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1.2.1 (2016-07-16T10:43Z)

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@dtugend dtugend released this 16 Jul 10:46

Changelog:

1.2.1 (2016-07-16T10:43Z):

  • advancedfx_import_bvh:
    • Now sets gameModel.evaluateProceduralBones = False, to avoid player
      models wrapping and hopefully also avoid crashing SFM (this is
      relevant for demos using the new models in