · advancedfx/afx-sfm-scripts
v1.7.2 (2022-07-03T13:03Z)
1.7.2 (2022-07-03T13:03Z):
- advancedfx_import_gameRecord:
- Updated to support AGR version 6.
Please note: AGR version 6 can express more than SFM in terms of matrices for models and model bones,
if the matrices can not be converted to vector position + quaternion rotation, then there will be
problems. E.g. mirrored (view) models would be a problem.
v1.7.1 (2020-12-14T18:18Z)
- advancedfx_import_gameRecord:
- Fixed error in script that could cause import to fail in some conditions.
v1.7.0 (2020-08-11T19:14Z)
- advancedfx_import_gameRecord:
- Updated to AGR version 5
1.6.0 (2017-09-16T22:00Z):
1.6.0 (2017-09-16T22:00Z):
- advancedfx_import_gameRecord:
- Updated to AGR version 4
1.5.0 (2017-09-13T17:26Z)
1.5.0 (2017-09-13T17:26Z)
- advancedfx_import_gameRecord:
- Updated to AGR version 3
1.4.0 (2017-08-03T12:00Z)
1.4.0 (2017-08-03T12:00Z):
- advancedfx_import_gameRecord:
- Updated to agr version 2 (also bug fixes)
1.3.0 (2017-06-26T05:07Z)
Changelog:
1.3.0 (2017-06-26T05:07Z):
- advancedfx_import_gameRecord:
- Updated to agr version 1
1.2.1 (2016-07-16T10:43Z)
Changelog:
1.2.1 (2016-07-16T10:43Z):
- advancedfx_import_bvh:
- Now sets gameModel.evaluateProceduralBones = False, to avoid player
models wrapping and hopefully also avoid crashing SFM (this is
relevant for demos using the new models in
- Now sets gameModel.evaluateProceduralBones = False, to avoid player
1.2.0 (2016-07-15T13:37Z)
Changelog:
1.2.0 (2016-07-15T13:37Z):
- advancedfx_import_bvh:
- Improved for AfxHookSource 1.6.0, now handles entity delete envents
properly and model switching.
- Improved for AfxHookSource 1.6.0, now handles entity delete envents
1.1.0 (2016-07-15T13:37Z)
Changelog:
1.1.0 (2016-07-15T13:37Z):
- advancedfx_import_gameRecord:
- First version
- advancedfx_import_bvh:
- Does not create bookmarks for keys anymore, in order to save memory
(you can add and edit bookmarks manually).
- Does not create bookmarks for keys anymore, in order to save memory