1.2.1 (2016-07-16T10:43Z)
Changelog:
1.2.1 (2016-07-16T10:43Z):
- advancedfx_import_bvh:
- Now sets gameModel.evaluateProceduralBones = False, to avoid player
models wrapping and hopefully also avoid crashing SFM (this is
relevant for demos using the new models in
- Now sets gameModel.evaluateProceduralBones = False, to avoid player