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Releases: advancedfx/afx-sfm-scripts

v1.7.2 (2022-07-03T13:03Z)

03 Jul 13:08
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1.7.2 (2022-07-03T13:03Z):

  • advancedfx_import_gameRecord:
  • Updated to support AGR version 6.
    Please note: AGR version 6 can express more than SFM in terms of matrices for models and model bones,
    if the matrices can not be converted to vector position + quaternion rotation, then there will be
    problems. E.g. mirrored (view) models would be a problem.

v1.7.1 (2020-12-14T18:18Z)

14 Dec 18:25
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  • advancedfx_import_gameRecord:
    • Fixed error in script that could cause import to fail in some conditions.

v1.7.0 (2020-08-11T19:14Z)

12 Aug 08:38
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  • advancedfx_import_gameRecord:
    • Updated to AGR version 5

1.6.0 (2017-09-16T22:00Z):

16 Sep 21:21
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1.6.0 (2017-09-16T22:00Z):

  • advancedfx_import_gameRecord:
    • Updated to AGR version 4

1.5.0 (2017-09-13T17:26Z)

14 Sep 17:31
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1.5.0 (2017-09-13T17:26Z)

  • advancedfx_import_gameRecord:
    • Updated to AGR version 3

1.4.0 (2017-08-03T12:00Z)

04 Aug 15:05
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1.4.0 (2017-08-03T12:00Z):

  • advancedfx_import_gameRecord:
    • Updated to agr version 2 (also bug fixes)

1.3.0 (2017-06-26T05:07Z)

26 Jun 05:13
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Changelog:

1.3.0 (2017-06-26T05:07Z):

  • advancedfx_import_gameRecord:
    • Updated to agr version 1

1.2.1 (2016-07-16T10:43Z)

16 Jul 10:46
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1.2.1 (2016-07-16T10:43Z):

  • advancedfx_import_bvh:
    • Now sets gameModel.evaluateProceduralBones = False, to avoid player
      models wrapping and hopefully also avoid crashing SFM (this is
      relevant for demos using the new models in

1.2.0 (2016-07-15T13:37Z)

15 Jul 20:00
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1.2.0 (2016-07-15T13:37Z):

  • advancedfx_import_bvh:
    • Improved for AfxHookSource 1.6.0, now handles entity delete envents
      properly and model switching.

1.1.0 (2016-07-15T13:37Z)

15 Jul 13:27
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Changelog:

1.1.0 (2016-07-15T13:37Z):

  • advancedfx_import_gameRecord:
    • First version
  • advancedfx_import_bvh:
    • Does not create bookmarks for keys anymore, in order to save memory
      (you can add and edit bookmarks manually).