Releases: ataulien/GD3D11
Releases · ataulien/GD3D11
GD3D11 X11.1
Version X11.1
- Alphatest in Inventory now working again
- Fixed node-attachments (Heads, Beds, Chests, Weapons) having the wrong texture info some times (Turning them glossy and weird)
- Little performance-improvement when rendering skeletalmeshes
- Shadows won't jump anymore when the sun moves
- Boundingbox of world-section is now properly computed and takes all vertices into account. This fixes triangles popping up in the ocean for example.
- Heads support modelfatness now, too
- Spacer-Visuals on usable things are gone
- Added some little gauss-blur with colorgrading as underwater-effect
- F1 now enables the editorpanel automatically when pressed
- Removing deleted materials now from Node-Attachments. This may fixes a crash...
- Reduced lag when quickly traveling to a new area and when starting the game
- Fixed animation-freeze (Mostly with drawn weapon)
- Fixed Checkboxes not being initialized sometimes
- Fixed some particle-effects turning huge over time
- Water distortion and reflection/fresnel are now independent of texcoords of the water surface
- Fixed Animated textures on Worldmesh (again!)
- Implemented Velocity-Aligned particles (Torches)
- Added distortion to underwater-blur