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Create a region
alex9849 edited this page Jul 23, 2023
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ARM allows you to create regions using different selltypes. You can sell a region permanently as a sell-region, or temporary as a prepaid region or as a contractregion.
If a region is being sold by using a sign, the sign should not be placed inside the worldguard region. The reason for that is that players can't remove them.
The fastest way to create some regions that should have the same settings is to use the Sign-Linking-Mode:
- Define your regions with WorldGuard.
- Load or create a [Preset] click.
- Activate the Sign-Linking-Mode. Use /arm signlinkmode <sellregion/rentregion/contractregion>
- Click into a region to select it.
- Click on a sign to create the region or connect the sign to a already existing region. If ARM creates a new region it will automatically apply all setting of your preset to the region.
- Repeat step 4 & 5 till done
- Deactivate Sign-Linking-Mode with /arm signlinkmode disable
Sell a region as a sellregion to sell the region permanently.
- Create a region with WorldGuard
- (Optional!) Load a sellpreset or create one click.
- Place a sign OUTSIDE THE REGION! (Players can't remove them)
- Line 1: [arm-sell] or [arm-s]
- Line 2: The world of the region. If the region is in the same world it can be let empty
- Line 3: The name of the region. If the sign in placed within the region, this line can be let empty
- Line 4: The price or an autoprice. If let empty, price of the currently loaded preset (if loaded) or the default autoprice from the config.yml will be used.
- You are done. Players can buy the region now. You can also further configure your region. The current region-settings can be viewed with
/arm info <regionId>
. If you had a preset loaded while creating the region, the setting of the preset have already been applied.
Sell a region as a rentregion to rent it to a player. (prepaid)
- Create a region with WorldGuard
- (Optional!) Load a rentpreset or create one click.
- Place a sign OUTSIDE THE REGION! (Players can't remove them)
- Line 1: [arm-rent] or [arm-r]
- Line 2: the world of the region. If the region is in the same world it can be let empty
- Line 3: the name of the region
- Line 4: PricePerExtend;ExtendTime;MaxExtendTime (or an autoprice)
- ExtendTime: The amount of time that the region should be extended per extend. To define the amount of time use "s" for seconds, "m" for minutes, "h" for hours and "d" for days.
- MaxExtendTime: The maximum time the region payed in advance. To define the amount of time use "s" for seconds, "m" for minutes, "h" for hours and "d" for days.
- Example: 10;5d;30d This would mean the region costs 10$ per 5 days and the maximum extend time is 30 days)
- You are done. Players can buy the region now. You can also further configure your region. The current region-settings can be viewed with
/arm info <regionId>
. If you had a preset loaded while creating the region, the setting of the preset have already been applied.
Contractregions are used to rent a region temporarily, but with the region automatically extending itself.
The region will extend itself automatically until one of the following events occurs:
- The owner runs out of money and can't pay for the next rent.
- The owner terminated the contract of the region and the region timer is up.
- The region gets reset by an admin the owner or because auto inactivity.
- Create a region with WorldGuard
- (Optional!) Load a contractpreset or create one click.
- Place a sign OUTSIDE THE REGION! (Players can't remove them)
- Line 1: [arm-contract] or [arm-c]
- Line 2: the world of the region. If the region is in the same world it can be let empty
- Line 3: the name of the region
- Line 4: PricePerExtend;ExtendTime (or an autoprice)
- ExtendTime: The amount of time that the region should be extended per extend. To define the amount of time use "s" for seconds, "m" for minutes, "h" for hours and "d" for days.
- Example: 10;5d This would mean the region costs 10$ per 5 days)
- You are done. Players can buy the region now. You can also further configure your region. The current region-settings can be viewed with
/arm info <regionId>
. If you had a preset loaded while creating the region, the setting of the preset have already been applied.
- Home
- AdvancedRegionMarket API - Guide for plugin developers.
- Video tutorials - Watch and learn with Major Graft.
- Create a region
- Region settings
- Presets - Define region settings before creating a region.
- Autoprices - Calculate the price of a region automatically.
- Regionkinds - Regionkinds and RegionkindGroups can be assigned to your regions to group them together and bring them into a context.
- Limits - Limit the number of regions a player can buy.
- Inactivity reset & Takeover - Automatically reset a region because of inactivity or let members of regions with inactive owners become the new owner.
- FlagGroups - Assign certain flags to a region depending on its state.
- Entitylimits - Limit the type and number of entities a player is allowed to have on a region.
- Commands and permissions - Look up syntax, descriptions and permissions.
- Placeholders & messages
- Discord - Get involved with other AdvancedRegionMarket Admins, Plugin Developers, Testers. Support, General Discussion welcome.
- Sponsor - Sponsor the development of AdvancedRegionMarket